Switch Theme:

[2000] - Tyranids - Double wave  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Never Forget Isstvan!






Ok, serious list time. This was built as a brigade but I'm thinking 2 battalion's would be more competitive since I can take 2 different hive fleets. Definitely using Gorgon after crunching some numbers as you'll see below.

Current list-1997 points

Swarmlord
Broodlord
Tyranid Prime/w double boneswords, adrenaline and toxin
Malanthrope

Genestealers x20
Warriors x6 /w double boneswords, adrenaline and toxin
5x rippers

3x lictor

3x spore

2x trygon/w adrenal glands and toxinspike
1 biovore

1 tyranocyte/w barbed stranglers


Start of the game i deploy malanthrope, rippers, one lictor, and biovore on backfield objectives and out of site. Since i have 12 command points i'll blow 3 to drop the 18 spore mines all over my side of the table to prevent getting alpha stuck by enemy deep strikers or in the case of the relic to prevent enemy first turn capture.

Turn 1, i pop up trygon number 1 with the genestealers, lictor number 1 with the broodlord following his pheremone trail, and swarmy in the tyranocyte to guarentee first turn charge from the stealers (trying up as much heavy gunpower as i can and killing screening units.

Turn 2, i pop up trygon number 2 with the warriors, lictorn number 2 with tyranid prime following his trail. The warriors are absolutely devestating in melee with toxin/dbl boneswords when buffed by the prime. 5 attacks a piece hitting on 2 with -2armor. You can pop the strat that lets them poison on a 5+ meaning that on any roll of a 4-6 they do 2 dmg per wound, if they didnt kill whatever they attacked you can pop the attack again strategem. Genestealers can do something similar, but they are better served coming in turn one and clearing chaff and tying up whole army because of their advance and charge with swarmy's extra move. the 6 warriors are so much cheaper than a stealer unit with toxin sacs as well.



Anywho, how would you suggest i split this army into 2 battalions to make it more efficient.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in gb
Wicked Canoptek Wraith




Please correct me if I’m wrong, but in matched play you need to deploy at least 50% of your units on the board. When using dedicated transports, the unit inside counts as being on the board if the transport is deployed on the board, and likewise if the transport is deployed off the board (eg tyrannocyte) then the unit inside counts as being off the board. If you could deploy more than 50% of your force off the board then GSC would be soooo much better.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Eihnlazer wrote:
Ok, serious list time. This was built as a brigade but I'm thinking 2 battalion's would be more competitive since I can take 2 different hive fleets. Definitely using Gorgon after crunching some numbers as you'll see below.

Current list-1997 points

Swarmlord
Broodlord
Tyranid Prime/w double boneswords, adrenaline and toxin
Malanthrope

Genestealers x20
Warriors x6 /w double boneswords, adrenaline and toxin
5x rippers

3x lictor

3x spore

2x trygon/w adrenal glands and toxinspike
1 biovore

1 tyranocyte/w barbed stranglers


Start of the game i deploy malanthrope, rippers, one lictor, and biovore on backfield objectives and out of site. Since i have 12 command points i'll blow 3 to drop the 18 spore mines all over my side of the table to prevent getting alpha stuck by enemy deep strikers or in the case of the relic to prevent enemy first turn capture.

Turn 1, i pop up trygon number 1 with the genestealers, lictor number 1 with the broodlord following his pheremone trail, and swarmy in the tyranocyte to guarentee first turn charge from the stealers (trying up as much heavy gunpower as i can and killing screening units.

Turn 2, i pop up trygon number 2 with the warriors, lictorn number 2 with tyranid prime following his trail. The warriors are absolutely devestating in melee with toxin/dbl boneswords when buffed by the prime. 5 attacks a piece hitting on 2 with -2armor. You can pop the strat that lets them poison on a 5+ meaning that on any roll of a 4-6 they do 2 dmg per wound, if they didnt kill whatever they attacked you can pop the attack again strategem. Genestealers can do something similar, but they are better served coming in turn one and clearing chaff and tying up whole army because of their advance and charge with swarmy's extra move. the 6 warriors are so much cheaper than a stealer unit with toxin sacs as well.



