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Made in us
Regular Dakkanaut




Grey Knight Players,

What have you found to be the most reliable way of getting your guys into close combat while suffering minimal losses along the way? Options I'm considering....

Stormraven, okay but points increase to both hull and assault cannon doesn't help

Gate of Infinity Landraider: tough but expensive

Gate of Infinity: Cheap but you're faced with 9 in charge and if you fail you might get lit up

Rhinos: Cheap, but a little squishy
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Not a Grey Knights player, World Eaters, but the best thing to do is have many different methods of getting them into combat. I personally go for deep strike + rhinos + some form of distraction carnifex.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Clousseau





East Bay, Ca, US

You can't rely on deep strike, and foot slogging is a death sentence.

Transports are a solid way, but with the recent nerfs you're going to have trouble finding an effective way to move your guys about the board.

Unfortunately there aren't many ways to get your guys into melee. Our best unit, the Grand Master Nemesis Dreadknight, doesn't really even want to be in melee most of the time.

The answer is transports, but you will find this is a losing proposition against nearly everyone.

This message was edited 1 time. Last update was at 2017/12/18 18:44:51


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Smokin' Skorcha Driver




London UK

Interceptors and/or raven
First to the fray
CP on charge dice.

The number of times I've made my charge rolls with strike squads and failed them with NDK's and paladins is ridiculous. The only stratagems I use with GK are heed the prognosticar and the CP re-roll
   
Made in us
Ragin' Ork Dreadnought




The best I can suggest is using the 'First into the Fray' Warlord Trait, then dropping down with several units in a cluster to try and take advantage of those rerolls. A 9" charge has greater than 50% odds with a reroll, so if you have 4 units charging, you're getting two of them in.
   
Made in us
Omnipotent Necron Overlord






Reroll charge range warlord trait out of deep strike is how I do it. Sometimes all will fail - sometimes all get in. It's the plight of the greyknights.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

No save way in sight.
Transports, warlord trait, teleporting >9'' away from the enemy, and footslogging.
You need some tryout games.
We dont know your army list.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





Riggs wrote:
Grey Knight Players,

What have you found to be the most reliable way of getting your guys into close combat while suffering minimal losses along the way? Options I'm considering....

Stormraven, okay but points increase to both hull and assault cannon doesn't help

Gate of Infinity Landraider: tough but expensive

Gate of Infinity: Cheap but you're faced with 9 in charge and if you fail you might get lit up

Rhinos: Cheap, but a little squishy


A competitive GK list will be putting at least 10 units in the opponents face turn 1, using MSU strikes, interceptors and GMDKs.

A good chunk of those units will be within 6" of the GMDK warlord FTTF bubble.

If you haven't killed everything within charge range with your 200+ shots alpha strike, some units will make it into combat.


I for one welcome our new revenant titan overlords... 
   
Made in fr
Hallowed Canoness





The best way to get into CC is by charging. Way better than being charged, and there is no other way that I know of to get into CC. So charging is the way to go.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Clousseau





East Bay, Ca, US

Competitive GK lists feature 3-4 GMNDK, and the rest is imperial guard.

And the reason people do this is for the "Best GK player" title. It is measurably less effective than a pure guard list.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Marmatag wrote:
Competitive GK lists feature 3-4 GMNDK, and the rest is imperial guard.

And the reason people do this is for the "Best GK player" title. It is measurably less effective than a pure guard list.

Sad but true. ''Best GK player'' sounds good.
AM is the top tier army atm. They can do everything better than any other army out there.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Painlord Titan Princeps of Slaanesh




 Marmatag wrote:
Competitive GK lists feature 3-4 GMNDK, and the rest is imperial guard.

And the reason people do this is for the "Best GK player" title. It is measurably less effective than a pure guard list.


I wonder if an army isn't better defined by not only its warlord but also where the plurality of its points are spent. It just doesn't sound right that if I have a 100% GK army and go 2-2 and someone else has a GK warlord with no other GK and goes 3-1 he gets the award for best GK army. I'm not saying that an army has to be 100% mono codex but there should be some reasonable minimum standard other than just "who is your warlord".
   
Made in us
Clousseau





East Bay, Ca, US

Your faction should simply be the most specific unifying keyword across your army.

If you have a detachment of GK and a detachment of Imperial Guard, the most specific keyword that covers all your units is "Imperium."

In other words, if you want "best player" for a faction, it should be a pure list.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in fi
Water-Caste Negotiator





 wuestenfux wrote:
 Marmatag wrote:
Competitive GK lists feature 3-4 GMNDK, and the rest is imperial guard.

And the reason people do this is for the "Best GK player" title. It is measurably less effective than a pure guard list.

Sad but true. ''Best GK player'' sounds good.
AM is the top tier army atm. They can do everything better than any other army out there.


Eldar seem to be giving them a headache with all their minuses to hit rolls.

-Heresy grows from idleness- 
   
 
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