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Made in us
Monster-Slaying Daemonhunter






Dimmamar

Plasma cannon example: When do I decide whether I'm supercharging or not? There are several options:
1) When I pick the model(s) to shoot
2) When I select a target enemy
3) Before I roll my random number of attacks
4) After rolling number of attacks, but before starting the attacks with the weapon (ie. directly before rolling to hit)

Those seem to be all the possible places. It's important to do it before rolling to hit so that you can see whether any models burn up or not.

My vote is #4, after seeing how many attacks you get and before starting the "make attacks" sequence.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Librarian with Freaky Familiar






Well how does over heat on a plasma gun work?

To many unpainted models to count. 
   
Made in nl
Lord of the Fleet






How can you be "attacking" if you haven't yet determined the number of attacks? The process of resolving attacks starts with rolling to hit.

However, this breaks with weapons where the profiles have different numbers of shots. If you choose a profile after rolling the number of attacks how do you use a missile launcher?

Despite the terminology being vague it needs to be before determining the number of attacks or some weapons break.


Automatically Appended Next Post:
 Backspacehacker wrote:
Well how does over heat on a plasma gun work?

You choose before rolling to hit. Doesn't help with this example in the slightest.

This message was edited 3 times. Last update was at 2018/01/08 21:17:14


 
   
Made in us
Librarian with Freaky Familiar






Basically that, you roll a gets hot before shooting it.


Automatically Appended Next Post:
Or I'd you follow the logic of how a plasma gun works, you choose to over charge, roll the number of shots, your to hit rolls are then your gets hot rolls

This message was edited 1 time. Last update was at 2018/01/08 21:18:42


To many unpainted models to count. 
   
Made in us
Norn Queen






You declare what weapon is targetting what enemy unit. At that point you are attacking with that weapon. Its done. Since you resolve 1 weapon at a time this is the point when you need to decide how your going to use it because everything after this point is you actually using it.

So 2 is the correct answer.

This message was edited 1 time. Last update was at 2018/01/08 22:24:29



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Wouldnt it be between 1 and 2 as you select the profile then choose the target
   
Made in us
Longtime Dakkanaut




In this case using the Missile Launcher as an example of the rules you choose which profile your going to attack with first when picking the target.

So you decide, before you roll to see how many shots you take, are you picking the Overcharge Profile or the Normal Profile. Then roll for how many shots if its a D3 weapon like a plasma cannon, then roll to hit and if you get a 1 with the overcharge profile the special rules go into effect.

Again it works just like when deciding what profile you want to use to attack with the missile launcher, Krak or Frag.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yeah you're missing step 1.5 in your list...

"I'm going to shoot with this guy, with his plasmagatron on turbo mode, at your unit there..."

You missed the bold part of the declaration in your 'steps', OP.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I'm not sure I did miss it, actually. In the Core Rules there are 4 Steps to Shooting.

1. Choose Unit to Shoot With. This doesn't mention anything about choosing weapons--the only thing about weapons in this step is that the shooting models must HAVE shooting weapons, and that each model can fire all of the guns it has.
2. Choose Targets. "In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used." So at this point you'd have to somehow know which weapon is being used, to determine whether the target enemy is even eligible as a target. HOWEVER...
3. Choose Ranged Weapon. We aren't directed to pick the weapon till Step 3. So I suppose it would come down to, in Step 2, guessing or predicting which weapon(s) I will pick for my future shooting attacks, and then actually making the decision in Step 3. Step 3 also says, "Each time a model shoots a ranged weapon, it will make a number of attacks." So the sequence, "Roll to Hit, Roll to Wound, Allocate Wound, Throw Save, Inflict Damage" is the making attacks bit. It doesn't happen beforehand.
4. Resolve Attacks. "Attacks can be made one at a time.... The following sequence is used to make attacks one at a time." Etc.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in es
Screaming Shining Spear





 Elric Greywolf wrote:
I'm not sure I did miss it, actually. In the Core Rules there are 4 Steps to Shooting.

1. Choose Unit to Shoot With. This doesn't mention anything about choosing weapons--the only thing about weapons in this step is that the shooting models must HAVE shooting weapons, and that each model can fire all of the guns it has.
2. Choose Targets. "In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used." So at this point you'd have to somehow know which weapon is being used, to determine whether the target enemy is even eligible as a target. HOWEVER...
3. Choose Ranged Weapon. We aren't directed to pick the weapon till Step 3. So I suppose it would come down to, in Step 2, guessing or predicting which weapon(s) I will pick for my future shooting attacks, and then actually making the decision in Step 3. Step 3 also says, "Each time a model shoots a ranged weapon, it will make a number of attacks." So the sequence, "Roll to Hit, Roll to Wound, Allocate Wound, Throw Save, Inflict Damage" is the making attacks bit. It doesn't happen beforehand.
4. Resolve Attacks. "Attacks can be made one at a time.... The following sequence is used to make attacks one at a time." Etc.


In your step 3, you choose the Plasma weapon, now you must choose a profile in order to resolve how many times it shoots so either the overcharged or the normal (or just think on a Missile launcher you either use the 1 shoot profile or resolve the 1d6 shoot profile)
   
Made in us
Deathwing Terminator with Assault Cannon






 Lord Perversor wrote:
In your step 3, you choose the Plasma weapon, now you must choose a profile in order to resolve how many times it shoots so either the overcharged or the normal (or just think on a Missile launcher you either use the 1 shoot profile or resolve the 1d6 shoot profile)
This is the most accurate explanation. Selecting a weapon to shoot with involves picking which profile your gun will be using. You are selecting a weapon to shoot with - either 'Plasma Cannon - Standard' or 'Plasma Cannon - Overcharged'.

This message was edited 3 times. Last update was at 2018/01/10 18:35:48


 
   
 
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