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Made in us
Powerful Phoenix Lord





Dallas area, TX

Spoiler:
___Vanguard <Ynnari>_____+1CP
Yvraine w/ Word of the Phoenix & Ancestor's Grace
5 Wraithguard w/ D-scythes
5 Wraithguard w/ D-scythes
7 Fire Dragons w/ Dragons breath flamer (Exarch)

___Battalion <Alaitoc>____+3CP
Farseer Skyrunner w/ Spear, Guide & Doom
Spiritseer w/ Quicken/Restraint
5 Rangers
5 Rangers
5 Rangers
Wave Serpent w/ 3 Shuricannons, Vectored engines & Spirit stones
Wave Serpent w/ 3 Shuricannons, Vectored engines & Spirit stones

___Flyer <Alaitoc>_____+1CP
Hemlock Wraithfighter w/ Jinx
Hemlock Wraithfighter w/ Jinx
Crimson Hunter Exarch w/ Bright lances
--------------------------------------------------------------------------1998pts/ 8CPs

So the battle plan is to put the Ynnari WG into the Alaitoc Serpents (they can so this as I can still give them the Alaitoc keyword even if they do not get the attribute)
First turn the Spiritseer & Yvraine disembark and advance as far forward towards the Dragon's main target, preferably behind a Ranger unit or 2. then the Serpents move foraward.
The Dragons drop in using the Webway stratagem. The Spiritseer uses Quicken on them to get within 6" of 1-2 really good targets (and a target for the Exarch's flamer)
The Dragons are now in Melta and Soulburst range. The Farseer cast Guide on them and Doom on one or their targets.
One of the Hemlocks can cast Jinx on one of them too, although at this point it is extreme over-kill to do so.

If the Dragons kill one target, they Soulburst to kill another.
The rest of the army works to destroy key targets and clear a 12" bubble around itself to and force opponents to get closer to negate the Alaitoc -1 to hit.
Presuming the Dragons kill 2-3 units on their first drop, (either first turn or second depending on if the enemy has bubble-wrap to clear first), they will be a primary target and probably suicide unit but should easily kill double their points worth
Anything that gets close after that has to deal with all the D-scythe WG and Hemlocks

Thoughts?
Would it be better to drop the Dragons and combine the WG into 1 unit and do the above tactic with them instead? If so, what anti-tank unit would be ideal to replace the Dragons?

-

This message was edited 2 times. Last update was at 2017/10/30 16:00:12


   
Made in us
Omnipotent Necron Overlord






Are you allowed to put ynnari WG into alaitoc transports?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Fresh-Faced New User




They still got the Craftworld Keyword. So I would say yes.

I like your game plan. But maybe I would try to get some DR in (I like them very much with Yvraine). Maybe you could get a Spearhead Detachment and reduce the number of fliers?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Eldarion wrote:
They still got the Craftworld Keyword. So I would say yes.

I like your game plan. But maybe I would try to get some DR in (I like them very much with Yvraine). Maybe you could get a Spearhead Detachment and reduce the number of fliers?

Indeed, they still have the <Craftworld> keyword which can still be replaced with <Alaitoc>. A lot of people are confused by this because they think you have to have a detachment entirely made up of CWE to make those units <Alaitoc> or other CW.
In reality, any CW unit can choose to be <Aliatoc> regardless of what else is in the detachment. You can even have different CW keywords in the same detachment
It is only the Attribute that requires the whole detachment to be entirely made up of units with the same CW keyword.

So yes, WG may both Ynnari and Alaitoc. Giving them both SfD and the ability to embark on Alaitoc Serpents and be targets for other CW abilities. But they can never benefit from the Alaitoc attribute because it is impossible to be in a Ynnari detachment and Alaitoc detachment as the same time. This isn't really a big lose for them since they will either be in a Transport or within 12", so they wouldn't get the attribute anyway

As for Dark Reapers, yes those would be a good choice. Unfortunately I do not own any, nor will I until they are plastic. While I know several ways to convert them out of other plastic options, I just don't have the time or money right now.

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This message was edited 1 time. Last update was at 2017/10/30 16:25:28


   
Made in us
Omnipotent Necron Overlord






Okay - I understand now. In that case - would it not suit you better make your WG and serpents Ulthwe? The 6+ FNP is much more benifical to a unit that wants to be in close range. Obviously Alaitoc is best on the flyers and rangers.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Fresh-Faced New User




 Xenomancers wrote:
Okay - I understand now. In that case - would it not suit you better make your WG and serpents Ulthwe? The 6+ FNP is much more benifical to a unit that wants to be in close range. Obviously Alaitoc is best on the flyers and rangers.


