Why CCBs over Cheaper HQ Choices?
Going by my own experience in an 5 game tournament last weekend the
CCB is a great
HQ choice. You lose the 4+ invul but you gain 7" movement, Fly Keyword, +1 Toughness, 12" Command Wave, A Gauss/Tesla Cannon and Quantum Shielding. You can also get D3 wounds back if you back up by a Sypder with Fab Claws.
A
CCB wrapped with Scarabs or Wraiths is an amazing
CC unit. Can't be targeted via Character keyword, can fall out of combat and shoot while the Scarabs soak up any wounds or smite.
I don't have much to say about the list but the
CCBs should do well. I would swap the Gauss For Tesla and SoF of Warscythe.
That will save you several points which can give you more immortals or upgrade the Triarch Stalker.