Breng77 wrote:-1 to hit is not unbalanced, it is a good balancing factor to turn 1 alpha strike armies. The issue is Stacking to hit bonuses beyond -1. Further the fact that several of the -1 to hit armies also get the best army specific stratagems (
CSM and Marines at least both get the infiltrate stratagem.) is an issue with faction balance.
Balancing alpha strike is best done with deployment limitations in the mission or by making the targets harder to kill (transports). Those alpha strike armies are often putting down a sick amount of firepower at low Strength, the -1 to hit is really not going to do a lot. This in turn is countered by small mobile armies or armies that wield anti-transport firepower. These are all good mechanics in the game. (I'm glad chapter approved is bringing over the
AoS missions, they are much more balanced and force you to not just net list to win.)
I really don't think -1 to hit is an issue
imo, now if an army comes out that is -1 to hit at all times? That's broke. So far it's been either a single phase, or a range limited thing, both of which have options to counter. (Hit them in the face or shoot them in the face.) Age of Sigmar has one army build like that (-1 to hit all the time) and it doesn't break the game because it's slower to slow and cannot really chase anything down.