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Made in ca
Sneaky Lictor



oromocto

So can I use the tyranid stratigum to move after I deep strike?
   
Made in gb
Norn Queen






Timeshadow wrote:
So can I use the tyranid stratigum to move after I deep strike?
No, you don't have time to. Deep Strike happens at the end of the phase. There is literally no time between deployment and the phase ending for you to declare the use of the stratagem on the arrived unit.
   
Made in ca
Sneaky Lictor



oromocto

Then why is there an end of movement phase ... So people can react with stratigums or abilitys like this allowing you to extend the movement phase... The end of a phase is still in that phase.
   
Made in us
Lieutenant General





Florence, KY

Timeshadow wrote:
Then why is there an end of movement phase ... So people can react with stratigums or abilitys like this allowing you to extend the movement phase... The end of a phase is still in that phase.

And again its the END of the phase, as in nothing happens afterward. If something did happen aftewards it wouldn't really be the END of the phase, would it? No.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Norn Queen






If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Norn Queen






 Lance845 wrote:
If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?
Because sequencing doesn't change the timing of when things happen, it only changes the order they are resolved.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 BaconCatBug wrote:
Timeshadow wrote:
So can I use the tyranid stratigum to move after I deep strike?
No, you don't have time to. Deep Strike happens at the end of the phase. There is literally no time between deployment and the phase ending for you to declare the use of the stratagem on the arrived unit.


Agreed.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Norn Queen






 BaconCatBug wrote:
 Lance845 wrote:
If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?
Because sequencing doesn't change the timing of when things happen, it only changes the order they are resolved.


Yeahbut the end of the movement phase is a singular point in time when all of these things are taking place. Its not like the strat is used at the beginning of the phase and deployment at the end. They both happen at the end.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Lance845 wrote:
 BaconCatBug wrote:
 Lance845 wrote:
If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?
Because sequencing doesn't change the timing of when things happen, it only changes the order they are resolved.


Yeahbut the end of the movement phase is a singular point in time when all of these things are taking place. Its not like the strat is used at the beginning of the phase and deployment at the end. They both happen at the end.


Interesting point... hope this one gets the week 2 FAQ treatment!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Norn Queen






Actually allow me to make a correction. MO is used "after moving a tyranids unit from your army".

"Units that arrive as reinforcements count as having moved in their Movement phase for all rules purposes"

Fulfilling the requirement of the stratagem as they arrive and meeting the trigger condition.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Never Forget Isstvan!






So basically RAW we can do it if we pop it the instant they deep strike in.

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Lance845 wrote:
Actually allow me to make a correction. MO is used "after moving a tyranids unit from your army".

"Units that arrive as reinforcements count as having moved in their Movement phase for all rules purposes"

Fulfilling the requirement of the stratagem as they arrive and meeting the trigger condition.


I'm convinced!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Norn Queen






 Eihnlazer wrote:
So basically RAW we can do it if we pop it the instant they deep strike in.
No, RaW you don't even have the time to pop it, regardless of trigger requirements.

Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.

Thus, proof by contradiction.
   
Made in us
Never Forget Isstvan!






The trigger is a unit that moved. When the arrive by deepstrike they are consider to have moved.

If its as you say (end of the turn) and nothing else can happen after, how do multiple units get to arrive by deep strike?

They obviously aren't placed instantly at the same time but one by one.

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Made in gb
Norn Queen






 Eihnlazer wrote:
They obviously aren't placed instantly at the same time but one by one.
That is where you are wrong.

They do arrive at the same instant, and the game then tells you how to resolve two actions happening at the same instance via the "Sequencing" rules.
   
Made in au
Dakka Veteran




 BaconCatBug wrote:
 Eihnlazer wrote:
So basically RAW we can do it if we pop it the instant they deep strike in.
No, RaW you don't even have the time to pop it, regardless of trigger requirements.

Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.

Thus, proof by contradiction.

Then can you explain how AdMech would use their "Infoslave Skull" stratagem? "Use this Stratagem immediately after your opponent sets up
a unit that is arriving on the battlefield as reinforcements...". As you claim, you don't even have the time to pop it, regardless of trigger requirements.
   
Made in gb
Norn Queen






JakeSiren wrote:
 BaconCatBug wrote:
 Eihnlazer wrote:
So basically RAW we can do it if we pop it the instant they deep strike in.
No, RaW you don't even have the time to pop it, regardless of trigger requirements.

Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.

Thus, proof by contradiction.

Then can you explain how AdMech would use their "Infoslave Skull" stratagem? "Use this Stratagem immediately after your opponent sets up
a unit that is arriving on the battlefield as reinforcements...". As you claim, you don't even have the time to pop it, regardless of trigger requirements.
You do realise reinforcements can arrive at other times, right? You might as well say "Why does the game have rules for shooting heavy weapons if you can't do so after you advance!?!?!??"

This message was edited 1 time. Last update was at 2017/11/30 11:07:18


 
   
Made in au
Dakka Veteran




 BaconCatBug wrote:
JakeSiren wrote:
 BaconCatBug wrote:
 Eihnlazer wrote:
So basically RAW we can do it if we pop it the instant they deep strike in.
No, RaW you don't even have the time to pop it, regardless of trigger requirements.

Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.

Thus, proof by contradiction.

Then can you explain how AdMech would use their "Infoslave Skull" stratagem? "Use this Stratagem immediately after your opponent sets up
a unit that is arriving on the battlefield as reinforcements...". As you claim, you don't even have the time to pop it, regardless of trigger requirements.
You do realise reinforcements can arrive at other times, right? You might as well say "Why does the game have rules for shooting heavy weapons if you can't do so after you advance!?!?!??"

Is there any? I haven't specifically looked, but everything I've seen is at the end of the movement phase. But more directly are you suggesting that Admech can't use this stratagem when a drop pod comes in?
   
Made in us
Never Forget Isstvan!






You can use intercept stratagems, so you can without any doubt respond to single units arriving in between others arrival.

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Made in gb
Norn Queen






Well if you claim that you can magically somehow do something after the end of the phase but still in that phase, I would hold you to the long list of RaW idiocy in my signature.

It makes no sense to be able to do something after the end of a phase in that phase.

This message was edited 1 time. Last update was at 2017/11/30 11:51:56


 
   
Made in us
Never Forget Isstvan!






You aren't doing it after the end of the phase though. Your doing it instantly after the unit hits the table. This occurs at the same moment that any auspex/forwarning strat would take place.

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Made in gb
Norn Queen






The point is, if you permit the stratagem to be used, then by definition the unit did not arrive at the end of the turn.
   
Made in us
Never Forget Isstvan!






Once again though we have to blame this on GW writing and use some common sense.

If some stratagems are allowed to interrupt normal sequencing and timing, shouldn't all be allowed to as long as you meet their requirements?

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Made in au
Dakka Veteran




 BaconCatBug wrote:
Well if you claim that you can magically somehow do something after the end of the phase but still in that phase, I would hold you to the long list of RaW idiocy in my signature.

It makes no sense to be able to do something after the end of a phase in that phase.


I don't think anyone has made that claim that it occurs after the end of the phase. And you still didn't answer either of my questions. I can only assume that as it stands right now that the only rules regarding reinforcements arriving occur at the end of the movement phase. Under you assumption the Infoslave Skull would be impossible to utilise with the current set of rules.

Regardless of what step in the phase you are in, if you meet the conditions and requirements of a stratagem then you can activate it and resolve its text. I think that much should be clear from reading the rules.
   
Made in gb
Sadistic Inquisitorial Excruciator




Stratagems can, and do, interupt the normal flow and play of the game. There are numerous intercept stratagems that trigger off the arrival of deepstriking units explictly, thus ample proof exists that GW intends for there to be counterplay to deepstrike, not an instant end of turn.

To take MTG as an example, there are numerous 'End of turn' effects that can be reacted to, and the game doesn't break simply because you did something in response and now they magically arn't the 'End of turn' anymore.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in ar
Fresh-Faced New User





in my humble opinion, if it can be done, because there is another stratagem that happens at the end of a phase, but you can do actions, which is:

SINGLE-MINDED ANNIHILATION
Use this Stratagem at the end of your Shooting phase.
Select a TYRANIDS INFANTRY unit from your army – that
unit can immediately shoot again.

as it says there, it happens at the end of the shooting phase, but the unit can shoot again

   
Made in no
Fresh-Faced New User





There is 1 huge difference between the Infoslave Skull and Auspex Scan stratagems and the Metabolic Overdrive Stratagem. The Metabolic Overdrive stratagem includes the condition that it has to happen in the Movement Phase.

Auspex Scan and Infoslave Skull only say that they have to happen when something is arriving as reinforcements, they don't care what phase it is, in theory you could say that they happen in the start of the psychic phase.

Metabolic Overdrive has to happen in the Movement phase after a Tyranids unit has moved. Deep-Strike-like abilities happen at the end of the movement phase and by that definition nothing else can happen IN THE MOVEMENT PHASE after that.
   
Made in us
Never Forget Isstvan!






With the exception of other units arriving via deepstrike and strats that happen when something specifically deepstrike correct?


If you read MO directly as it is, it can be used. You meet all the criteria.

Is it still techniqally the movement phase? yes albiet at the end of it. This I know because I can still place other deep strikers on the table.

Did the unit move? yes it counts as having moved


This message was edited 1 time. Last update was at 2017/11/30 13:14:28


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Made in ca
Longtime Dakkanaut





Just going to throw some more gas on this fire...

Counting as having moved, and moving, are two different things. The unit is actually deployed, not moved. Metabolic Overdrive is used after the unit is done moving, but the unit never moved, it only deployed. Still, if ever the game wants to know if it has or has not moved, the rules specifically say "yes".

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Sneaky Lictor



oromocto

So we definitly need an errata/FAQ for this it's not just one or the other currently. Until I get one I don't plan to use it this way but it's something I will definitely be looking for in the Tyranid FAQ.
   
 
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