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Our group tends to play gang/warband type games like Frostgrave and Necromunda.
Something we've noticed is that campaign systems tend to be hit or miss.
Some let an early leader quickly develop a lead that can't be overtaken.
Some are just random bits typed up to pad the page count and to be able to say a campaign system exists.
Gangs of Mega City One (OOP) had a cool mechanic for handling runaway leaders.
Essentially once a gang got out so far ahead they would draw attention of the judges.
That forced an encounter game where a nasty force of judges would face off against the lead gang.
What system do you think does these types of campaigns the best and why?
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