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Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

have got my first wraithgaurd models but now im in doubt how to arm them

could do them as CC and put them into a serpent but swordt or axes
or with d scyth or wraithcannon seems to be fun get out of the serpent and use the flame type gun.






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Made in us
Sneaky Striking Scorpion




Seattle Area

D-Scythe all the way. And run them as Ynnari so they'll get to shoot twice after they delete the first target.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in ca
Regular Dakkanaut





I prefer cannons. Can really take care of multiple sound vehicles and big dudes. Both weapons have merits.
   
Made in us
Sneaky Striking Scorpion




Seattle Area

Time of madness wrote:
I prefer cannons. Can really take care of multiple sound vehicles and big dudes. Both weapons have merits.


Cannons are great against hardened targets, but they have to roll to hit.. so a full serpent is only 6 shots, which is 4 hits.

D-Scythes are avg 2 hits per model, so you'll have 12 hits with a full serpent. Assuming you're wounding on 3s in either case, the scythes are only a few wounds worse, and against more than one model it's no contest in favor of the Scythes.

But that's just mathhammer - play it however you like.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in se
Swift Swooping Hawk





I think scythes are better, but if you want to use the deep strike stratagem on them, pick cannons.

I'm not a fan of melee-only units such as Wraithblades.

Craftworld Sciatháin 4180 pts  
   
Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

thanks all
i will go for the guns and because they seem to look a lot the same i will tel my opponent what gun im using

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Made in us
Powerful Phoenix Lord





Dallas area, TX

Another option 9that takes a bit of modeling skill) is to put the gun underneath the left arm like a Wraithknight and give the right arm a sowrd or axe (or use magnets to get both)
Not only will this look really cool, but it gives you the option to use them as WG or Wraithblades.

Tactically, though, Ynnari D-scythes in Alaitoc Serpents are the best option. Maybe Cannons using the Webway strike stratagem.

-

This message was edited 1 time. Last update was at 2017/11/01 16:08:17


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Galef wrote:


Tactically, though, Ynnari D-scythes in Alaitoc Serpents are the best option. Maybe Cannons using the Webway strike stratagem.

-

This is exactly the way I will use my two five men Wraithguard units in a Ynnari army. Best of both worlds.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut





UK

If you are just buying a single squad then 5 with D-scythes in a Serpent is your most flexible and efficient loadout. They are nearly as good as D-Cannons against large targets due to getting D3 shots each that automatically hit. Against any sort of infantry, D-scythes are far better.

If you want to Webway them in then Cannons are the best option. To be most effective, you probably want a squad of 10 in this case as it gives you a good chance to delete 1 or even 2 large targets on the turn they arrive.

The CC options are surprisingly strong. The Glaive version get a lot of S6 Ap-3 attacks on the charge for just 35 points per model. The Axe/shield squad is not as good as TH/SS termies but chuck Protect on them and they suddenly become a lot better. I usually run a CC squad to help eliminate any enemy units that are threatening to reach my lines or to dig enemy out of cover.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Karhedron wrote:
If you want to Webway them in then Cannons are the best option. To be most effective, you probably want a squad of 10 in this case as it gives you a good chance to delete 1 or even 2 large targets on the turn they arrive.

But even if you Webway them in, D-scythes might still be a really good option, although it requires a Psyker to cast Quicken on them to get within weapons range.
Bonus points if they are Ynnari too so that you can drop them in, cast Quicken to get within 7" of several targets (preferably closer) Shoot at several targets, Soulburst to shoot again, than assault several surviving units to stop them from shooting next turn.
Wraithbomb done properly could really mess up the opponents game plan.

   
Made in gb
Longtime Dakkanaut





UK

I love the of a large unit of WG Scythe-bombing the enemy. My only fear is that whiffing one psychic roll for Quicken would leave them high and dry. Even spending a CP for a reroll makes this chancy. I am wary of "all-or-nothing" tactics.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Karhedron wrote:
I love the of a large unit of WG Scythe-bombing the enemy. My only fear is that whiffing one psychic roll for Quicken would leave them high and dry. Even spending a CP for a reroll makes this chancy. I am wary of "all-or-nothing" tactics.

Agreed. It's a shame that you can't mix Cannons and Scythes in the same unit. There is literally no reason for them to have to take all the same gun

   
Made in us
Regular Dakkanaut




 znelson wrote:
Time of madness wrote:
I prefer cannons. Can really take care of multiple sound vehicles and big dudes. Both weapons have merits.


Cannons are great against hardened targets, but they have to roll to hit.. so a full serpent is only 6 shots, which is 4 hits.

D-Scythes are avg 2 hits per model, so you'll have 12 hits with a full serpent. Assuming you're wounding on 3s in either case, the scythes are only a few wounds worse, and against more than one model it's no contest in favor of the Scythes.

But that's just mathhammer - play it however you like.


See, this is what gives mathhammer a bad name.

You can't pick and choose your data. Against one wound models, definitely scythes. But against bigger targets, d3 wounds cancels out d3 attacks. Any kind of hit buff tilts it in favor of cannons. And of course, from 9-12 inches cannon is the only choice.

Chances are good that you are deepstriking wraiths to take out something big. Cannons would be the better choice for that.
   
Made in gb
Longtime Dakkanaut





UK

 Galef wrote:
 Karhedron wrote:
I love the of a large unit of WG Scythe-bombing the enemy. My only fear is that whiffing one psychic roll for Quicken would leave them high and dry. Even spending a CP for a reroll makes this chancy. I am wary of "all-or-nothing" tactics.

Agreed. It's a shame that you can't mix Cannons and Scythes in the same unit. There is literally no reason for them to have to take all the same gun

Hmm, although if you have Yvraine on hand to cast Word of the Phoenix on them anyway, you can use the Soulburst to move them. Whilst it means they cannot soulburst to shoot a second time, at least it means they should be able to shoot and then assault which will make a decent mess of the enemy. WotP can be used as a back-up in case Quicken fails.

Hmm, Yvraine and a couple of cheap warlocks/Spirit seers plus the Scytheguard as an Ynnari Supreme Command Detachment means that the Scytheguard can be Ynnari while the rest of the army can be Craftworld if necessary.

I feel this has potential.

This message was edited 1 time. Last update was at 2017/11/02 21:47:37


I stand between the darkness and the light. Between the candle and the star. 
   
 
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