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Made in us
Death-Dealing Dark Angels Devastator






Martel732 wrote:
 Insectum7 wrote:
Martel732 wrote:
 techsoldaten wrote:
 MechaEmperor7000 wrote:
 Arachnofiend wrote:
This is an identical situation to long range static gunlines, except you have the option to back out of CC. The only counterplay to a basilisk is to kill it.


Maybe two identical gunlines, but ranged weapons have long ranges (36+") Medium Range (around 24") and Close Range (6-18") and they generally offer different counterplay depending on the other army. Even against extremely long ranged gunlines, the counterplay is to try to outfox your opponent by intentionally offering up certain units to get blown up so you can get what you really need to take them out into position (medium range and close range have even more counterplay as trying to keep them outside of their range while inside of your own threat range gives you some challenge).

Yes, different gunlines have different abilities.

The way I have been dealing with Conscript spam is not getting close to them. My CSM army is loaded up with lascannons, starts the game with 22 shots. The last game I played against Imperial Soup, the only thing my opponent had that had the distance to shoot me from 48+ inches was Earthshaker batteries. After taking out 2 of the 4 first turn, standing still and chewing up the rest of his army was pretty simple.

Not saying this would happen every game, but the range on a gunline is something people don't always think about. It's probably the most important factor.



This is what my list has turned into as well.


So what's the issue?


It's a list I hate, and one that will always be inferior to its vanilla counterparts.


No one likes having to tailor to specific threats, but that's sorta what this crazy diverse game is all about.

I personally just wish they would have a.) Brought back the Platoon structure, which IG players actually liked and that forced list diversity and made it impossible to spam just conscripts. b.) Made commissars significantly more expensive, commensurate with their outsized effects, or limit how many you can take or c.) Just simply drop them down to 1-2 wounds and make them much more vulnerable to snipers.

Snipers have gotten a lot better in this game and most armies have them, but their effectiveness is still limited by the fact that now suddenly even cheap, mundane characters have a ton of wounds.
 
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