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[2000] - Necron - 3x Lists - Counter-SM, Counter-Tau, Counter-Ork  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Implacable Skitarii





Washington, DC

Title says it. 3x principal factions my local meta. With a few more games under my belt, I'm thinking of heading in this direction. Looking for comments and criticism.

Three overall observations have informed these lists. First, since my very first games, I have become decent at exploiting Necron resiliency and resistance to attrition. I have failed due to a lack of objective control and mobility, so I am trying to resist the urge to "turtle up." Second, it seems that many HQs of ours are going to be less effective than other units in bringing the fight to the enemy. If I don't need the buff, I don't want the unit. Third, it seems CP (until our Codex gives stratagems) are really only as useful as the rolls you use them for. I think I can get by with fewer, more judicious uses.

Counter-Space Marines

Spoiler:
2005 points, Outrider Detachment

-- HQ --
Cryptek

-- Troops --
20 x Warriors

-- Elites --
10 x Deathmarks

-- Fast Attack --
Canoptek Tomb Sentinel
6 x Tomb Blades w/ Nebuloscope & Shieldvanes, Gauss Blasters
5 x Scarabs
5 x Scarabs
5 x Scarabs

-- Heavy Support --
Tesseract Ark, w/ Gauss Cannon
Tesseract Ark, w/ Gauss Cannon
Tesseract Ark, w/ Gauss Cannon

He fields Primaris marines, a handful of terminators, a Storm Raven, a Land Raider, and a Repulsor. Deathmarks target elite infantry like Hellblasters, while the Sentinel tries to cripple something before charging. The TA's blast away from behind the warrior screen, while their Gauss Cannons pick upon Terminators deep striking. Goal is to cause some disruption to his plans early with the two deep strikes to buy time for the TA's to take out heavy units. Once they do, the TA's can switch to mobile offense. Scarabs and Tomb Blades run and clean objectives.

Could swap one unit of Scarabs and the Tomb Blades for a Monolith or unit of Destroyers, switching from Outrider to Spearhead.


Counter-Tau

Spoiler:
2003 points, Outrider Detachment

-- HQ --
Cryptek

-- Troops --
20 x Warriors

-- Elites --
10 x Deathmarks
10 x Deathmarks

-- Fast Attack --
5 x Scarabs
6 x Scarabs
6 x Destroyers

-- Heavy Support --
Tesseract Ark, w/ Tesla Cannon
Tesseract Ark, w/ Tesla Cannon
Tesseract Ark, w/ Tesla Cannon

Tau player runs lots of drones, markerlights, and deep strike. Use the Deathmarks to threaten his Fire Warriors spitting markerlights or to clear drones from high-value targets. If his Commanders deep strike, they could also intercept and at least soften if not destroy over a few rounds. More importantly, they'd also give an option to appear over important objectives in cover and irritate him. TA's blast away as per usual. Destroyers are well suited to destroying Crisis Suits and other multi-wound suits.



Counter-Ork

Spoiler:
2004 points, Battalion Detachment

-- HQ --
Cryptek
Overlord, w/ Hyperhase Sword

-- Troops --
20 x Warriors
10 x Immortals, w/ Tesla Carbines
10 x Immortals, w/ Tesla Carbines

-- Elites --
10 x Deathmarks

-- Fast Attack --
5 x Scarabs
6 x Scarabs

-- Heavy Support --
Tesseract Ark, w/ Tesla Cannon
Tesseract Ark, w/ Tesla Cannon
Monolith

Tesla Immortals are absolutely devastating to Ork commandos and boys. With the warriors and the scarabs, I can create several layers of chaff to hide the TA's and Immortals behind, while the Deathmarks and Monoliths contest deep objectives and harass high-value units. I've played something similar to this one and would nearly have one if I had a) done my initial deployment slightly more conservatively and b) the objective cards had been more favorable.



In every list, my command points are largely going to save either the Warrior chaff unit from Morale or in rerolling terrible TA d6 shot rolls.

Thoughts? Is there enough deep strike in each list to cause enough distraction and contest backfields without sacrificing the heavy fire power necessary to clear units?

This message was edited 2 times. Last update was at 2017/11/12 22:17:33


3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in ie
Deranged Necron Destroyer





Have you thought about the Command Barge? It lacks a 4+ invul but gains quite a lot and if equipped with Tesla it becomes pretty cheap at 165pts or less.

I also think you are bringing too many Deathmarks. I usually bring 8 in a unit. Drop them in cover for 2+ save, have them shoot after everything else is done and enjoy your oppontents having a hard time taking them down.

I am not really a fan of Warriors either. While 20 warriors is 40 shots in RP and a pain to deal with, give or take. You can get a Doomsday Ark for 37pts cheaper which is the fire power of 10 warriors, better movement, better Toughness, 6 less wounds but you heal 1 a turn and have Quantum Shielding. Also, you could consider the Heavy D3 gun as a "bonus" and just stick to it being a mobile unit of fast warriors.

I like the Sentinel quite a lot myself and it has preformed in the past but when you compare it to a Triarch Stalker w/ THGC your better off going with the TS due to range and Quantum Shielding. Based on my experience anyway.

Looks like you have a grasp of what you want it's just fine tuning Everything to make it as resistant as possible.

This message was edited 1 time. Last update was at 2017/11/12 22:41:47


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
 
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