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Investing in AM this year since I am kinda sick of playing yet another Marine army.
Basic idea behind this list is to have the Russ's outflank with the psykers/bodyguards and chew up a flank. Using the order 'Get around them' to get into effective double tap firing range.
The rest of the list works towards board control and being annoying. 10 CP, but 3 of that will likely be for Ambush.
Main concern is that I have mobility, and firepower... but will fold to any army that does get in close. Any easy swaps you see that can help with that?
Cadian Battalion
Company Commander
Tempestor Prime - Rod
Infantry squad - Lascannon
Scions (5) - melta-melta-PP
Scions (5) - melta-melta-PP
Command Squad - sniper x4
Command Squad - sniper x4
Tallarn Battalion
Company Commander - relic (the one that gains a CP on 5+)
Tank commander - Demolisher cannon, MMx2, HF, Stormbolter - Warlord - (extra order) - relic (laurels of conquest)
Conscripts (23)
Infantry - PP - PG
Infantry - PP - PG
Leman russ conqueror - HB x3 - Storm bolter
Chimera - HB-HB-Stubber
Chimera - HB-HB-Stubber
Taurox
Vanguard Detachment - Aux
Primaris Psyker
Primaris Psyker
Commissar
Ogryn Bodyguard - Maul - plate - slabsheild
Ogryn Bodyguard - Maul - brutesheild
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