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Made in us
Longtime Dakkanaut






GW has been very.... consistent with at least "Re-rolls before Modifiers"

Pg 178 for Roll-offs state if you roll a tie you re-roll, when going 1st a player gets a modifier of +1. SO do you re-roll ties and add the modifier after?

I know we dont do this (at least i dont know anyone that does) but just thinking about it due to this topic https://www.dakkadakka.com/dakkaforum/posts/list/0/747637.page#9764457

I wanted to see what others thought, i'm not here to argue for this rule, just giving its GW and all... well you know lol.

This message was edited 1 time. Last update was at 2017/12/31 22:30:57


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Made in us
Regular Dakkanaut




Not sure it applies as you cannot reroll a rerolled dice, so if players tie lets say a number more than once, the game wouldn't start? It seems the modifier rule and rerolls etc. applies to when games starts
   
Made in us
Longtime Dakkanaut






On the same page it does say you may Re-roll a re-roll dice for the purpose of Roll-Offs.

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Reading/Writing LD, be kind!

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Made in gb
Stormin' Stompa





Looks like RaW you do re-roll ties, because re-rolls happen before modifiers, and roll offs can be re-rolled infinitely. Nice catch.

This message was edited 1 time. Last update was at 2017/12/31 22:49:10


   
Made in us
Regular Dakkanaut




So all ties are always rerolled by both players then, and the +1 only comes into play if the dice is -1 from the other (then triggering another reroll)?
   
Made in us
Longtime Dakkanaut






As of right now, i dont think that is possible other than a LD roll off power, but i would say yes.

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Reading/Writing LD, be kind!

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Made in us
Furious Fire Dragon





USA

so what is the math NOW with re rolls making another roll off?

So what is the chance you get to go first if you have a +1?

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in ca
Death-Dealing Dark Angels Devastator



Canada

A re-roll of a shooting or melee attack is different than a roll-off between two players for first turn. The attack is trying to meet a fixed success number. The roll-off is trying to best the other player's roll - its different. Not applying the +1 would be nonsense.

If you finished deploying first you get the +1. If you roll a 2 and I rolled a 3 we tied and we roll again. If we both rolled a 2 you won the roll-off, since 2+1=3 and 3>2. I can't imagine a real dispute between real players on this.

Happy New Year!


All you have to do is fire three rounds a minute, and stand 
   
Made in us
Furious Fire Dragon





USA

well it would not be total nonsense in one aspect.

If you rolled a 5 and I a 6 then you add the +1 instead of losing you get another chance at a roll-off.

That in itself is a good advantage. You cannot disregard that.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Walking Dead Wraithlord





Dallas area, TX

The problem here is that the modifier can either create or prevent that re-roll in the first place

Example 1 - I have the +1 and roll a 4. My opponent rolls a 5. Technically he won (no reroll needed), but then I apply +1 and we tie FORCING a reroll. So in this case, the modifier had to come first.

Example 2 - I still have the +1 and roll a 4, but my opponent also rolls a 4. We tie, causing a reroll, EXCEPT my +1 actually means I rolled a 5, thus no reroll is necessary.

Bottom line: rerolling ties is NOT the same as in-game rerolls and thus the modifiers after rerolls should not apply for roll-offs

-

This message was edited 5 times. Last update was at 2018/01/09 15:56:16


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 Xenomancers wrote:
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