As previously mentioned, yes, this is in a grey area. The point I'm making is that the
RAW has more than one valid interpretations, because other possible 'misinterpretations' has not been explicitly discounted.
Taking 'Aura Abilities' entry in the Battle Primer
"Some units – usually CHARACTERS – have abilities that affect certain models within a given range. Unless the ability in question says otherwise, a model with a rule like this is always within range of the effect."
The latter sentence starting "Unless..." is irrelevant since we already know the model is always within affect of its own aura unless otherwise stated.
Aura abilities, per
RAW:
1. Is/are ability(ies) that a unit/model has.
2. Has an effective range.
3. Grants an effect from source model/unit to recipient model/unit.
Taking 'Tactical Toolbox - Aura Abilities' post dated 08/18/17
Depending on where the emphasis is put, the sentence has different meanings:
"SOME of these abilities affect all friendly models or units within a certain range." reads only some abilities affect friendly models or units. Some abilities affect enemy units.
"some of these abilities affect ALL friendly models or units within a certain range." reads either models or units benefit as long as they are within certain range.
"some of these abilities affect all friendly models OR units within a certain range." reads some abilities only affect friendly models, while some abilities affect units.
Obviously, Warhammer Community post can't be regarded as official ruling on the matter. It is quite ambiguous - but we can observe the consistency in that aura abilities are "abilities [that] affect... models or units within a certain range".
Following this line of logic, then we arrive at abilities such as "Explodes." Indeed, it is an [Ability] that has an [Effect] of dealing mortal wounds to units within 3". It fulfills all of the requirements of [Aura Abilities] per
RAW. However, we see that [Ability:Explodes] is an ability triggered by a dice roll - this is distinctively different than what we consider "standard aura abilities" which does not require a dice roll and is always in effect. From here, we can then infer that aura abilities are:
4. Always "on" and does not require dice rolls to activate, since the only prerequisite is to be in range of the said model/unit that has such ability.
Which then brings us to the point, for the purpose of consistency, Voice of Command is;
1. An ability available to certain units.
2. Has an effective range of 6".
3. Grants orders from the source unit to a recipient unit.
4. Is always "on" and does not require a dice roll to activate.
To sum up, I
AM on the boat for voice of Command not being considered an Aura Ability. But for consistency purposes listed above, I think Voice of Command is a viable target to Counter Tactics ability.
Unit1126PLL wrote:Right, but the effect and the ability aren't divided like that anywhere in the rules. One could say that Guilliman's re-roll aura (literally the basest form of aura) is [Ability: Lord Castellan of the Imperium] grants [Effect: Re-Roll To-Hit and To-Wound Rolls]."
There's no reason to parse abilities into [name] and [what they do].
But this is precisely how the datasheets are structured. Units/models have a certain [Ability], and that certain [Ability] has an [Effect] as described. The description of the [Ability] is the [Effect] the said [Ability] has, is it not?
Furthermore, you cannot consider "shooting" or "fighting" as an ability because it is not an ability granted under "Abilities" section in datasheets.
This brings up other issues as well:
Q. Is voice of command a aura ability if conscripts are required to roll to receive an order?
A. No, "
Raw Recruit" is an ability that conscripts have.
Q. If one can argue that aura abilities are those that which affect more than one unit/model, how is Voice of Command an Aura Ability when it can only affect one unit per turn?
A. By extension of that, Voice of Command becomes an aura ability if the orders were issued using a Tempestus Command Rod, which affects two units in one turn.
Q. If one argues that Aura Abilities are those that affect multiple units, then, if a captain has no viable recipient of his 'Rite of Battle' other than himself, is it no longer considered an 'aura ability'?
A. ...