Anywho, how would you suggest i split this army into 2 battalions to make it more efficient.
This looks very interesting! I'm glad to see all of the Codex being used. I think Warriors will turn out to be almost as good as Stealers, as the meta developes. Good luck! And good hunting!

The will of the hive is always the same: HUNGER 
   
Made in us
Never Forget Isstvan!






Minimanj wrote:
Please correct me if I’m wrong, but in matched play you need to deploy at least 50% of your units on the board. When using dedicated transports, the unit inside counts as being on the board if the transport is deployed on the board, and likewise if the transport is deployed off the board (eg tyrannocyte) then the unit inside counts as being off the board. If you could deploy more than 50% of your force off the board then GSC would be soooo much better.



Yes half your unit has to be on the board, which is why this list is made the way it is.


I have 10 deep striking units and 11 units on the board.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Tunneling Trygon





NJ

Do your Brigade and then take an outrider or whatever secondary detachment you want. 1 HQ + 3 Mucolids means you can use whatever units you want for virtually no tax and give them the optimal Hive Fleet traits.

I don’t know how competitive you want to be, but visualize 60 guardsmen in between you and your prey (or 60 cultists, 60 gants, whatever). Your list will lose any competitive game where it can’t clear out those units by the turn your heavy hitters drop in. Otherwise, you’re trading 12 point Genestealers for 3 point brimstones. Or conscripts. Or 4 point cultists. Or 6 point poxwalkers. You get the idea. It’s a losing trade. It’s what kept competitive Nids from working pre codex. I’d grab some Dakka Flyrants, some dakka fexes maybe, or some deep striking Devilgants.

I’m also thinking that with Lictors and Jormungdr being a thing, I struggle to pay the points for a Trygon. Having no invuln is a really big deal, and the taxi capabilities can be done more cheaply in other ways now.
   
Made in no
Liche Priest Hierophant





Bergen

 Eihnlazer wrote:

Start of the game i deploy malanthrope, rippers, one lictor, and biovore on backfield objectives and out of site.

The way you explain this I do not see how you have 50% on the table. Are all the rippers 5 groups of 3 rippers, or are they 5 rippers? Deploying rippers on board seems bad. They are good at grabbing objectives during the game. Deploying them like what you sugest is just a tax for your other units.


 Eihnlazer wrote:

Since i have 12 command points i'll blow 3 to drop the 18 spore mines all over my side of the table to prevent getting alpha stuck by enemy deep strikers or in the case of the relic to prevent enemy first turn capture.


RAW you need to pay points for the spore mines. Are you reserving points for this? They are free when made by other units, but you are not.

 Eihnlazer wrote:

Turn 1, i pop up trygon number 1 with the genestealers, lictor number 1 with the broodlord following his pheremone trail


I don't get how you are doing this. Are your Jhormunghard? If you are, why mention the lictor? Trygon can take stealers, neither trygon or lictor can take the broodlord as the lord has no way to start in reserve. If you are Jormughardr and bring the broodlord, don't talk about pheromnon trail.

   
Made in us
Tunneling Trygon





NJ

Lictor could take the Stealers and Trygon could take the Broodlord in any hive Fleet....heck of an expensive taxi though
   
Made in no
Liche Priest Hierophant





Bergen

 luke1705 wrote:
Lictor could take the Stealers and Trygon could take the Broodlord in any hive Fleet....heck of an expensive taxi though


The Trygon can only take troops, not infantery? Or has that changed, or have I always been wrong about that?

   
Made in us
Never Forget Isstvan!






The broodlord can actually lurk in deployment and come through the lictor as long as you have an actual squad of genestealers grant the nodes beforehand. This is because he is a genestealer keyword.

Also spores do not need to pay reinforcement points as in the living bomb rule they specifically mention that spores created by a unit or ability do not cost reinforcement points.

And yes I have rippers on the board at the start, because they are exceptionally easy to keep out of LOS with the short stature.

This message was edited 1 time. Last update was at 2017/11/13 01:05:21


JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
 
Forum Index » 40K Army Lists
Go to: