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![[Post New]](/s/i/i.gif) 2017/11/13 00:19:15
Subject: Charging around a corner
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Fresh-Faced New User
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If a unit charges another unit that has no LOS (around a corner), can the target unit fire overwatch event if it doesn't have LOS?
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![[Post New]](/s/i/i.gif) 2017/11/13 00:21:17
Subject: Charging around a corner
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Longtime Dakkanaut
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No. If you charge around LOS blocking terrain, the charged unit does not get to fire overwatch.
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![[Post New]](/s/i/i.gif) 2017/11/13 00:28:53
Subject: Re:Charging around a corner
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Fresh-Faced New User
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Thanks!!!
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![[Post New]](/s/i/i.gif) 2017/11/13 00:41:01
Subject: Charging around a corner
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Pestilent Plague Marine with Blight Grenade
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Situational, but a good unexpected trick to pull is to block LOS of a unit you intend to charge with a transport (i.e Rhino)
if they can't draw LOS then no overwatch, the unit can then attempt to charge unscathed. - of course having to go around the tank can add distance to the roll needed so like I said, situational, but very surprising if you can pull it off.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2017/11/13 01:05:58
Subject: Charging around a corner
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Khorne Chosen Marine Riding a Juggernaut
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NurglesR0T wrote:Situational, but a good unexpected trick to pull is to block LOS of a unit you intend to charge with a transport (i.e Rhino)
if they can't draw LOS then no overwatch, the unit can then attempt to charge unscathed. - of course having to go around the tank can add distance to the roll needed so like I said, situational, but very surprising if you can pull it off.
That actually sounds like a tactic I'd be interested in trying with my WE.
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This message was edited 1 time. Last update was at 2017/11/13 01:06:25
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![[Post New]](/s/i/i.gif) 2017/11/13 07:17:45
Subject: Charging around a corner
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Neophyte Undergoing Surgeries
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You don't need to worry about the extra distance if your model has fly, however.
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![[Post New]](/s/i/i.gif) 2017/11/13 12:34:08
Subject: Charging around a corner
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Shadowy Grot Kommittee Memba
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NurglesR0T wrote:Situational, but a good unexpected trick to pull is to block LOS of a unit you intend to charge with a transport (i.e Rhino)
if they can't draw LOS then no overwatch, the unit can then attempt to charge unscathed. - of course having to go around the tank can add distance to the roll needed so like I said, situational, but very surprising if you can pull it off.
Much more frequently I will just pop an IC behind a ruin wall (since infantry can just move through Ruins) and charge with them first. A single IC is usually trivial to hide from the perspective of a single target enemy unit, and the distance added is less than with a transport. It does definitely work as you describe though (trouble is, most of my armies don't feature transports that block LOS, as DE vehicles are up on pegs and ork trukks are very porous.)
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/11/13 13:14:32
Subject: Charging around a corner
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Longtime Dakkanaut
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NurglesR0T wrote:Situational, but a good unexpected trick to pull is to block LOS of a unit you intend to charge with a transport (i.e Rhino)
if they can't draw LOS then no overwatch, the unit can then attempt to charge unscathed. - of course having to go around the tank can add distance to the roll needed so like I said, situational, but very surprising if you can pull it off.
It almost always better to just eat the overwatch with the rhino. Normally when you disembark, then you get 3" of disembarkation move, 6" of movement and then 2D6 of charge (the specifics vary). This allows you to end the rhinos movement in the preceding movement phase at a healthy distance of the unit you want to charge. And this pre-disembarkation distance is crucial. Park too close and you risk getting the entire disembarkation zone of the rhino swamped. But if you park too distantly, then the defending unit might simply be able to kite out of charge range.
A disembarkation blocking counter-move is a very real danger, and can reach out quite far, if you manage to use both pile-in and consolidation moves to wrap around the rhino. You need about twenty models on 25 mm bases to fully block the disembarkation zone, and when the rhino pops all passengers are slain.
A counter-counter strategy is to use two rhinos, and park them nose-to-nose at around 12.1" away from the enemy lines. Then it will be extremely difficult for the other player to block the disembarkation zone in the wedge between the two rhinos.
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