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![[Post New]](/s/i/i.gif) 2017/10/06 20:16:04
Subject: Yarrick's Iron will ability
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Whiteshield Conscript Trooper
Finland
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I've been thinking about this since the index came out and saw some discussion on this on another thread, but I still don't know for sure.
So the problem is Yarrick's Iron will states: " Roll D6 each time Commissar Yarrick loses his final wound; on a roll of 3+ that wound is not lost."
Simple enough right. The problem comes when we have a situation where Yarrick for example is shot at by some marines with boltguns and he fails 6 saves (He has 4 wounds). Do I now roll one 3+ to see if he loses his final wound, or do I roll 2 since there is 2 wounds left in the pool? And does it change the situation when he is shot by a single Lascannon that does 6 damage and he fails his invulnerable save? Do I make one 3+ roll or 2?
The damage part of the rulebook says:
"A model loses one
wound for each point of damage
it suffers. If a model’s wounds
are reduced to 0, it is either slain
or destroyed and removed from
play. If a model loses several
wounds from a single attack and
is destroyed, any excess damage
inflicted by that attack is lost and
has no effect."
What am I to make of this? I'm leaning a little bit towards it just being a FnP for the final wound and thus making separate rolls for every point of damage left in the pool, since that is how it appears to be worded RaW, but I'm really not sure. The sentence that makes me think that, is the one where it says when the models wounds are reduced to zero it's slain and removed, and that is not what happens with Yarrick, since in the Iron will ability it talks about not losing the final wound if you make the 3+. What do you guys think?
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![[Post New]](/s/i/i.gif) 2017/10/06 20:19:48
Subject: Yarrick's Iron will ability
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Humming Great Unclean One of Nurgle
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RAW, if he takes 6 bolter wounds, he's taking three 3+ "saves" to avoid losing his last wound. The first three take him down to one, and then each further wound gets a 3+.
Not sure how it'd work with a lascannon, though-you could argue that he'd only ever have to take it once per shot, no matter how high the damage is.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/10/06 20:27:56
Subject: Yarrick's Iron will ability
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Whiteshield Conscript Trooper
Finland
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JNAProductions wrote:RAW, if he takes 6 bolter wounds, he's taking three 3+ "saves" to avoid losing his last wound. The first three take him down to one, and then each further wound gets a 3+.
Not sure how it'd work with a lascannon, though-you could argue that he'd only ever have to take it once per shot, no matter how high the damage is.
Yeah three ofc, math is hard. I don't see how it would be different with a Lascannon as the wounds only disappear from the pool if he is reduced to 0 wounds, which doesnt happen when he makes those 3+'s.
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![[Post New]](/s/i/i.gif) 2017/10/06 20:36:19
Subject: Yarrick's Iron will ability
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Norn Queen
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Xboom3000 wrote: JNAProductions wrote:RAW, if he takes 6 bolter wounds, he's taking three 3+ "saves" to avoid losing his last wound. The first three take him down to one, and then each further wound gets a 3+.
Not sure how it'd work with a lascannon, though-you could argue that he'd only ever have to take it once per shot, no matter how high the damage is.
Yeah three ofc, math is hard. I don't see how it would be different with a Lascannon as the wounds only disappear from the pool if he is reduced to 0 wounds, which doesnt happen when he makes those 3+'s.
Because a lascannon is 1 attack that does 6 damage. 6 Bolters are 6 attacks that do 1 damage each. You're supposed to roll saves and attacks individually every single time.
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![[Post New]](/s/i/i.gif) 2017/10/06 20:43:29
Subject: Re:Yarrick's Iron will ability
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Lieutenant General
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Regardless of losing the wounds 'simultaneously', I would say you get the 'Iron Will' ability from any wounds inflicted by the lascannon that would remove the model's last wound.
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This message was edited 1 time. Last update was at 2017/10/06 20:47:18
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/10/06 20:47:31
Subject: Re:Yarrick's Iron will ability
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Whiteshield Conscript Trooper
Finland
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I know it's different, but I don't think it makes a diffrence in this case since the rule says "A model loses one wound for each point of damage it suffers" and " If a model loses several wounds from a single attack and is destroyed, any excess damage inflicted by that attack is lost and
has no effect." Because he is not destroyed at any point during that, the damage doesn't go to waste in my opinion and you have to keep rolling those 3+'s until the damage pool is empty or Yarrick is dead, yes? Because that's how every FnP works and I think they're all worded the same except for the "when he loses his last wound part".
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![[Post New]](/s/i/i.gif) 2017/10/06 21:32:41
Subject: Yarrick's Iron will ability
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Grim Dark Angels Interrogator-Chaplain
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Yep, roll each time that last wound might be lost. If it's saved roll again until all 'last wounds' done. In the OP that would be three rolls.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/06 22:10:19
Subject: Re:Yarrick's Iron will ability
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Whiteshield Conscript Trooper
Finland
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Yeah that's the conclusion I came to as well. I've just been wondering since I've seen a lot of people use it so that you only make a single roll of 3+ and all excess damage is lost. It used to be that way in 7th, but RaW it really seems to just be a FnP on the last wound.
