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Made in ca
Monstrously Massive Big Mutant






I was trying to math hammer it, and I want to see if people have similar observations.

Against Gulliman who is a 6 toughness, 9 wound, 2+, 2++ model, which of these melee options would fare best? (I want to state that these are MELEE, no chance of ranged.)

4 attacks of Str 20, -4 AP, D6 Damage

12 attacks of Str 10, -2 AP, D3 Damage

Just so you don't need to do the math in your head, the 4 attacks wound on a 2+ while the 12 wound on a 3+, while both profiles all but ignore his normal save, meaning he's always saving on a 3++.

So what seems more worth? Lots of attacks at far less potential damage, or only a few attacks, with the small chance to absolutely gut him with only two unsaved strikes?
   
Made in ie
Battleship Captain





I kind of though weight of dice is the way to deal with him. It's too easy for him to save one lascannon shot. Harder to make 20 saves at once. The problem is killing everything around him to get at him.


 
   
Made in ca
Monstrously Massive Big Mutant






 Sim-Life wrote:
I kind of though weight of dice is the way to deal with him. It's too easy for him to save one lascannon shot. Harder to make 20 saves at once. The problem is killing everything around him to get at him.


It's why I think it'd be better to just forgo shooting him to death. As a World Eaters player, I can just shred infantry with Bezerkers to crack open that delicious inner Primarch centre. Then, I plan to send in something REAL big to crack him open.
   
Made in us
Longtime Dakkanaut




Northridge, CA

An Exalted Champ of Khorne (5 attacks on the charge) with The Murder Sword (all hits against specific target are mortal wounds) with Fury of Khorne (fight twice in fight phase) with a nearby Dark Apostle (reroll all hits)?

This message was edited 1 time. Last update was at 2017/12/14 01:15:44


 
   
Made in us
Waaagh! Warbiker





Both. Lots of hard hits
   
Made in us
Powerful Phoenix Lord





Ignore killing him - concentrate on everything else in the army.
   
Made in ca
Monstrously Massive Big Mutant






 Elbows wrote:
Ignore killing him - concentrate on everything else in the army.


We use the nickname "Rampaging Gorillaman" in our playgroup. He doesn't need an army. Even ignoring his support, he himself is just a scary model to have running at you
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

If you can't reliably put Guilliman down in one turn, there's no point in even trying. Games move too quickly in 8th to waste two turns of concentrated fire on a unit that will just get up anyway.

That said, your best option for dealing with Guilliman is mortal wounds. It's not really worth going after him without a good amount of mortal wound spam, as he's often too resilient against both quality or quantity of blows to justify the investment.
   
Made in it
Longtime Dakkanaut





 vaklor4 wrote:
I was trying to math hammer it, and I want to see if people have similar observations.

Against Gulliman who is a 6 toughness, 9 wound, 2+, 2++ model, which of these melee options would fare best? (I want to state that these are MELEE, no chance of ranged.)

4 attacks of Str 20, -4 AP, D6 Damage

12 attacks of Str 10, -2 AP, D3 Damage

Just so you don't need to do the math in your head, the 4 attacks wound on a 2+ while the 12 wound on a 3+, while both profiles all but ignore his normal save, meaning he's always saving on a 3++.

So what seems more worth? Lots of attacks at far less potential damage, or only a few attacks, with the small chance to absolutely gut him with only two unsaved strikes?


Math wise the second profile averages more damage, but even if you auto hit none of those comes close to killing him.
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Ignore him until you have to deal with him. Then kill him in melee with a Khorne character with the murder sword. At the end of the round make the ultra marines player see if he gets up. If he does, use 3 cp to fight again with your character. Kill him again.

Pestilence Provides.  
   
 
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