Switch Theme:

[1000] - Astra Militarum/Questor Imperialis - Knight House Retainers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Veteran Knight Baron in a Crusader






At my desk

Before you all have a go at me for brining a super heavy at such a low points level, my opponent and I agreed on this as a fluff game and he knows what I'm bringing so he can tailor his list to tackle it.

- Astra Militarum Brigade Detachment -
HQ: Company Commander - Plasma Pistol, Power Maul, The Armour of Graf Toschenko
HQ: Company Commander - Shotgun, Chainsword
Troops: Infantry Sqaud - Vox Caster
Troops: Infantry Sqaud - Vox Caster
Troops: Infantry Squad - Vox Caster
Elites: Command Sqaud - Vox Caster, 3x Plasma Gun
Elites: Astropath - Laspistol
Flyer: Valkyrie - Multiple Rocket Pods, Multilaser, Heavy Bolters

- Questor Imperialis Super Heavy Auxiliary Detachment -
Knight Crusader - Rapid-Fire Battle Cannon

Totals at 985 points, so technically I have fifteen points to play with, but can't really think of anything to spend it on. My basic plan has the Knight being the lynchpin of the army, with the infantry deploying and moving around it (splitting off to hold objectives as needed) to try to convey that these men are that Knight's personal foot guard. The Valkyrie is a gunship and can put plasma (and the Astropath to cast Nightshroud on them) and a kamikaze commander straight into the field wherever I want them.

I know this list is something of an odd one, but any thoughts or comments are appreciated. Cheers, lads.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Drop Trooper with Demo Charge





Pretty cool concept! I think that depending on your model availability, there are ways to do this more effectively. Given that your opponent is expecting the knight and prepping for it, I think you need to have a solid list if you want to win this because so much of your army is tied up in one unit.

Personally I think you could make a cool army using militarum tempestus scions with plasma, maybe one with melta, and a command squad w/ plasma and a tempestor prime, and taurox primes. Half of the army could deep strike to unleash those rapid fire plasma guns and get picked up/supported by taurox primes putting out a wild amount of shots. The elite force being tasked alongside the knight seems to fit well with the theme.

But(!) you can absolutely make a good footslogging guard complement to the Knight also, if that's the flavor you are looking for.

I see below you made the detachment Vostroyan. I like the range gains on that and Tallarn for this set up, the mobility the Tallarn give you is nice as transports and objective-takers. Also, you don't meet the requirements for a Brigade (+9CP), but your 2HQ+3Troops gets you a battalion(+3CP), seems to be a typo.

If you go Tallarn you could probably fit in 3 Scout sentinels (for good deepstrike denial) with lascannons(that don't get the movement penalty for moving due to heavy weapons) by dropping the valkyrie- which is honestly not my favorite unit. You pay a lot for a very fast transport that can't maneuver, and that hits on 5+ ! when it's moving- to fill some fast attack slots if you're eager for those CP. Use a Valkyrie for Bullgryns and a buffer or two like celestine and a priest if you want to scare your opponent with a quick threat in their midst, but for a kamikaze it's a big point sink that's spread too thin to hurt if the vets want to be within 12" and the Company Commander wants to punch things (and give up his ability to hide as a CHARACTER.

- Astra Militarum Brigade Detachment -
HQ: Company Commander - Plasma Pistol, Power Maul, The Armour of Graf Toschenko

As tempting as it is, this guy isn't ever going to be a melee beast, and the armor doesn't save you from the kind of firepower that is aimed at something like that. You'd be better off keeping your commanders relatively safe away from melee, maybe a plasma pistol but otherwise save the pts. As for the Relic, take a look at the Dagger of Tusakh (deepstriking, if you don't want to grab scions) and the Laurels of Command.

HQ: Company Commander - Shotgun, Chainsword

should be fine, although I like the plasma pistol.
Troops: Infantry Sqaud - Vox Caster
Troops: Infantry Sqaud - Vox Caster
Troops: Infantry Squad - Vox Caster

Probably don't need casters on all 3, 2 should last you. Also, I think you're missing out on some solid opportunities without special weapons. They can all be taken pretty reasonably, but meltas are too expensive for these guys if you ask me and the plasma is very very good for its price. Flamers and grenade launchers were brought into a winning tournament list recently, so you really can't go wrong.

Elites: Command Sqaud - Vox Caster, 3x Plasma Gun
Elites: Astropath - Laspistol
Flyer: Valkyrie - Multiple Rocket Pods, Multilaser, Heavy Bolters

Astropath to buff and fire off a smite-lite sounds fine. I do think I might be biased, but the Valkyrie just seems to be very situationally useful for orgryns or a melta squad or something else maybe.

As to what to do with the extra points, I think some should go to improving your troops with special weapons (21pts if plasmas). Beyond that, I think you could afford a barebones Punisher Russ for 40+ anti-infantry shots when moving under 6". Or you could grab more troops, heavy weapons either in your squads or in teams, maybe some scout/armored sentinels (really solid option for tallarn, less for others), or a scion squad with special weapons and a vanquisher taurox prime.