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![[Post New]](/s/i/i.gif) 2017/10/07 12:01:46
Subject: Re:Yarrick's Iron will ability
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Norn Queen
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Xboom3000 wrote:I know it's different, but I don't think it makes a diffrence in this case since the rule says " A model loses one wound for each point of damage it suffers" and " If a model loses several wounds from a single attack and is destroyed, any excess damage inflicted by that attack is lost and
has no effect." Because he is not destroyed at any point during that, the damage doesn't go to waste in my opinion and you have to keep rolling those 3+'s until the damage pool is empty or Yarrick is dead, yes? Because that's how every FnP works and I think they're all worded the same except for the "when he loses his last wound part".
No. Because the damage is done simultaneously.
If Yarrick has 1 wound left and takes 6 dmg from a lascannon shot then
1) 6 dmg is done
2) yarrik reduced to 0.
3) ability triggers
4) succed= 1 wound left.
You cannot go back to step 1. The las cannons damage isn't handed out 1 dmg at a time. it's 6 all at once.
Alternatively, as was pointed out, 6 bolters ARE handled one at a time. so you would need to trigger the ability multiple times.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/10/08 22:04:34
Subject: Yarrick's Iron will ability
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Longtime Dakkanaut
Glasgow
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Agreed with lance'a interpretation only exception is if the damage is mortal then a separate role is needed for each
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![[Post New]](/s/i/i.gif) 2017/10/09 01:37:43
Subject: Yarrick's Iron will ability
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Charging Dragon Prince
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Yeah, the explanation by Lance845 seems to be the most correct. Since the rules are written as if you DO EVERY ATTACK BY ITSELF AND ONE AT A TIME, Yarrick would only take the roll once against a Lascannon since all the additional Wounds are lost when he is reduced to 0 Wounds, since that has to happen to trigger his ability. The Bolters though, are assumed to be attacks that are rolled individually and one at a time against Yarrick, so he must make his save before passing on to each subsequent Wound/Iron Will roll
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![[Post New]](/s/i/i.gif) 2017/10/09 01:51:48
Subject: Yarrick's Iron will ability
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Grim Dark Angels Interrogator-Chaplain
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Ooh that does make a lot of sense!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/10 18:38:04
Subject: Yarrick's Iron will ability
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Dakka Veteran
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It says when you lose his last wound on a 3+ he docent. So it looks like if ya had 6 wound rolls, failed them all, on the 4th 5th and 6th wounds you need 3 , 3 pluses
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2017/10/24 23:32:16
Subject: Re:Yarrick's Iron will ability
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Spawn of Chaos
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Lance845 wrote:Xboom3000 wrote:I know it's different, but I don't think it makes a diffrence in this case since the rule says " A model loses one wound for each point of damage it suffers" and " If a model loses several wounds from a single attack and is destroyed, any excess damage inflicted by that attack is lost and
has no effect." Because he is not destroyed at any point during that, the damage doesn't go to waste in my opinion and you have to keep rolling those 3+'s until the damage pool is empty or Yarrick is dead, yes? Because that's how every FnP works and I think they're all worded the same except for the "when he loses his last wound part".
No. Because the damage is done simultaneously.
If Yarrick has 1 wound left and takes 6 dmg from a lascannon shot then
1) 6 dmg is done
2) yarrik reduced to 0.
3) ability triggers
4) succed= 1 wound left.
You cannot go back to step 1. The las cannons damage isn't handed out 1 dmg at a time. it's 6 all at once.
Alternatively, as was pointed out, 6 bolters ARE handled one at a time. so you would need to trigger the ability multiple times.
What ist with mortal wounds?
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![[Post New]](/s/i/i.gif) 2017/10/25 18:42:37
Subject: Yarrick's Iron will ability
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Regular Dakkanaut
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He dies. Can you keep damaging something thats dead? No.
All wounds drop. He comes back alive on a 3+. Yes that also means you get warlord (If he is).
How i've been playing it. Pretend he is dead. Its not like FNP.
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![[Post New]](/s/i/i.gif) 2017/10/26 07:56:58
Subject: Yarrick's Iron will ability
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Grim Dark Angels Interrogator-Chaplain
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rhinoceraids wrote:He dies. Can you keep damaging something thats dead? No.
All wounds drop. He comes back alive on a 3+. Yes that also means you get warlord (If he is).
How i've been playing it. Pretend he is dead. Its not like FNP.
I agree it works this way, swayed by others' reasoning. The clunky wording doesn't help, but it reads like a 'budget Guilliman' and people only roll once for him, right?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/29 15:59:27
Subject: Re:Yarrick's Iron will ability
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Deathwing Terminator with Assault Cannon
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If what you claim ia right, say the wound pool was generated simultaneously from 1 lascannon and 3 bolters. All hit, all wounds, with lascannon dealing 4 damage. In total, there are 4 LC wounds and 3 bolter wounds. According to your interpretation, I then allocate 7 wounds to him, but only 4 wounds are counted since 'excess wounds are lost.' Then you roll a +3 to see if he comes back?
This doesnt seems right.
Then why doesnt everyone fire one bolter at a time once Yarrick has 3 wounds left, so he is forced to role for his 'Iron Will' that many individual times? Accprding to your interpretations, then according to the sequence in which firing and save rolls occur, Yarrick is potentially more resilient.
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This message was edited 1 time. Last update was at 2017/10/29 16:05:44
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