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![[Post New]](/s/i/i.gif) 2017/12/14 00:20:34
Subject: Hard hits or lots of hits vs Gulliman?
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Monstrously Massive Big Mutant
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I was trying to math hammer it, and I want to see if people have similar observations.
Against Gulliman who is a 6 toughness, 9 wound, 2+, 2++ model, which of these melee options would fare best? (I want to state that these are MELEE, no chance of ranged.)
4 attacks of Str 20, -4 AP, D6 Damage
12 attacks of Str 10, -2 AP, D3 Damage
Just so you don't need to do the math in your head, the 4 attacks wound on a 2+ while the 12 wound on a 3+, while both profiles all but ignore his normal save, meaning he's always saving on a 3++.
So what seems more worth? Lots of attacks at far less potential damage, or only a few attacks, with the small chance to absolutely gut him with only two unsaved strikes?
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![[Post New]](/s/i/i.gif) 2017/12/14 00:26:27
Subject: Hard hits or lots of hits vs Gulliman?
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Battleship Captain
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I kind of though weight of dice is the way to deal with him. It's too easy for him to save one lascannon shot. Harder to make 20 saves at once. The problem is killing everything around him to get at him.
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![[Post New]](/s/i/i.gif) 2017/12/14 00:31:51
Subject: Hard hits or lots of hits vs Gulliman?
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Monstrously Massive Big Mutant
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Sim-Life wrote:I kind of though weight of dice is the way to deal with him. It's too easy for him to save one lascannon shot. Harder to make 20 saves at once. The problem is killing everything around him to get at him.
It's why I think it'd be better to just forgo shooting him to death. As a World Eaters player, I can just shred infantry with Bezerkers to crack open that delicious inner Primarch centre. Then, I plan to send in something REAL big to crack him open.
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![[Post New]](/s/i/i.gif) 2017/12/14 01:08:18
Subject: Re:Hard hits or lots of hits vs Gulliman?
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Longtime Dakkanaut
Northridge, CA
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An Exalted Champ of Khorne (5 attacks on the charge) with The Murder Sword (all hits against specific target are mortal wounds) with Fury of Khorne (fight twice in fight phase) with a nearby Dark Apostle (reroll all hits)?
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This message was edited 1 time. Last update was at 2017/12/14 01:15:44
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![[Post New]](/s/i/i.gif) 2017/12/14 01:15:13
Subject: Hard hits or lots of hits vs Gulliman?
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Waaagh! Warbiker
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Both. Lots of hard hits
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![[Post New]](/s/i/i.gif) 2017/12/14 01:20:18
Subject: Hard hits or lots of hits vs Gulliman?
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Powerful Phoenix Lord
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Ignore killing him - concentrate on everything else in the army.
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![[Post New]](/s/i/i.gif) 2017/12/14 01:41:37
Subject: Hard hits or lots of hits vs Gulliman?
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Monstrously Massive Big Mutant
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Elbows wrote:Ignore killing him - concentrate on everything else in the army.
We use the nickname "Rampaging Gorillaman" in our playgroup. He doesn't need an army. Even ignoring his support, he himself is just a scary model to have running at you
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![[Post New]](/s/i/i.gif) 2017/12/14 02:35:34
Subject: Hard hits or lots of hits vs Gulliman?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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If you can't reliably put Guilliman down in one turn, there's no point in even trying. Games move too quickly in 8th to waste two turns of concentrated fire on a unit that will just get up anyway.
That said, your best option for dealing with Guilliman is mortal wounds. It's not really worth going after him without a good amount of mortal wound spam, as he's often too resilient against both quality or quantity of blows to justify the investment.
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![[Post New]](/s/i/i.gif) 2017/12/14 07:05:04
Subject: Hard hits or lots of hits vs Gulliman?
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Longtime Dakkanaut
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vaklor4 wrote:I was trying to math hammer it, and I want to see if people have similar observations.
Against Gulliman who is a 6 toughness, 9 wound, 2+, 2++ model, which of these melee options would fare best? (I want to state that these are MELEE, no chance of ranged.)
4 attacks of Str 20, -4 AP, D6 Damage
12 attacks of Str 10, -2 AP, D3 Damage
Just so you don't need to do the math in your head, the 4 attacks wound on a 2+ while the 12 wound on a 3+, while both profiles all but ignore his normal save, meaning he's always saving on a 3++.
So what seems more worth? Lots of attacks at far less potential damage, or only a few attacks, with the small chance to absolutely gut him with only two unsaved strikes?
Math wise the second profile averages more damage, but even if you auto hit none of those comes close to killing him.
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![[Post New]](/s/i/i.gif) 2017/12/15 14:36:05
Subject: Hard hits or lots of hits vs Gulliman?
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Contagious Dreadnought of Nurgle
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Ignore him until you have to deal with him. Then kill him in melee with a Khorne character with the murder sword. At the end of the round make the ultra marines player see if he gets up. If he does, use 3 cp to fight again with your character. Kill him again.
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Pestilence Provides. |
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