Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I'm having a semi-friendly 2v2 tournament at my LGS.
This list have 1001 pts because my partner will have less than 1000 and we're allowed to share up to 100 pts.
I'm also open to any suggestion.
The only two restrictions are NO LoW and NO FW.
*Edit:
Partner is Ork and is planning to go mostly all melee with Weirdboy and tons of Boys, so mainly Anti-Infantry.
She has no anti-tank and it's not like Necrons will fill that role (aside from locking them in).
I was hoping to provide distraction and shooting support on the units that are not tied in combat by the waves of Boys, but we know this is in no way competitive.
The list below is more TAC, but I'm tempted to go another route (full troll). I got close to at least 20 models of every kind of units but I want something that'll be at least effective at what it does.
What is your partner bringing? Is one of you going to be Anti-infantry and the other Anti-tank or are ye bringing a mixture together?
I can pass on tips but because it's a double tournament no point on me passing on my point of view unless you know what your tactics are and what you and your friend want to accomplish with yet lists.
One note though: Sypder isn't worth it. It will be killed turn one due to people's vendettas over 7th edition Sypders. Better of investing those points into more Scarabs or strong weapons
The orks are going to be good at the close-in fight. You could complement your partner by a) killing enemy vehicles or b) neutralizing enemy vehicles. Depending on what the orks are going to be doing, grabbing objectives may also help. As your current configuration is entirely 24" range, swapping for some longer-range units may facilitate the complementary nature of your list.
This suggests some long-range shooting and/or fast mobile units. TB and Destroyers come to mind, but one potential option similar to what I've seen on these boards may be:
Spoiler:
Spearhead Detachment, 1005 points
-- HQ --
Cryptek
-- Troops --
20 x Warriors
-- Fast Attack --
4 x Scarabs
-- Heavy Support --
Doomsday Ark
Doomsday Ark
Doomsday Ark
I must caveat that I have never run DDAs, but this seems like the sort of opportunity people recommend them for. If you don't have them, maybe you can proxy. From a stationary position, the DDA's can focus target major threats to the ork infantry or themselves. Once those are eliminated, they can go mobile and use the 10 x Gauss Guns in closer-range combat. The warriors can spread around the 3x DDAs to form a screen against deep striking units. The scarabs allow you to tarpit someone or cover an objective.
3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000
I would suggest you let your partner do the anti-infanty and CC and you should be the Anti-tank. Triarch Stalkers, DDAs, Tesseract Arks are great anti-vehicle units.
If you want to go anti-infantry then Tomb Blades and Tesla Immortals are a must. As well as the Gauss Arrays on a DDA as it is the firing power of 10 warriors with a big ass gun as well.
If you want you could use 3DDAs and use 2 as immobile tank killers and have one mobile to make use of the Gauss Arrays as much as possible (while helping your opponents anti-infanty) and use the low-power mode of the DDA to kill units tour anti-tanks didn't Destroyer.
We had a practice game yesterday vs 2 Eldars, so I tried Red Acolyte's suggestion
We were tabled round 3, but the Eldars got the 1st turn and my Orc ally failed most his charges on the first and second turn, so that didn't help.
Still, I feel like the 3 DDAs did not pull their strength, and I'm highly considering switching one for a Stalker while hiding a Spyder close behind, for durability sake.
Also some Anti-Infantry presence would be nice as back-up in case the Orc can't deliver, like in last game.
As such, I have two new lists I would love you fellow genius Overlords to review:
List A:
Spoiler:
--HQs 1x Cryptek
--Troops
15x Warriors
--Elites
1x Triarch Stalker w/ THGC
--Fast
3x Scarabs
--Heavy
2x DDAs 1x Spyder w/ Gloom + Fabricator
List B:
Spoiler:
--HQs 1x Overlord w/ Warscythe
--Troops
10x Immortals w/ Tesla
--Elites
1x Triarch Stalker w/ THGC
--Fast
3x Scarabs
--Heavy
2x DDAs 1x Spyder w/ Gloom + Fabricator
This message was edited 4 times. Last update was at 2017/11/02 19:06:18
My apologies for leading you astray. Out of curiosity, could you share more about how your forces engaged the Eldar and what did you in?
I think both look like they have decent synergy. If your cryptek and warriors will be defensive near the vehicles, you might swap the Cryptek for Tolhok, who has a vehicle repair capability. That may free up the points you put in the spider for something else.
This message was edited 1 time. Last update was at 2017/11/02 20:50:44
3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000
Red Acolylte, you didn't leave me astray. I think your list suggestion was the most efficient, if my partner had a more optimized list (or didn't fail so many charges).
I would LOVE to play my Toholk conversion, but FW is not accepted for this tournament
For the curious, this is how the battle went.
Spoiler:
We were playing Maelstrom: Tactical Escalation.
Rolled diagonal deployment, so even by staying back, enemies closed in quickly.
--Deployment--
I deployed all 3 DDAs in the back, with the Warriors as a sponge in front of them with no place to DS behind or aside.
Warriors, Cryptek and two DDAs were actually in low ruins (and 50% hidden), so all but 1 DDA had Cover.
Orc deployed behind cover, for he was counting on his 2 Weirdboys to teleport them all behind enemy lines with a +1 Atk, and left a couple troops up front to draw fire, and Commandos in Reserve.
Eldars had a bit of everything, including two Fire Prisms, 8 HQs (all psykers), three squads of Defenders, Swooping Hawks, Warp Spiders and a Hemlock, mostly deployed on the front-line or in Reserves except the Prisms.
--The Game--
The DDA not in cover got focused-fire on the first turn and destroyed (giving them FirstBlood & claiming their drawn Tactical Card). [2 VP for Eldars!]
The rest of my troop were mainly untouched as they focused on killing the Orcs.
I had enemies in RF range from T1, so Warriors didn't move but stretched them once to grab an objective.
One DDA sat down on an objective for the whole game, while my last one loved upfront a bit to engage the gun arrays.
Eldars focused-fired a DDA per turn after that (effectively destroying one per turn).
Warriors were last to die with the Scarabs (which were used to grab objectives).
Match ended 4:3 for the Eldars by tabling us T3.
Just so many spells and Smites...
I would've been a lot closer if Orcs didn't fail 4 out of 6 charges attempted...
Woof, that's rough luck. Sounds like you played well tactically.
3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000