- Questor Imperialis Super Heavy Auxiliary Detachment -
Knight Crusader - Rapid-Fire Battle Cannon


I've never played with/against knights in person, but it seems to me like the rapid fire BC w/ heavy bolter isn't much better (or even worse) than the avenger gatling cannon on nearly everything. You might only shoot 2 shots with +2S, same AP, and a 66% chance of doing the same damage or worse than the avenger- best case, it shoots the same amount of shots. Plus its range is double everything else on the gun; with the flamers, heavy bolter, and 12 S8 AP-2 Dd3 stomps to throw around every turn thanks to the ability to walk in and out of combat it seems like you're going to want to be in CC when you aren't shooting. Those 28 points saved by going with the inferno cannon should be welcome additions to your AM detachment, or could help you buy more nice things for your Knight.



Whew! All done. If you read this far, I appreciate it. Cool fluff, let us know how it goes!

This message was edited 1 time. Last update was at 2017/11/16 02:33:59


The executions will continue until morale improves  
   
Made in gb
Veteran Knight Baron in a Crusader






At my desk

Thanks for the long and comprehensive response!

You are correct I didn't mean Brigade, I get the two mixed up a lot. My bad.

But on to the list. It's now looking like this:

- Battalion -
HQ: Company Commander - Plasma Pistol, Power Maul, Dagger of Tu'Sakh
HQ: Company Commander - Shotgun
Troops: Infantry Squad - Vox, Grenade Launcher
Troops: Infantry Sqaud - Vox, Grenade Launcher
Troops: Infantry Sqaud - Vox, Grenade Launcher
Elites: Command Sqaud - Vox, 3 Plasma Guns
Heavy Support: Leman Russ Punisher - Heavy Bolter Sponsons

- Super Heavy Auxiliary -
LoW: Knight Crusader - Thermal Cannon

I now have 35 points left over, and I'm considering trying to squeeze in a Sentinel by dropping some Voxes or Launchers. Sure, Vostroyan tactics aren't the best for them but they seem fun. If I can't I'll probably throw the Astropath back in because it's a good little support model.

I've swapped out for a Thermal Cannon to give the Knight a more dedicated anti-tank role because the Punisher covers a broader target range simply for its number of shots.

This message was edited 1 time. Last update was at 2017/11/17 10:10:45


3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Drop Trooper with Demo Charge





What's the plan with the dagger?

also, plasma on a CC can be a bit scary, but not a "definitely change!" kind of thing that you might want to consider. for 2 points/unit you can swap the grenade launchers for plasma if you want, which seem to be great at everything.

Also I just noticed no regiment- what's the plan? that'll help. Tallarn might be good depending on your special weapons and if you throw in that scout sentinel. the sentinel might be good to draw away a few AT shots from the big boys, but won't last long.

Astropaths are pretty solid, and having some Deny the Witch+ Nightshroud/Pychic barrier to protect your titan would be great.. if you drop the telepathica stave they're only 15 pts a pop

Mortar teams are a great anti-horde value, and if the knight is your main AT you might like the extra help there. 33 pts for 3d6 attacks at S4 that don't require LOS.

All in all, looks fun!

This message was edited 1 time. Last update was at 2017/11/27 19:07:02


The executions will continue until morale improves  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I took a similar list, pre-Codex, 4x Infantry Squads with plasma guns in two,and lascannons in the other two, Astropath, 2x company commanders, Knight Paladin - I took two units of Scions with a Tempestor Prime, and a Vindicare Assassin.

If I were to compare mine to yours, I'd say the Assassin was a terrible idea, and putting the Leman Russ with Punishers is great for horde control. Grenade launchers I'm still not keen on - if I'm using FRFSRF, then they're wasted. Plasma is just so cheap, if you're going to take a special weapon, take that or a flamer for overwatch protection or flyer sniping.

The command squad should probably have 4x plasma guns instead of a vox. Again, the extra shots is usually just better.

Scions I heartily recommend if you can fit them in - the ability to plop a plasma-wielding squad of them right where they don't want it is brilliant.

Your list may suffer morale issues, in which case Valhallan is good, but if you're going to stay still, Cadian is pretty great for what it is.

If you want to see how my list fared against Necron one, I have a battle report up highlighting it - take it as you will.


They/them

 
   
Made in us
Drop Trooper with Demo Charge





 Sgt_Smudge wrote:
Grenade launchers I'm still not keen on - if I'm using FRFSRF, then they're wasted. Plasma is just so cheap, if you're going to take a special weapon, take that or a flamer for overwatch protection or flyer sniping.


Just to add to discussion here, I agree plasma is great. I do think the versatility of grenade launchers and their low prices means they have a place in TAC lists, but I personally run plasma so... yeah. Kind of annoying that they manage to wring money out of me for plasmas and meltas, so it could be a cost/model availability thing.

Plasma don't benefit from FRFSRF, unless you just mean that because they're rapid fire they benefit from within 12" just like the lasguns. That's a big reason why I like them too, but you can't shoot 4x with a plasma gun within 12" by using FRFSRF, because that's las only

The executions will continue until morale improves  
   
 
Forum Index » 40K Army Lists
Go to: