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Made in gb
Been Around the Block




Could I please have some thoughts on my first draft of an LVO list? A few points below:
- This should be up to date with the latest CA point values.
- The idea is to use Warpath/Jump/Smite to move around the boyz/MANz while the Tankbustas move around in two Trukks.

++ Supreme Command Detachment +1CP (Orks) [12 PL, 186pts] ++

+ HQ +

Weirdboy [4 PL, 62pts]: 2. Warpath

Weirdboy [4 PL, 62pts]: 2. Warpath

Weirdboy [4 PL, 62pts]: 3. Da Jump

++ Battalion Detachment +3CP (Orks) [87 PL, 1366pts] ++

+ HQ +

Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field

Warboss [4 PL, 72pts]: Attack Squig, Kustom Shoota, Power Klaw

+ Troops +

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Shoota
. 29x Ork Boy W/ Slugga & Choppa

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Shoota
. 29x Ork Boy W/ Shoota

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Shoota
. 29x Ork Boy W/ Slugga & Choppa

+ Elites +

Meganobz [16 PL, 234pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)

+ Heavy Support +

Flash Gitz [7 PL, 155pts]: 5x Ammo Runt, 4x Flash Git
. Kaptin: Choppa

Mek Gunz [3 PL, 42pts]
. Gun: 5x Grot Gunner, Kustom Mega Kannon

Mek Gunz [3 PL, 42pts]
. Gun: 5x Grot Gunner, Kustom Mega Kannon

+ Dedicated Transport +

Trukk [5 PL, 85pts]: Big Shoota, Wreckin' Ball

Trukk [5 PL, 82pts]: Big Shoota

++ Vanguard Detachment +1CP (Orks) [23 PL, 446pts] ++

+ HQ +

Weirdboy [4 PL, 62pts]: 3. Da Jump

+ Elites +

Nob w/ Waaagh! Banner [4 PL, 79pts]: Kustom Shoota

Painboy [4 PL, 53pts]: Power Klaw

Tankbustas [4 PL, 105pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 4x Tankbusta: 4x Rokkit Launcha

Tankbustas [4 PL, 105pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 4x Tankbusta: 4x Rokkit Launcha

+ Heavy Support +

Mek Gunz [3 PL, 42pts]
. Gun: 5x Grot Gunner, Kustom Mega Kannon

++ Total: [122 PL, 1998pts] ++
   
Made in it
Waaagh! Ork Warboss




Italy

Those two trukks are going to absorb all the anti tank in the world, dying turn 1. I don't think two single T6+ models match better in a green tide oriented list. Flash gitz on foot don't look reliable either.

I think you have too many weirdboyz with just 90 boyz on the field.

I'd cut the trukks, tankbustas and gitz for more boyz, kommandos, artillery. I'm not a fan of teleporting meganobz but some players like them and I've haven't tried them yet, so I can't give a feedback on them. Or maybe cut a couple of weirdboyz and the banner to include two other trukks to give a ride to meganobz and flash gitz.

This message was edited 1 time. Last update was at 2017/12/03 21:30:54


 
   
Made in gb
Been Around the Block




 Blackie wrote:
Those two trukks are going to absorb all the anti tank in the world, dying turn 1. I don't think two single T6+ models match better in a green tide oriented list. Flash gitz on foot don't look reliable either.

I think you have too many weirdboyz with just 90 boyz on the field.

I'd cut the trukks, tankbustas and gitz for more boyz, kommandos, artillery. I'm not a fan of teleporting meganobz but some players like them and I've haven't tried them yet, so I can't give a feedback on them. Or maybe cut a couple of weirdboyz and the banner to include two other trukks to give a ride to meganobz and flash gitz.


Thanks - very useful feedback. How do you feel about Battlewagons? I could take one to transport the MANz in place of the Flash Gits and one of the Weirdboys.
   
Made in de
Squishy Squig





Dont forget, that you cannot use the same psyker power more than once per turn. So I guess you run them for the smite? Other thing is that Big Mek + Painboy dont really shine for just 90 Boyz. Keep in mind that your boyz need to draw ~ 180 shots on them to make them worth their points.

This message was edited 1 time. Last update was at 2017/12/03 21:55:11


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Made in gb
Been Around the Block




Usche wrote:
Dont forget, that you cannot use the same psyker power more than once per turn. So I guess you run them for the smite? Other thing is that Big Mek + Painboy dont really shine for just 90 Boyz. Keep in mind that your boyz need to draw ~ 180 shots on them to make them worth their points.


Well, chances are that I will get decent amount of D6 smites given the number of models around them. One warpath, maybe one jump, rest smite each turn.

What's the math behind Painboy and Big Mek needing the Boyz to draw 180 shots to earn their points?
   
Made in ca
Regular Dakkanaut





Painboy really makes its points back healing weirdboys so they don't kill themselves if they peril 2 turns in a row. painboy is 53, weirdboy is 62 so 4 healed weirdboy wounds over the game pays itself off more or less. force field space is maximized with 4 squads of boyz but can be hard to keep in position. i run 4 units of boyz and 1 bike mek to get more reliable coverage. turn 1 all 4 in bubble, then after movement only 3 need to and the one outside gets jumped.
   
Made in it
Waaagh! Ork Warboss




Italy

BWs carrying choppy units are not bad since you can make them T8 for free. Just exploits all their transport capacity and don't leave empty seats. A BW with 4-5 meganobz and 10-12 boyz, or just with 2x10 boyz is a decent option if you have other vehicles in your list.

This message was edited 1 time. Last update was at 2017/12/04 07:40:48


 
   
Made in gb
Been Around the Block




Cheers for the replies.
   
Made in de
Squishy Squig





Pepin wrote:
What's the math behind Painboy and Big Mek needing the Boyz to draw 180 shots to earn their points?


Apparently I used the old Painboy cost. Here are the updated numbers. For all math assume S4 fire:

Big Mek alone: 150 shots.
75 of them wound on average. 25 of them are saved with KFF of wich 12.5 due to the KFF. So 12.5 wounds = 75pts of the Big Mek.

Painboy alone: 127.15 shots.
63.58 of them wound on average. 52.98 of them cause them to lose a wound. 8.83 of them are saved by the Painboy. So 8.83 wounds = 53pts of the Painboy.

Painboy + Big Mek: 153.6 shots.
76.8 of them wound on average. 12.8 of them are saved by the KFF. 51,2 will cause them to lose a wound of which 8,53 will be saved by the Painboy. So = 21,33 wounds = 128pts of Painboy + Big Mek.

-- Edit

If you break that down to models needed this would be:

Big Mek alone: atleast 64.29 Boyz.
Painboy alone: atleast 54.49 Boyz.
Painboy + Bigmek: atleast 65.83 Boyz.

This message was edited 7 times. Last update was at 2017/12/05 16:28:05


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