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![[Post New]](/s/i/i.gif) 2017/10/07 01:02:39
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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Spacebar, sir. SPACEBAR!
(Copy/pasting from the PDFs doesn't format nicely - needs some re-editing.)
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![[Post New]](/s/i/i.gif) 2017/10/07 01:17:48
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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Yep, everything that can have the Elysian Keyword can "deep strike". You're reading it right. Reflects their fighting style... you interpret it as being dropped by a support flyer directly into the battle zone.
The Taurox thing is odd. The errata changes it to 'Aerial Drop' as 'Drop Troop Assault' isn't mentioned anywhere else in the Index. Seems like a sloppy FW job, sadly. Either tautologous, or they forgot to exclude some models from aerial dropping.
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This message was edited 1 time. Last update was at 2017/10/07 01:23:44
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![[Post New]](/s/i/i.gif) 2017/10/07 01:35:37
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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They wrote the books in a lunchbreak and the FAQ in a cigarette break, sadly :-/
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![[Post New]](/s/i/i.gif) 2017/10/08 01:04:08
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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It's not problematic and they don't crash because the were set up at the end of the Movement Phase. They weren't on the board to make a move during the Movement Phase, and the Movement Phase concludes as/before they are deployed. So this isn't a RAW mess as you're claiming and they don't crash because they haven't made a minimum move. It works just fine.
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![[Post New]](/s/i/i.gif) 2017/10/08 11:13:07
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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You're looking for a penalty that isn't there. Flyers don't crash because of being deployed from Tactical Reserves. There's no point in a quantum level discussion over exactly when the Movement Phase ends. It's colloquial wording for "after you've moved/chosen not to move your units currently on the board" to prevent sequencing shenanigans and force tactical thought.
If you wanna rationalise it then as per their rules fluff they've zoomed in from outside the battlefield's airspace, or dropped from low orbit... in either case probably quite a big move, eh?
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![[Post New]](/s/i/i.gif) 2017/10/08 18:30:06
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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Changing the question changes the answer and doesn't illuminate anything about the first question. Let's stick to the question at hand?
I'd imagine any reasonable opponent is going to treat it at face value just fine and not quibble that every unit coming down from orbit auto-crashes. YMMV.
I covered the last bit in my reasoning upthread so I shan't repeat why it isn't an issue.
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![[Post New]](/s/i/i.gif) 2017/10/08 22:05:06
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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JinxDragon wrote:I'm sure most players will put it down to 'Game Workshop can not write Rules' and discuss the problem with their opponents as well, but don't be surprised if others bring up the problem as well:
The Authors have made the assumption that, during the Movement Phase, Models with a minimal movement requirements will have a starting point on the board for us to measure from... clearly not!
Your conclusion that the Restriction does not apply as 'in the movement phase' does not include the end point is noted... I just don't think it has much credibility.
Pointing out that Game Workshop **** up and could have used the word "Move" incorrectly, and thus we can safely disregard the restriction.... that did carry weight with me.
Sure wouldn't have hurt the to have put a caveat aboutvthe Flyer not crashing, for sure!
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![[Post New]](/s/i/i.gif) 2017/10/09 21:23:37
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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Being set up is not Movement. Not a tangent worth pursuing.
Let's keep the core issue very simple. From the Battle Primer:
Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to. You can then pick another unit to move, until you have moved as many of your units as you wish. No model can be moved more than once in each Movement phase.
Is the Aerial Dropping flyer on the board? No. Can we therefore pick it to move it, following the above? No. We don't even get as far as the Minimum Move rules, as we can't even select it to move it until it's on the battlefield.
Conclusion: The model setting up via Aerial Drop was not on the board so does not need to satisfy any minimum move requirement, as it cannot be selected to move.
- Setting up via Aerial Drop occurs at 'the end of the Movement Phase'. A spurious point in time for some (ask yakface) but essentially a mini-phase all of its own, if it's easier to think of it that way, where 'deep strike' type things happen.
- Nothing says "a model with a minimum move auto-dies if it uses Aerial Drop", and given some such models are given Aerial Drop by the Elysian list the intent is super clearly that it isn't an issue and they don't auto-die.
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![[Post New]](/s/i/i.gif) 2017/10/09 23:22:23
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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1) Are you joking?
I'll stop there. That first question is so ridiculous.
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![[Post New]](/s/i/i.gif) 2017/10/10 17:48:20
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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Happyjew wrote:Jinx, how do we prove that Terminators who teleported in, didn't exceed their maximum move?
Brilliant!
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![[Post New]](/s/i/i.gif) 2017/10/10 20:02:15
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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JinxDragon wrote:Same logic which makes me wonder if they violated their minimal movement requirements - They did not Move, only count as having Moved.
Why do you think I brought it up?
It also requires us to have a 'starting point' on the board to measure towards, something a Model that was just Set Up does not have!
So in short you don't believe any form of Tactical Reserves is possible without violating the Movement rules, despite the models not being on the board to be eligible to move, and despite everyone playing thousands of games round the globe without this having caused any issues thus far?
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![[Post New]](/s/i/i.gif) 2017/10/11 02:39:25
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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You must select a Flyer with a min move requirement if it's on the table, choosing not to select it is not a rules exploit at all. You're told by the Core Rules it must move. Don't keep changing the example as you keep confusing new things.
You're still trying to make Movement rules for models on the table apply to a model before it has been set up on the table. That makes no sense to attempt, nor should the writers have to write to take that into account, in my view.
The 'end of the Movement Phase' is the only thing that makes anything an issue if you really dive into your logic as presented across this thread. If you accept that colloquially worded bit if rules-ese as a mini phase in of itself it all works. Generally speaking:
"At the start of X Phase" = exceptions before that Phase's regular actions
"During X Phase" - that Phase's regular actions
"At the end of X Phase" = exceptions after that Phase's regular actions
That's how most things with these signifiers function.
We get that you'd like the rules to be a flawless technical
Manual but they aren't. Even so, I believe you're making things that aren't problems into problems here and should accept that these planes don't auto-crash.
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This message was edited 2 times. Last update was at 2017/10/11 02:42:00
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![[Post New]](/s/i/i.gif) 2017/10/11 12:57:10
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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I literally told you about the 'select a unit' thing a few posts ago and you rejected it. I'm glad you now see the logic behind that though!
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![[Post New]](/s/i/i.gif) 2017/10/16 01:16:44
Subject: Can Elysian cyclops deep strike
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Grim Dark Angels Interrogator-Chaplain
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Just let this thread die...
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