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![[Post New]](/s/i/i.gif) 2017/10/06 09:40:58
Subject: [2000] - Orks - Shooty Orks, viable?
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Yellin' Yoof
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2000pt shooty ork list
Battalion Detachment
HQ
Big Mek on Bike, kff 101pts
Big Mek on Bike, SAG 126pts
Weirdboy, da jump 62pts
Troops
26 shoota boyz, 3 rokkit boyz, 1 nob, BC 225pts
26 shoota boyz, 3 rokkit boyz, 1 nob, BC 225pts
26 shoota boyz, 3 rokkit boyz, 1 nob, BC 225pts
Elites
Painboy Bike, KS 118pts
HS
Battlewagon 161pts
10 Lootas 170pts
10 Lootas 170pts
SpearHead Detachment
HQ
Weirdboy, da jump 62pts
HS
Mek Gun, KMK 48pts
Mek Gun, KMK 48pts
Mek Gun, KMK 48pts
SpearHead Detachment
HQ
Weirdboy, da jump 62pts
HS
Mek Gun, KMK 48pts
Mek Gun, KMK 48pts
Mek Gun, KMK 48pts
TOTAL 1995pts
Strategy is to have Big Mek with mek gun and big mek/painboy with boyz. Lootas go in battlewagon for proection. Weirdboyz can da jump shoota boyz if need be and smite. Do you you guys think this is viable? or remove/add anything?
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Orks 8500 points |
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![[Post New]](/s/i/i.gif) 2017/10/06 10:57:47
Subject: [2000] - Orks - Shooty Orks, viable?
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Waaagh! Ork Warboss
Italy
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Looks cool  Two weirdboyz are probably too many if you want to cast da jump and have "only" 90 boyz, one should be enough.
The painboy on bike seems a waste, a footslogging one is way cheaper and does the same job. For the same reason a footslogging big mek with KFF may be a better option than a biker one.
Battlewagon needs at least a big shoota, at its cheapest loadout is 167 points.
I'd also cut the rokkits, never been a fan of boyz with special weapons, but if they work for you, you can keep them.
With the spared points you could add a dakkajet, it does fit the theme since it's a shooty unit. Maybe even a warboss if you cut the rokkits. Or a couple of min units of gretchins to screen to artillery or the wagon.
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![[Post New]](/s/i/i.gif) 2017/10/06 14:11:26
Subject: Re:[2000] - Orks - Shooty Orks, viable?
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Fresh-Faced New User
Montreal
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Nice list, would change a few things if I were to play it. - Would get rid of the SAG, I have found it to be a major disappointment in 8th, hoping it will get buffed in our codex - Would choose Warpath instead of da jump on the second weirdboy, that way you can warpath and jump a unit on a turn without juicy smite targets - Maybe would get rid of the rokkits in the boyz but not sure how I would spend those points instead
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This message was edited 1 time. Last update was at 2017/10/06 14:11:46
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![[Post New]](/s/i/i.gif) 2017/10/08 13:25:18
Subject: Re:[2000] - Orks - Shooty Orks, viable?
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Regular Dakkanaut
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I spent a couple of hours yesterday doing mathhammer on ork shooty heavy support units. The best was the kmk, closely followed by lootas. The big gunz kannon/lobba are up there too. Kmk is the go to to take apart anything with high saves and no invul. Lootas are better than it vs t5 and t6 with invul saves, as well as t3 and below. I'm trying 3 kmk and 2 lobbas in my next game to get a feel for them. Lobbas are only good vs t4 and lower with lower saves but it helps pressure camping units while also itself camping out of line of sight.
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![[Post New]](/s/i/i.gif) 2017/10/10 00:41:57
Subject: [2000] - Orks - Shooty Orks, viable?
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Krazed Killa Kan
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Lose the second detachment.
2 Weirdboyz with Da Jump is pretty much useless (cant jump twice in a turn in matched play)
KMKs are so suprisingly good. Wow are they good. Just brutal.
Since 5th edition I have prefered lootas over tankbustas. But with 8th ed release, the math has clearly swung towards tankbustas. So I would recommend to replace at least one unit of your Lootas with them.
Finally, as much as I want the SAG to be good, or fun, or comical. It's not good. Not fun. And certainly not comical. Lose it. Consider a painboy for your backfield or another KFF.
Automatically Appended Next Post: Just read StrikerTommy's last post.... I should add that I used lobbas extensively in early 8th and they are simply a nuisance unit for your opponent. Don't bother. Points better spent elsewhere. Finally for damage output I would rank as follows.
1. Full unit of 6 KMKs
2. Full unit of 15 Tankbustas
3. Full unit of 15 Lootas
Havent done the math yet though.
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This message was edited 1 time. Last update was at 2017/10/10 00:48:54
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![[Post New]](/s/i/i.gif) 2017/10/13 22:01:05
Subject: Re:[2000] - Orks - Shooty Orks, viable?
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Regular Dakkanaut
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I can crunch the tankbustas math if you'd like. I have the lootas and KMK numbers. I would have to do it twice though; once for against vehicles and once for non vehicles.
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