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What's the best Campaign System for Warband/Gang? Why?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Our group tends to play gang/warband type games like Frostgrave and Necromunda.
Something we've noticed is that campaign systems tend to be hit or miss.
Some let an early leader quickly develop a lead that can't be overtaken.
Some are just random bits typed up to pad the page count and to be able to say a campaign system exists.

Gangs of Mega City One (OOP) had a cool mechanic for handling runaway leaders.
Essentially once a gang got out so far ahead they would draw attention of the judges.
That forced an encounter game where a nasty force of judges would face off against the lead gang.

What system do you think does these types of campaigns the best and why?
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 thekingofkings wrote:
malifaux 2e has what I consider the best in print, OOP...dogs of war for Confrontation (it would be imo best overall if still in print)


Any insights on why you like both of those games' campaign systems?
 
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