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2017/10/12 05:40:54
Subject: "Stack-based" Alternating Activation design: Discussion, Feedback, etc.
I am averse to at single unit acting more than once in a single turn thpug I suppose that a fatigue mechanic might make up for that. A phase system allows units to perform different types of action during different phases and these might be exploited to perform the same sort of action twice in a turn at the expense of tactical points. Something like that seems OK ... I like your idea of using tactical points to retain initiative during a turn but how do you mitigate imbalanced quantities of units on either side of the table? Did I miss that part when I quickly read your initial post?
Personally I liked the old overwatch counter mechanic much better than the way that overwatch is handled in 40k these days.
As for your stack mechanic it seems to be a good idea. I can see how it helps to reinforce the overbearing weight of numbers that mass infantry should represent for example. Seems to make things more difficult for smaller forces but maybe this is the way that things should be in many contexts.
This message was edited 2 times. Last update was at 2017/10/12 05:51:14