Annoyed Blood Angel Devastator
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Hi guys, I'm hoping you guys can give me some feedback on the list I'm planning on running now that the 8th ed codex has dropped.
Battalion Detachment - 3 CP
HQ
Chief Librarian Mephiston: Wings of Sanguinious, Unleash Rage, Shield of Sanguinious
Librarian: Bolt pistol, Force axe, Jump Pack, Quickening, Unleash Rage - Replace Jump Pack with Angel's Wing
Troops
Intercessor Squad: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant: Chainsword
Intercessor Squad: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant: Chainsword
Scout Squad: 4x Scout, Combat knife, Scout Sergeant: Bolt pistol, Power sword
Fast Attack
Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant: 2x Assault bolter
Vanguard Detachment - 1CP
HQ
The Sanguinor
Elites
Death Company: Jump Pack, 10x Death Company Marine, 2x Thunder hammer, 8x Boltgun, 2x Power sword, 6x Chainsword
Sanguinary Guard: 8x Sanguinary Guard, 8x Angelus boltgun, 8x Death mask, 2x Power fist, 6x Encarmine sword
Sanguinary Guard Ancient: Angelus boltgun, Death mask, Power fist - Banner of Sacrifice - 1 CP
Spearhead Detachment - 1CP
HQ
Lemartes
Heavy Support
Devastator Squad: Armorium Cherub, 4x Space Marine, 2x Lascannon, 2x Boltgun, Space Marine Sergeant: Boltgun
Devastator Squad: Armorium Cherub, 4x Space Marine, 2x Lascannon, 2x Boltgun, Space Marine Sergeant: Boltgun
Hellblaster Squad: 4x Hellblaster, Plasma incinerator, Hellblaster Sergeant: Bolt pistol
Total 1979 points and 7 CP
I've still got 20 points spare that I'm not sure where to spend.. Maybe another DC or 2 Heavy Bolters on the Dev squads. The goal for the army is to try and tie up as much of my opponents force as quickly as possible, not necessarily kill the unit but either tie them up or force them to retreat.
- Sang guard, drop in with the ancient and sanguinor, use the 3D6 charge stratagem. Sanguinor gives them +1 attack and re-rolling hits, banner gives them fnp and re-rolling wounds.
- Death Company use the move + advance before my turn to pull off a 25-30" first turn move, lemartes deepstrikes in near them to give them re-rolling charge and hits.
- Librarian uses the relic jump pack that stops overwatch, casts quickening to give +3" charge and +D3 attacks. Deepstrikes in, charges and ties something up.
- Mephiston uses wings on himself to get a 19" move and hopefully get close enough to charge something.
- Scouts infiltrate in near a unit then move to get a decent charge off.
- inceptors, drop in for support shoot chaff and try and make a 9" charge maybe using a re-roll if needed and once in combat they can then drop out and fire again.
- All backed up back the hellblasters and devastator bunker with the intercessor squads walking around for objectives and also supporting with their 30" bolters.
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