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Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

So I have a list. It's for a 1250 game and is not meant to be unfairly hard but also not lose awfully to a breeze. Fairly flexible as unknown enemies.

Gravis Captain.
5 hell blasters. Sgt sword?
Repulser transport. Heavy onslaught. Twin Las. 4 frag launchers. Iron hail.

Storm hawk. Icarus cannon. Icarus missiles. Twin assault cannons.

10 Intercessor. 1 GL. Regular bolt rifles. (maybe sword)
5 Intercessor. Stalker rifles
5 Intercessor. Auto rifles.

Tacticaly.

Hell blasters and captain maybe use the repulser to close. Frag launchers to help defend it.

Or they team up with the auto rifle inters and captain buffs the gun line.

Stalker team deploy higher up as marksmen as the regular rifles defend ground.

Storm hawk attacks enemy fliers, skimmer, drones.
If no targets gun run with assault cannons and be a general pain to distract fire.

Maybe using imperial fists or iron hands tactics. Extra buff to all units against fire or to buff my bolt rifles and lay entire zones open to shredding by massed bolt fire.

Salamanders could be handy but weaker.

Any tips. I mean it's fairly balence and should be able to take tabks, few heavier targets or fliers. No real Op units or such.

Total 1250 on dot.

This message was edited 1 time. Last update was at 2017/12/31 16:32:53


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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