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Made in au
Slippery Scout Biker






So, I have a casual fun campaign that I am playing, and my modest force of Imperial Fists/AMili got whopped by my friend playing AMili Tank Army; all Lemun Russes, all the time.

So, to get back at him, I am making an entirely tank army as well. Except my tanks have thousands of years of experience and a hell of an attitude. That's right, It's time to whip out the Dreadnoughts.

My enemies include:
Astra Militarum/Ad Mech
Sisters of Battle/Astra Militarum
Grey Knights
Tau, Farsight Enclaves

So, how is this list? Also, how should I fill out the remaining 70pts?

Vanguard Detachment - 928pts

HQ - 234pts

Chaplain Venerable Dreadnought - 234pts
- Melee Weapon, Heavy Flamer
- Melee Weapon, Heavy Flamer

Elite - 694pts

Ironclad Dreadnought - 177pts
- Chainfist, Meltagun
- Combat Weapon, Heavy Flamer
- 2x Hunter Killers
- Ironclad Assault Launchers

Redemptor Dreadnought - 202pts
- Heavy Onslaught Gatling Cannon
- Onslaught Gatling Cannon
- Storm Bolters

Venerable Dreadnought - 165pts
- Missile Launcher
- Twin Lascannon

Venerable Dreadnought - 165pts
- Missile Launcher
- Twin Lascannon

Adeptus Astartes - Imperial Fists
Blood Angels - Archangels of The Storm
Cult Mechanicus - Agripinaa
Imperial Knights - House Hawkshroud
Astra Militarum - House Hawkshroud Knight Guard
The Tau Empire - Vash'ya Sept 
   
Made in us
Implacable Skitarii





Washington, DC

This may not work for you, but its a way to squeeze in one more dreadnought.

If you drop the las cannons to a twin autocannon (still punchy at Str 7, 2x damage), swap the ironclad for another ven dread w/ missiles and twin auto, then you almost have another points for one more ven dread than you have at present.

This message was edited 1 time. Last update was at 2017/11/16 23:44:37


3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in de
Nihilistic Necron Lord






Germany

A techmarine can repair a dread. A lieutenant can reroll 1s to wound within 6". A captain can reroll 1s to hit within 6".
   
 
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