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![[Post New]](/s/i/i.gif) 2018/01/01 20:26:08
Subject: Force Org Restrictions
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Journeyman Inquisitor with Visions of the Warp
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Two ideas, let me know how they look and what potential problems they could raise. ONE TWO
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This message was edited 1 time. Last update was at 2018/01/03 20:49:27
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![[Post New]](/s/i/i.gif) 2018/01/01 23:12:00
Subject: Force Org Restrictions
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Contagious Dreadnought of Nurgle
In My Lab
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Option 1 makes the Spearhead, Vanguard, and Outrider detachments literally useless. Want to run Deathwing/Ravenwing? Too bad. Want to run Sisters of Silence, led by an Inquisitor? Too bad. Want to run tanks, tanks, and nothing but tanks? Too bad.
Option 2 I don't like, and don't see as necessary with the new Beta rules. But it doesn't immediately jump out at me as broken.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/01/01 23:20:40
Subject: Force Org Restrictions
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Preparing the Invasion of Terra
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Pre-beta rules I would have said 2 (hell, I implemented the same rule in a tournament I ran). It isn't perfect and Character spam is still a thing with it, but it decreases the abuse a bit.
The beta rule fixes the problem with Character spam much better.
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Multiple thin coats are always better than one thick coat. |
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![[Post New]](/s/i/i.gif) 2018/01/03 20:50:35
Subject: Force Org Restrictions
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Journeyman Inquisitor with Visions of the Warp
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Alright what about the update to #1? IF you have Troops, then the restriction applies. You can evade it by taking 0 troops.
And why will the beta Character targeting make Character spam less frequent?
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![[Post New]](/s/i/i.gif) 2018/01/03 20:52:23
Subject: Force Org Restrictions
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Contagious Dreadnought of Nurgle
In My Lab
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Elric Greywolf wrote:Alright what about the update to #1? IF you have Troops, then the restriction applies. You can evade it by taking 0 troops.
And why will the beta Character targeting make Character spam less frequent?
Still awful.
It makes it so characters of less than 10 wounds cannot block for other characters.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/01/03 21:03:01
Subject: Force Org Restrictions
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Towering Hierophant Bio-Titan
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If you want a more restrictive force org chart just use the HH ones. They are awesome. I wish 8th used them with Rites of War instead of this totally open madness.
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![[Post New]](/s/i/i.gif) 2018/01/04 02:22:37
Subject: Force Org Restrictions
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Longtime Dakkanaut
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Elric Greywolf wrote:Alright what about the update to #1? IF you have Troops, then the restriction applies. You can evade it by taking 0 troops.
Eh. Still not a fan. Most of the time, this change wouldn't make a difference (I tend to run 1 Batallion and then one extra detachment of some sort OR 3 outrider/vanguard/spearhead type detachments). Those rare times where it would make a difference (say I want to take the minimum requirements for a batallion plus a spearhead of a different faction or something), it would prevent me from playing a reasonable, straight-forward arm just because I happened to want a bunch of shadow seers backing up my harlequins or whatever.
Am I correct in thinking that this is basically just a roundabout way of trying to nerf smite spam or assassin spam or something? I'm not aware of any major multiple HQ problems at the moment that the Beta rules aren't likely to address.
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![[Post New]](/s/i/i.gif) 2018/01/04 02:53:52
Subject: Force Org Restrictions
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Towering Hierophant Bio-Titan
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I think he might be trying to mitigate tau commanders?
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![[Post New]](/s/i/i.gif) 2018/01/04 16:53:18
Subject: Force Org Restrictions
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Skilled SDF-1 Pin-Point Barrier Jockey
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It seems strange anyone would have more HQ units than troops (too many chiefs, not enough braves). Personally I would have gone for a 2:1 ratio (2 troops minimum per HQ choice).
Why does n+1 HQs break some lists? Sounds like that is an issue with the army.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2018/01/04 16:59:22
Subject: Force Org Restrictions
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Contagious Dreadnought of Nurgle
In My Lab
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Stormonu wrote:It seems strange anyone would have more HQ units than troops (too many chiefs, not enough braves). Personally I would have gone for a 2:1 ratio (2 troops minimum per HQ choice).
Why does n+1 HQs break some lists? Sounds like that is an issue with the army.
Deathwing. Ravenwing. Sisters of Silence. Death Company.
You can build pretty much whole armies around those guys without any troops, they're perfectly fluffy, they're usually not game-breaking, and these restrictions (well, the first one) would feth them over royally.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/01/15 03:22:49
Subject: Force Org Restrictions
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Regular Dakkanaut
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I'd much prefer to see restrictions on when you can take a second detachment.
Something like having to take more than just the bare minimum in the first detachment.
As it stands right now, I feel like there's virtually no reason to ever take 3 heavy support (for example) in a battalion. Chuck in a cheap hq and gain another CP. Feels wrong to me.
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![[Post New]](/s/i/i.gif) 2018/01/15 20:09:58
Subject: Force Org Restrictions
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Stormin' Stompa
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Not needed. In casual play, just agree to not "abuse" (whatever that means) detachments. In competitive play just "abuse" it right back. All this does is make Tau players even weaker and punishes armies with few troop choices (Like Harlequins or Necrons).
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This message was edited 1 time. Last update was at 2018/01/15 20:10:37
Because some people get their knickers in a twist, I'll list these in my sig. Be thankful GW has been very good recently and FAQing/Errataing things a lot faster and that this list gets shorter.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, and the game also breaks if a single rule ever tries to do multiple things simultaneously.
"Death is nothing compared to vindication." - Konrad Curze, Primarch of the Night Lords
"I PUNCHED OUT ONE OF HIS HEARTS! WHY DOES NOBODY REMEMBER THAT?!" - Magnus the Red, Primarch of the Thousand Sons
Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities
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