The Serpents will not be in 12" to an enemy. They want to go forward and after the WG are out, they hover in 24" ... And with Spirit Stones they can't profit from Ulthwé at all

This message was edited 1 time. Last update was at 2017/10/30 16:39:30


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
Okay - I understand now. In that case - would it not suit you better make your WG and serpents Ulthwe? The 6+ FNP is much more benifical to a unit that wants to be in close range. Obviously Alaitoc is best on the flyers and rangers.

The issue is that I want the WG & Dragons to have Strength from Death so that they can shoot twice, thus they need to be Ynnari and Yvraine has to be my WL.
There is a restriction in the CWE codex that says that if a detachment contains any Ynnari units, it is no longer a CW detachment, thus losing the attribute.
Even if I chose to make the Ulthwe, they are not in an Ulthwe detachment and thus don't get the 6+ FNP

While the WG do not get the Alaitoc -1 to hit either, they do need to have the Alaitoc keyword to embark on the Serpents for the Alaitoc battalion. The -1 to hit makes more sense for Serpents and Rangers

-

This message was edited 1 time. Last update was at 2017/10/30 16:41:56


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How about Yncarne? It can wreck havoc no matter what.
If the enemy puts effort into killing it, the better for your army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 wuestenfux wrote:
How about Yncarne? It can wreck havoc no matter what.
If the enemy puts effort into killing it, the better for your army.

I'd love to get Yncarne into the list, but sadly she costs nearly 3x what Yvraine costs and nothing in my list can be dropped, aside from the extra 2 Fire Dragons.
I need 1 Ynnari HQ + 3 Elites for the Vanguard, I need 2 HQs and 3 Troops for the Battalion (and I am not willing to give up those CPs). I need 3 Flyers for the Flyer detachment.
The only "unnecasary" units would be the 2 Serpents, but they kinda are needed for the WG.
I already dropped a 3rd Serpent just to get the points for all the Troops to make the Battalion so I could use more Stratagems.

-

   
Made in de
Fresh-Faced New User




Just for curiosity I've builded your list with Dark Reapers instead of the fliers and this is what I came up with (maybe you are interested in it, Galef . Otherwise: just ignore it xD):

++ Spearhead Detachment +1CP (Aeldari - Ynnari) [524pts] ++

+ HQ +

Farseer Skyrunner [140pts]: 2. Doom, 4. Executioner, Singing Spear, Twin Shuriken Catapult

Spiritseer [45pts]: 4. Protect/Jinx

+ Heavy Support +

Dark Reapers [86pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [86pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [167pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

++ Vanguard Detachment +1CP (Aeldari - Ynnari) [726pts] ++

+ HQ +

Yvraine [132pts]: Gaze of Ynnead, Word of the Phoenix

+ Elites +

Fire Dragons [144pts]
. 5x Fire Dragon: 5x Fusion Gun
. Fire Dragon Exarch: Dragon's Breath Flamer

Wraithguard [225pts]: D-scythe, 5x Wraithguard

Wraithguard [225pts]: D-scythe, 5x Wraithguard

++ Battalion Detachment +3CP (Aeldari - Craftworlds: Alaitoc) [750pts] ++

+ HQ +

Spiritseer [45pts]: 5. Quicken/Restrain

Warlock [35pts]: 1. Conceal/Reveal, Witchblade

+ Troops +

Rangers [60pts]: 5x Ranger

Rangers [60pts]: 5x Ranger

Rangers [60pts]: 5x Ranger

+ Dedicated Transport +

Wave Serpent [154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

Wave Serpent [154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

Wave Serpent [182pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Aeldari Missile Launcher

++ Total: [2000pts, 8 command points] ++
   
Made in fr
Fresh-Faced New User





Thoughts?
Would it be better to drop the Dragons and combine the WG into 1 unit and do the above tactic with them instead? If so, what anti-tank unit would be ideal to replace the Dragons?

-


Dragons are very weak to counter charge and incoming shoots.
Replace them with dark reapers :
- better target for phenix spell from Yvraine since you could both let them back
- easyer to protect : long range and you get them in cover.
- best anti-deepstrike unit in the game with FOREWARNED

This message was edited 1 time. Last update was at 2017/10/31 16:27:22


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

strateger wrote:

Thoughts?
Would it be better to drop the Dragons and combine the WG into 1 unit and do the above tactic with them instead? If so, what anti-tank unit would be ideal to replace the Dragons?

-


Replace them for dark reapers :
- they are a better target for phenix spell from Yvraine you could let them back
- easyer to protect as they are long range.
- the best anti-deepstrike unit in the game with FOREWARNED

As soon as Dark Reapers are plastic, or I magically get tons of free time to convert some proper plastic Dark Reapers, I'd love to get some.
Dark Reapers are definitely a great choice, but I would need at least 9 to do it right and I just do not have the time or money to make the models right now. (and finecast is never an option).

   
 
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