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Title says it. 3x principal factions my local meta. With a few more games under my belt, I'm thinking of heading in this direction. Looking for comments and criticism.
Three overall observations have informed these lists. First, since my very first games, I have become decent at exploiting Necron resiliency and resistance to attrition. I have failed due to a lack of objective control and mobility, so I am trying to resist the urge to "turtle up." Second, it seems that many HQs of ours are going to be less effective than other units in bringing the fight to the enemy. If I don't need the buff, I don't want the unit. Third, it seems CP (until our Codex gives stratagems) are really only as useful as the rolls you use them for. I think I can get by with fewer, more judicious uses.
Counter-Space Marines
Spoiler:
2005 points, Outrider Detachment
-- HQ --
Cryptek
-- Troops --
20 x Warriors
-- Elites --
10 x Deathmarks
-- Fast Attack --
Canoptek Tomb Sentinel
6 x Tomb Blades w/ Nebuloscope & Shieldvanes, Gauss Blasters
5 x Scarabs
5 x Scarabs
5 x Scarabs
-- Heavy Support --
Tesseract Ark, w/ Gauss Cannon
Tesseract Ark, w/ Gauss Cannon
Tesseract Ark, w/ Gauss Cannon
He fields Primaris marines, a handful of terminators, a Storm Raven, a Land Raider, and a Repulsor. Deathmarks target elite infantry like Hellblasters, while the Sentinel tries to cripple something before charging. The TA's blast away from behind the warrior screen, while their Gauss Cannons pick upon Terminators deep striking. Goal is to cause some disruption to his plans early with the two deep strikes to buy time for the TA's to take out heavy units. Once they do, the TA's can switch to mobile offense. Scarabs and Tomb Blades run and clean objectives.
Could swap one unit of Scarabs and the Tomb Blades for a Monolith or unit of Destroyers, switching from Outrider to Spearhead.
Counter-Tau
Spoiler:
2003 points, Outrider Detachment
-- HQ --
Cryptek
-- Troops --
20 x Warriors
-- Elites --
10 x Deathmarks
10 x Deathmarks
-- Fast Attack --
5 x Scarabs
6 x Scarabs
6 x Destroyers
-- Heavy Support --
Tesseract Ark, w/ Tesla Cannon
Tesseract Ark, w/ Tesla Cannon
Tesseract Ark, w/ Tesla Cannon
Tau player runs lots of drones, markerlights, and deep strike. Use the Deathmarks to threaten his Fire Warriors spitting markerlights or to clear drones from high-value targets. If his Commanders deep strike, they could also intercept and at least soften if not destroy over a few rounds. More importantly, they'd also give an option to appear over important objectives in cover and irritate him. TA's blast away as per usual. Destroyers are well suited to destroying Crisis Suits and other multi-wound suits.
Counter-Ork
Spoiler:
2004 points, Battalion Detachment
-- HQ --
Cryptek
Overlord, w/ Hyperhase Sword
-- Troops --
20 x Warriors
10 x Immortals, w/ Tesla Carbines
10 x Immortals, w/ Tesla Carbines
-- Elites --
10 x Deathmarks
-- Fast Attack --
5 x Scarabs
6 x Scarabs
-- Heavy Support --
Tesseract Ark, w/ Tesla Cannon
Tesseract Ark, w/ Tesla Cannon
Monolith
Tesla Immortals are absolutely devastating to Ork commandos and boys. With the warriors and the scarabs, I can create several layers of chaff to hide the TA's and Immortals behind, while the Deathmarks and Monoliths contest deep objectives and harass high-value units. I've played something similar to this one and would nearly have one if I had a) done my initial deployment slightly more conservatively and b) the objective cards had been more favorable.
In every list, my command points are largely going to save either the Warrior chaff unit from Morale or in rerolling terrible TAd6 shot rolls.
Thoughts? Is there enough deep strike in each list to cause enough distraction and contest backfields without sacrificing the heavy fire power necessary to clear units?
This message was edited 2 times. Last update was at 2017/11/12 22:17:33
3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000
Have you thought about the Command Barge? It lacks a 4+ invul but gains quite a lot and if equipped with Tesla it becomes pretty cheap at 165pts or less.
I also think you are bringing too many Deathmarks. I usually bring 8 in a unit. Drop them in cover for 2+ save, have them shoot after everything else is done and enjoy your oppontents having a hard time taking them down.
I am not really a fan of Warriors either. While 20 warriors is 40 shots in RP and a pain to deal with, give or take. You can get a Doomsday Ark for 37pts cheaper which is the fire power of 10 warriors, better movement, better Toughness, 6 less wounds but you heal 1 a turn and have Quantum Shielding. Also, you could consider the Heavy D3 gun as a "bonus" and just stick to it being a mobile unit of fast warriors.
I like the Sentinel quite a lot myself and it has preformed in the past but when you compare it to a Triarch Stalker w/ THGC your better off going with the TS due to range and Quantum Shielding. Based on my experience anyway.
Looks like you have a grasp of what you want it's just fine tuning Everything to make it as resistant as possible.
This message was edited 1 time. Last update was at 2017/11/12 22:41:47