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The brutal Khornate ork warband the Berserkorks of Khork emerged from the Cadian sector near the Eye of Terror. Their progenitors, a band of ork pirates, had attacked a human moonbase which had fallen to Khorne after unearthing some ancient daemonic artifacts. The orks fell upon the cultists from space and slew them, taking all the loot for themselves. When they next jumped into the Warp however, the artifacts came alive with daemonic magicks and the orks were thrown into a frenzy of bloodlust (even more than usual). For weeks the corridors ran green with orkish blood, small factions battling it out in order to, for some reason they couldn’t quite explain, claim as many skulls as they could for the funny fings wot made their ‘eds ‘urt.
Orks don’t usually align themselves to Chaos, not truly, as despite their psychic presence their simple nature makes them unsuitable for true daemon worship in the way the more refined races can when they put their minds to it. But something different happened this time. A truly brilliant ork Nob realised that the artifacts were a gift from a third Ork God. If Mork is cunning but brutal, and Gork is brutal but cunning, then – and this was the stroke of brutal genius – these artifacts were surely a gift from a god that was brutal but BRUTAL. He named him Khork.
All the remaining orks thought it was a great idea, apart from the ones that didn’t, and whose skulls were soon collected. The artifacts then explained, in that ‘ed ‘urty way that they did, that the orks should basically keep doing what they had always done, raiding isolated worlds and moons, bringing back cargo-bay loads of skulls for Khork, and in return the orks would be shown how to construct better armour and weapons, and find themselves growing larger and stronger and more bloodthirsty, all the better to hunt skulls! The orks agreed that this was a great idea, and flew out of the Warp, red daemonic energies crackling around their ship, bellowing their dedication to claiming skulls for their new God, Khork.
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