Switch Theme:

New chaos player with some questions..  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Blood Angel Neophyte Undergoing Surgeries





New Jersey

I decided to start a thousand sons army. And just have a few questions. 1. what units can i take and what books do i use? ive never used chaos and they dont seem as straight foward as my blood angels. 2. can a exaulted sorcerer take the murder sword or the black mace? i see they are universal but im also see they replace weapons. thanks

 
   
Made in gb
Longtime Dakkanaut




Thousand Sons are in a bit of a state right now as they don't have a codex.
Rules wise- all the units are in index chaos, with additional rules in chapter approved 2017. You can also use a lot of units in imperial armour index chaos

Those relics are from the chaos space marine codex and dont apply to thousand sons.

DFTT 
   
Made in gb
Regular Dakkanaut





1.For thousand sons you need the chaos index, and chapter approved. The units you can take are explained in the index.
2. No. These are CSM only relics- thousand sons are getting a different codex with relics, warlord traits etc. In 2018.

For how to use them: what do you have? It's pretty straight forward in that, to start with you should just walk up the board and shoot out the infantry trying not to let yourself get charged.
   
Made in gb
Longtime Dakkanaut




Now the csm codex does include an expanded Dark hereticus psychic power list which TS CAN use (And will probably want to) but this isn't compulsory and is more of a temporary permission until the TS get a full codex.

DFTT 
   
Made in us
Major General






Florence, KY

Captyn_Bob wrote:
Now the csm codex does include an expanded Dark hereticus psychic power list which TS CAN use (And will probably want to) but this isn't compulsory and is more of a temporary permission until the TS get a full codex.

The article which granted Thousand Sons permission to use the Dark Hereticus powers from Codex Chaos Space Marines was removed from the Warhammer Community website, so the status of that permission is unclear.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





New Jersey

Thanks for the quick anwsers! They are kind of upsetting to hear though lol. Also where does it cover summoning deamons?

 
   
Made in gb
Gargantuan Gargant





 Sanguinius1385 wrote:
Thanks for the quick anwsers! They are kind of upsetting to hear though lol. Also where does it cover summoning deamons?
The Daemonic Ritual rule in the Index. Page 68.

But my 2 cents is to not bother summoning daemons anymore, it's too much of a risk for little to no reward.

This message was edited 1 time. Last update was at 2017/12/31 19:51:52


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
 
Forum Index » 40K You Make Da Call
Go to: