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Made in us
Fixture of Dakka





Smite on one psyker in the army... That's cool, cinimatic, and not broken.

Smite on a dozen dfiferent doods? Dull and can be OP.

My favorite idea, so far, is for the matched play rule for casting the same power multiple times to be:
"Smite may be cast any number of times in one Psychic phase, but each time it is cast it causes -1 wounds for each time it has already been cast. (minimum: 1)."

Alternately, the WC goes up by 1 for each cast.
Made in us
Fixture of Dakka





Could you imagine the nerdrage if more than one CWE unit were concealed?

I don't like the "only cast it once" rule for the "basic" powers, but a flat "Sure, just bump the WC" might not be wise, at least without other changes.

In keeping with 'Lightest Touch', I'd suggest if you use the "WC goes up by 1 for each cast", you only do that for Smite.
Made in us
Fixture of Dakka





I meant "Don't allow repeat casts of powers other than Smite", or at least not without doing more than just having the WC go up by 1 each time.

Even if the WC of Conceal went up by 1 each time, how many units could Alaitoc get to -2 or -3 to hit in one turn? Even assuming Conceal wouldn't stack with itself, it's still scary. That nid power would be even worse.
Made in us
Fixture of Dakka





I still think Conceal would be OP, even in that situation. But I think Smite would be fixed.

The advantage of the -1 wound per cast is that Smite Spam armies can still spam Smite (GK), but it becomes a single mortal wound each cast instead of each cast being progressively harder. It's not like GK need more nerfs.
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Fixture of Dakka





I want Warlocks which are great at Runes of Battle, but with a passable Smite capability.

If I have one Farseer, using Smite in a pinch should do some real damage, but if I run 2 farseers and a Spirit Seer, they shouldn't each be smiting so strongly.

This is why I like the -1W each successive cast. Each GK Squad can still smite. They usually do 1 damage each, so it does the same thing. A solo psyker in the list can still smite at full strength. Two psykers, and one is still full and the other is good. 3+ psykers, and it starts dropping off.

If every psyker gets full-smite with no change, that puts a fairly high floor on the value of a psyker regardless of powers, stats, etc. But if either some psykers (Warlocks, GK Squads) get mini-Smite, you can still have Psykers that don't need to pay full price for Smite.

So our options are:
1) Make Smite less cinematic game-wide (weaker smite)
2) Put a high cost floor on any Psyker in the game (Warlocks, Primaris, and Maelifics now need to cost 50-100 pts each)
3) Implement a change that reduces Smite effectiveness as it gets recast.

The reason I like #3 is because Psyker powers are inherently once-per-turn, and Smite can only be recast by a specific rule. So it seems very light-touch to change that rule.

(Also, a -1W per Smite cast, min 1, wouldn't hurt Strike Squads much, because they usually do 1 MW already.)
Made in us
Fixture of Dakka





Well, how good should Smite be at hitting physically-imposing models vs physically-weak models? How much of it is psychic, and how much of it is physical manifestations?

If it's "normal" wounds, what S and AP would it have? Would it autohit/autowound? How many hits?
 
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