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I think teleporting Deathshroud are both fluffy and effective. They won't be sitting ducks for long as Morty is pretty much guaranteed a T2 charge meaning that the Deathshroud will only have to weather that one turn of firing before they wade into the fray after him.
Assuming the armies start 24" apart, Morty advances to 12" from the enemy on T1. The Deathshroud teleport in 9" from the enemy which puts them within 3" of Morty. This means both units should get a T2 charge with no sweat.
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