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Made in us
Krazed Killa Kan





Denver, Colorado

So, I'm pretty sure the answer is no. I was thinking about it, and it would be kind of neat, at least.

But the rulebook says: "If the data sheet for a model says it can fly, it can move across models and terrain as if they were not there."

It says that in the movement section, so would it only apply to the movement phase? Or could it apply to a charge move?

For example, would it be possible for a flying unit (e.g. stormboyz) to charge over a screening unit to assault something behind it?

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Norn Queen






 Kap'n Krump wrote:
So, I'm pretty sure the answer is no. I was thinking about it, and it would be kind of neat, at least.

But the rulebook says: "If the data sheet for a model says it can fly, it can move across models and terrain as if they were not there."

It says that in the movement section, so would it only apply to the movement phase? Or could it apply to a charge move?

For example, would it be possible for a flying unit (e.g. stormboyz) to charge over a screening unit to assault something behind it?
Charge moves follow the same rules as movement.

"After any Overwatch has been resolved, roll 2D6. Each model in the charging unit can move up to this number of inches..."
"Once you’ve moved all the models in the charging unit..."

The only rules we have that tell us how to "move" are those in the movement phase rules. Thus, if you can FLY, you can "move across models and terrain as if they were not there"

Yellow for Emphasis.

This message was edited 4 times. Last update was at 2017/12/27 16:04:19


 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Hrmm, that's interesting.

In all honesty, this will probably rarely occur, as said charging unit would have to have room (and sufficient charge roll to move past a screening unit) - but still, that could be a neat strategy.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Norn Queen






 Kap'n Krump wrote:
Hrmm, that's interesting.

In all honesty, this will probably rarely occur, as said charging unit would have to have room (and sufficient charge roll to move past a screening unit) - but still, that could be a neat strategy.
More likely it will allow you to multicharge both the screening unit and the unit is is screening, to be able to get both into combat.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Yup, charging both is a viable option. But for something huge like morty or mags, it might be more tricky to utilize something like this.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

It worked out being a huge plus for my Blood Angels being able to charge over a unit/tank. They managaed to finish surrounding a pair of Land Raiders loaded to the gills with expensive characters and Terminators and make everything inside unable to deploy while I hit the tanks with Inferno Pistols.

With The Angels Wing relic, my Librarian can declare a multi-charge against everything within 12" with no Overwatch shots and just use the charge roll to set up great Overwatch free charges for my assault unit that get 3d6 for their charge range after deep striking in with jump packs.

Having fly really changes the game when it comes to melee, since you no longer need line of sight to the charge target.
   
Made in us
Sinewy Scourge




How does the charge roll set up overwatch free charges for your assault squads? I can see that it would stop one unit's overwatch if you successfully charge, as usual, but how would it stop more?
   
Made in us
Deathwing Terminator with Assault Cannon






Drager wrote:
How does the charge roll set up overwatch free charges for your assault squads? I can see that it would stop one unit's overwatch if you successfully charge, as usual, but how would it stop more?

He's referring to the fact that the charger was out of LoS, thus cannot be a viable target of overwatch as overwatch follows all the rules for shootin except that a roll of 6 is required for a successful hit.
   
Made in us
Sinewy Scourge




 skchsan wrote:
Drager wrote:
How does the charge roll set up overwatch free charges for your assault squads? I can see that it would stop one unit's overwatch if you successfully charge, as usual, but how would it stop more?

He's referring to the fact that the charger was out of LoS, thus cannot be a viable target of overwatch as overwatch follows all the rules for shootin except that a roll of 6 is required for a successful hit.
If so why is he mentioning using the roll for the no overwatch relic to set up the charges? Surely they would work independent of the character.
   
Made in us
Deathwing Terminator with Assault Cannon






Drager wrote:
 skchsan wrote:
Drager wrote:
How does the charge roll set up overwatch free charges for your assault squads? I can see that it would stop one unit's overwatch if you successfully charge, as usual, but how would it stop more?

He's referring to the fact that the charger was out of LoS, thus cannot be a viable target of overwatch as overwatch follows all the rules for shootin except that a roll of 6 is required for a successful hit.
If so why is he mentioning using the roll for the no overwatch relic to set up the charges? Surely they would work independent of the character.

Yeah you're right. Misread the post.

His statements would only be true if he was using 7th ed overwatch rules and playing non-matched play where you can use same stratagem more than once per turn.
   
 
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