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![[Post New]](/s/i/i.gif) 2017/11/03 04:33:58
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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So me and the missus just had a game, I took the eldar to try out the new codex as well as 2 wraith lords that I just got because I have never used them before. She took tyrnaids with a large amount of swarm squads (20 genestealers, 20 hormagaunts, 20 termagaunts) as well as a brood lord, ternavoir, and tyranofex with the rupture cannon (tyranofex was new so she wanted to try it out)
Overall it was a good game, with losses on both sides, but by the end of turn 4 it was obvious she could not win. She simple could not hurt the wraithlords really, only putting one wound on one and 2 on the other.
So we are looking at the index trying to figure out if she could have taken something else that would have given her a better chance and I just don't see anything really. My best guesses are biovors or carnifexs with crushing claws and heavy venom cannons, with old one eye to help hit, or maybe swarmlord, but there seems to not be many options.
So how do tyrnaids deal with T8 at the moment?
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![[Post New]](/s/i/i.gif) 2017/11/03 05:53:03
Subject: Re:How would tyrnaids currently deal with wraith lords?
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Drone without a Controller
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Tyranids kill tough eight things with mortal wounds. Spore mines, Smite, and the misc other ways we have to deal mortal wounds. Or by jamming a huge unit of dudes in combat with them, wrapping around the guy and letting it spend the rest of the game killing 4/5 point models.
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![[Post New]](/s/i/i.gif) 2017/11/03 05:54:28
Subject: How would tyrnaids currently deal with wraith lords?
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Speedy Swiftclaw Biker
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Mawlocs can be nasty when they come in from reserve. See also Trygon popping up with a swarm of genestealers. Carnifex is a jack of all trades. You can go with crushing claws for high strength, but the penalty to WS really sucks. Or talons for that rerolling goodness. OOE is also a solid choice if takings lots of fexes.
Deathspitters are not a bad option either, I like em on a flyrant due to their range. Swarmlord/tyrant can pack a wallop in cc plus get Smite/or equivalent to take some extra wounds off.
My new fave lately is deathleaper. While squishy he is quite hard to hit. While only S6 he does have rending claws and a “pistol”. He’s more a character killer then anything but can be a good tar pit.
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-3890
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painted -3765 |
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![[Post New]](/s/i/i.gif) 2017/11/03 06:21:25
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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T8 is indeed tough for index tyranids to crack. The codex sounds like it'll give them a lot more options though. As far as the index is concerned: Mortal wound spam is sort of an option, but it's hard to get enough to really threaten a model with 10+ wounds without resorting to silly lists like biovore spam. If you want to take an army featuring something like 20 biovores though, I guess it can work. Exocrines can do ok. Averaging 4.44 wounds per turn when shooting at T8 3+. A unit of Hive Guard with impaler cannons can also do a bit of damage, although slightly less efficiently than the Exocrine. A unit of 5 average that same 4.44 wounds, while costing a little bit more. They can shoot from out of line of sight though, which is neat. Genestealers with toxin sacs are probably the best close combat option against T8. A full unit of 20 averages 17.78 wounds in combat. Bearing in mind though that you're paying 320 points for that unit, and something that expensive is going to want a delivery system such as a trygon or swarmlord to help it reach combat intact.
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This message was edited 2 times. Last update was at 2017/11/03 06:23:17
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![[Post New]](/s/i/i.gif) 2017/11/03 06:55:01
Subject: How would tyrnaids currently deal with wraith lords?
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Norn Queen
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Index tyrannofex is completely outclassed by the exocrine.
Might still be the case in the codex. Gotta wait and see.
Biovores would work great droping the spore mines. Both to mess with movement and to deliver some mw.
Hive tyrants and the swarm lord work well when geared for melee
They get up in there. Drop smite, charge and have some decently damaging weapons.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/11/03 18:11:06
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Interesting, but pretty much what I thought myself. I guess I will just not run wraithlords until tyrnaid codex comes out, don't want to be that guy who knows you can't deal with something so I will take 3 of them.
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![[Post New]](/s/i/i.gif) 2017/11/05 17:50:37
Subject: Re:How would tyrnaids currently deal with wraith lords?
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Drone without a Controller
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I played a game against two yesterday. I ended up tarpitting them with little bugs all game. They can't really kill their way out of a pile of Hormagaunts in synapse range.
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![[Post New]](/s/i/i.gif) 2017/11/06 00:29:26
Subject: Re:How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Lord Ruby34 wrote:I played a game against two yesterday. I ended up tarpitting them with little bugs all game. They can't really kill their way out of a pile of Hormagaunts in synapse range.
In my game my wife tried to do that against them and your right, by themselves they would not have gotten out. She used Termigaunts and had a Tervigon near by keeping the squad 'full'. But I had the Avatar and a squad of banshees that charged in for support to wipe enough out to free up the Wraithlords, which freed them up enough to fall back out of combat next turn. Still its something to keep an eye on.
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![[Post New]](/s/i/i.gif) 2017/11/06 01:00:38
Subject: How would tyrnaids currently deal with wraith lords?
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Liche Priest Hierophant
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Can the wraightlord fly? I would asume Kraken, hydra or behemot would juwst burry them on little kritters if they wanne stall them. If they wanne kill it just use some command points for mortal wounds.
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![[Post New]](/s/i/i.gif) 2017/11/06 01:54:40
Subject: How would tyrnaids currently deal with wraith lords?
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Tunneling Trygon
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Tie them up in combat, shoot with exocrines and/or hive guard, or mortal wounds with smite if your opponent has bad positioning
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![[Post New]](/s/i/i.gif) 2017/11/06 15:02:19
Subject: How would tyrnaids currently deal with wraith lords?
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Shas'la with Pulse Carbine
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Niiai wrote:Can the wraightlord fly? I would asume Kraken, hydra or behemot would juwst burry them on little kritters if they wanne stall them. If they wanne kill it just use some command points for mortal wounds.
They don't fly, but they have have unstoppable revenant. So, they can freely fall back shoot/charge as long as they are not surrounded and can actually move their 8-12" depending how wounded they are..
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This message was edited 1 time. Last update was at 2017/11/06 15:03:17
I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2017/11/06 22:22:20
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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D6Damager wrote:
They don't fly, but they have have unstoppable revenant. So, they can freely fall back shoot/charge as long as they are not surrounded and can actually move their 8-12" depending how wounded they are..
Sadly only Wraithknights have this rule. Wraithlords withdraw normally.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2017/11/07 02:56:38
Subject: How would tyrnaids currently deal with wraith lords?
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Screaming Shining Spear
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yes in one game last month my buddy had his 3 carnifexes charge my line. 1 went straight into the wraithlord.
We have played since 2nd edition and Carnifexes were always a match if not too much for the elder.
Basically the carnifex bounced off the wraithlord and then got splatted it on the ground before the lord turned his gaze onto the next one.
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This message was edited 1 time. Last update was at 2017/11/07 02:57:33
koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/11/07 03:13:51
Subject: How would tyrnaids currently deal with wraith lords?
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Regular Dakkanaut
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Frontline Gaming just uploaded a battle report to their YouTube channel that has an Exocrine straight out murder a bunch of Wraithlords. Looks like the new codex will give Nids a few more options for dealing with T8.
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![[Post New]](/s/i/i.gif) 2017/11/07 03:16:00
Subject: How would tyrnaids currently deal with wraith lords?
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Liche Priest Hierophant
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admironheart wrote:yes in one game last month my buddy had his 3 carnifexes charge my line. 1 went straight into the wraithlord.
We have played since 2nd edition and Carnifexes were always a match if not too much for the elder.
Basically the carnifex bounced off the wraithlord and then got splatted it on the ground before the lord turned his gaze onto the next one.
The screamer killer had S10 back then, did it not? S6, not so much.
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![[Post New]](/s/i/i.gif) 2017/11/07 23:13:00
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Ripper Swarms can still surround a WK, and block the knight from falling back, right? Or am I mistaken?
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![[Post New]](/s/i/i.gif) 2017/11/07 23:36:42
Subject: How would tyrnaids currently deal with wraith lords?
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Clousseau
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Yes, you can tarpit a wraithlord.
It seems like one problem is that she didn't have enough bodies in her list, if those squads you mentioned was all she had in a 2000 point list.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/11/08 15:17:02
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Marmatag wrote:Yes, you can tarpit a wraithlord.
It seems like one problem is that she didn't have enough bodies in her list, if those squads you mentioned was all she had in a 2000 point list.
Well you definitely cannot tarpit a knight with gaunts or termagants, as the knight can fall back over infantry and shoot. But ripper swarms are not infantry.
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![[Post New]](/s/i/i.gif) 2017/11/08 15:26:04
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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pismakron wrote: Marmatag wrote:Yes, you can tarpit a wraithlord.
It seems like one problem is that she didn't have enough bodies in her list, if those squads you mentioned was all she had in a 2000 point list.
Well you definitely cannot tarpit a knight with gaunts or termagants, as the knight can fall back over infantry and shoot. But ripper swarms are not infantry.
That's true. But the discussion is about wraithlords, who can only fall back normally.
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This message was edited 1 time. Last update was at 2017/11/08 15:26:29
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![[Post New]](/s/i/i.gif) 2017/11/09 01:08:13
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Sorry wasn't a 2000pt list, we were playing 1500 points. She is still learning so I let her pick the game size. We are slowly working up to 2000 pts lol.
She had bodies but her major body of units were on the other side of the board eating dire avengers lol.
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![[Post New]](/s/i/i.gif) 2017/11/09 01:09:04
Subject: How would tyrnaids currently deal with wraith lords?
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Locked in the Tower of Amareo
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Mortal wound spam.
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![[Post New]](/s/i/i.gif) 2017/11/09 01:28:07
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Well it looks like come Friday all of this is moot. Venom cannons being str 8 ap-2, heavy being str 9 ap-2, tyranofex with its rupture cannon being 3 shots str 10 ap-3, and all the other carnifex options, they should be able to wound wraithlords pretty consistently now.
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![[Post New]](/s/i/i.gif) 2017/11/09 14:31:32
Subject: How would tyrnaids currently deal with wraith lords?
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Longtime Dakkanaut
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Ignore them. They are not very killy, and are slow.
Use your superior speed and play to the objectives.
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