Switch Theme:

All the Dakka [Orks]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dakka Veteran




When a unit of at least 5 Ork models fires in the shooting phase, or in overwatch, you may select one missed shot. This shot counts as having hit on a 6, irrespective of all modifiers.
   
Made in au
Tinkering Tech-Priest





Maybe just reroll 1 shot per every 5 shots in an ork unit.

As an admech player your transports offend me. 
   
Made in gb
Dakka Veteran




A re-roll against a -2 penality for an Ork is a complete waste of time, no? Even against -1, 20 Orks get you 3 re-rolls, statistically adding zero hits.

We've already wasted enough time with their additional shots on 6's stratagem which mostly rolls a lot of dice for little effect. Why do you feel more re-rolls is the way to go with such a low BS?
   
Made in us
Longtime Dakkanaut




What is the intention of this rule? It feels kind of moot to give 30 shoota boyz one more hit, but I'd also be mildly concerned about giving a free hit to bustas and lootas. It also makes lootas and bustas weirdly good at overwatch compared to, say, dark reapers, devastators, crisis suits, etc.

So I'm seeing a few little peculiarities to this rule without seeing what it would solve/how it would improve the game.
   
Made in gb
Dakka Veteran




[Shurg] I've felt a forum full of complaining about how poor Ork shooting is,and how badly it shoots under the effect of modifiers. It doesn't particularly make them 'Good' at shooting, but it seemed a nice mechanical way to represent a huge volume of inaccuarate fire, without being particularly damaging or gamebreaking. Now every time you fire an ork unit, it _will_ do something. Not much, but something. It might do more than that, it might not. But no matter how fast you are, there's enough Dakka someone's going to get hit.
   
Made in gb
Resolute Ultramarine Honor Guard




Nottingham

You could just give Orks more shots on their weapons?

Read the history of the Charadon Crusade: The Crusade of Fury was at an end.
Join the Crion Crusade: I think it's the combination of butt jokes, democratic necrons, explosions, and mind-fething that draws people to this Crusade like moths to a bug zapper - War Kitten
Rippy wrote:Never forgetti, template spaghetti.
DR:90S++G++MB+IPw40k07-D++A++/sWD366R++T(F)DM+ 
   
Made in us
Dakka Veteran





Just give them a special rule for their shoota's where if there are at least 10 models shooting they ignore to hit penalties.

Call it the "Wall of Lead" rule. You can't hide from a wall of lead.
   
Made in gb
Longtime Dakkanaut




Suggestion, as opposed to fixing just orks why not adopt something like the following

Aimed Fire
Any unit may elect to halve the numbers of shots fired by each individual weapon type, rounding fractions down, in return they gain a +1 modifier to hit, all models must be able to fire and count as having fired.

This representing firing less rounds but taking a bit more time to aim.

So a Heavy:1 weapon cannot use this, but two in a squad allows one to fire more accurately as the other gunner assists (perhaps they fire a ranging shot or similar).

Assault:2 weapons become Assault:1 with a +1 to hit
   
 
Forum Index » 40K Proposed Rules
Go to: