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Made in gb
Fresh-Faced New User




Hey all!

Thanks in advance for any feedback!

I have just finished a weekend of playing my Harlequins at 1000 Pts.

Shadow seer (stock), troop master (caress and fusion), 3 x troupes (3xcaress, 3x fusion, 2 stock), 3 x starweavers, 1 x solitaire.

Apart from solitaire I was very happy with my glass cannon list and managed to wreck a lot of face. My general tactic was to twilight pathway one starweaver into a big models face for some turn 1 fusion melta (normally kills it) and then follow up quickly with rest of units to keep pressure.

I am now preparing for the next step (1500 then 1750 then 2000) for our group.

My challenger is I need to decide between two roots:

1. More Harlequins! Rinse and repeat up to 2000 so I end with 6 x starweaver all with fusion/caress maxed troupes.

2. Yncarne and Yvraine, 4 x starweaver with max troupe caress &fusion

My rationale is such:

List 1: ultimate glass cannon MSU.

List 2: turn 1 fusion melta with Yncarne in as distraction/backup. Leaves 4 x starweaver a to get close unmolested or leaves Yncarne and fusion starweaver in back field to rinse and repeat turn 2.

I however have no experience of higher point games or of the Yncarne so I cannot judge the feasibility of either list.

I would welcome some advice from more experienced players and I am happy to clarify anything of the above if needed.

Thank you

Luke

This message was edited 2 times. Last update was at 2018/01/30 13:51:56


 
   
Made in gb
Fresh-Faced New User




Resorting to begging!

Please help! This is consuming my brain!

I have tried google and just cannot find much information on Yncarne etc :(
   
Made in gb
Ship's Officer



London

I honestly don't know much about harlequins, so I can't help. But you need a thread title that explains what you need help with, if you want people to click on it and answer you. That goes double with an army like harlequins, that not many people play.

Sorry I can't answer your question. Try looking for a Harlequin or Ynnari tactica.
   
Made in us
Shadowy Grot Kommittee Memba






I think harlequin troupes in the setups you have are perfectly viable, I just wonder if you wouldn't get bored. There's nothing wrong with Skyweavers, they're a great pressure game unit and plenty survivable.

A max sized troupe deep striking in is a trick I've tried before with good success, you Twilight Pathways them to advance and pop the 3++ stratagem, and it's the closest we've got to a tanky distraction unit.

As far as ynnari goes IMO the best unit to bring them in with is Yvraine. Yncarne is just so slow as to be worthless, IMO, and 99% of the time just dies the turn he shows up.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fr
Longtime Dakkanaut




Yes, a more specific title would help.

Troupes in starweavers are really the most competitive build for harlies. I prefer embraces to caresses because of the master's rerolls.
A shadowseer + a 12-man troupe deep striking is also pretty good in some situations. With twilight pathway it's usually a T1 shoot + charge that can cripple many gunlines. If the opponent has good screens, you can't really engage good units, but the many CC attacks are actually one of the best way to clear screens for the starweavers to get in range T2, at least for pure harlequin list (which will struggle with hordes and screens).

I haven't played Ynnari since the nerf. I suppose deep-striking a 12-player ynnari unit might be quite decent as it would benefit a lot from a double fight phase. Otherwise, harlequins don't have any good shooting unit that can benefit from SftD, mostly because the fusion pistols (the only good gun on infantry) have such a small range. So the Ynnari keyword isn't that great for them.

I also had good success with CWE allies. Usually a small Alaitoc detachment with a farseer (and the relic to deepstrike, to provide doom and mortal wounds), some rangers to deny deepstrike, and a hemlock. Dark reapers would probably also be good, but I don't like the models. A big unit of gardians could also provide some needed anti-horde. Basically any good unit from the CWE codex would be a good addition to an Harlequin list.


Automatically Appended Next Post:
the_scotsman wrote:
As far as ynnari goes IMO the best unit to bring them in with is Yvraine. Yncarne is just so slow as to be worthless, IMO, and 99% of the time just dies the turn he shows up.

My trick used to be to play the Yncarne with a Hemlock. I would move the Hemlock upfield, destroy something close in the shooting phase, and drop the Yncarne in such a way that the Hemlock provides protection (since the Yncarne is a character). And I could also charge with the Yncarne if the hemlock got destroyed in the opponent's turn. Sadly that's not an option anymore, but against not overly competitive lists it might still be enough to keep the Yncarne alive and do stuff on T2.

This message was edited 1 time. Last update was at 2018/01/30 13:19:28


 
   
Made in gb
Fresh-Faced New User




Thanks for the advice!

Trying to take it on board and have updated the thread title:

The list I was considering is as follows:

++ Battalion Detachment +3CP (Aeldari - Harlequins) ++

+ HQ +

Shadowseer: 1. Twilight Pathways, Shuriken Pistol

Troupe Master: Fusion Pistol, Harlequin's Caress, Luck of the Laughing God, Warlord

+ Troops +

Troupe
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

+ Dedicated Transport +

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

++ Battalion Detachment +3CP (Aeldari - Ynnari) ++

+ HQ +

The Yncarne: Gaze of Ynnead, Word of the Phoenix

Yvraine: Gaze of Ynnead, Word of the Phoenix

+ Troops +

Troupe
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

+ Dedicated Transport +

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

++ Total: [107 PL, 1999pts] ++

Game plan:
The 2 starweavers with fusion gangs move twice (twilight pathways and WotP) Into deep enemy territory. Harlequin starweaver pops something big and allows Yncarne to come in, triggering also the ynnari starweaver fusion gang to kill something else allowing Yncarne to charge. The other 4 starweavers all advance to be ready for turn 2 support backed up by yvraine and shadowseer. This also puts 2 starweavers with fusion fans and Yncarne in backfield turn 1 for some difficult prioritisation and distraction.

One dimensional but aggressive. With a few alternate plays.

I like the idea of a larger troupe deep striking and will have a play with lists. I am just scared following my games as my starweavers were so good (-1 to hot etc) while my troupes in the open were murdered ( one dark talon took out 2 squads).

From what I am hearing though the Yncarne is not survivable or mobile so I will need to consider perhaps dropping him for some skyweavers.

This message was edited 1 time. Last update was at 2018/01/30 14:07:54


 
   
Made in fr
Longtime Dakkanaut




HammondLuke wrote:
Game plan:
The 2 starweavers with fusion gangs move twice (twilight pathways and WotP) Into deep enemy territory. Harlequin starweaver pops something big and allows Yncarne to come in, triggering also the ynnari starweaver fusion gang to kill something else allowing Yncarne to charge. The other 4 starweavers all advance to be ready for turn 2 support backed up by yvraine and shadowseer. This also puts 2 starweavers with fusion fans and Yncarne in backfield turn 1 for some difficult prioritisation and distraction.

A few things, rulewise:
- You can't cast WotP on a Starweaver (only infantry, bikers and the Yncarne are allowed to soulburst)
- Harlequins inside a Starweaver cannot soulburst. Units embarked on transports cannot do anything unless specified otherwise. Specifically, you can't cast psychic powers on them, and they can't soulburst normally (they can't be 7" away from a dying unit, since they're not on the table).
- The Yncarne cannot charge on the turn she comes in (or any turn on which she deploys/redeploys with its special rule), soulburst or not.
I'm afraid Ynnari are a lot worse than what you imagine :(
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Yncarne can be an absolute beast. But it requires some finesse to play her.
A Harlie army with some Ynnari HQ's is probably not the best bet.
I had a lot of fun playing Ynnari with Wraithguard w/ D-scythes and Fire Dragons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Fresh-Faced New User




Dang!

The sky’s are falling!!

Ok, so I could then webway in yvraine and a large troop squad with fusions for some WotP into melta range followed by either double tap if another unit is close enough with fusion or wing into charge range of another unit. Perhaps this way I could use this to then tie up a Shooty unit or position the Yncarne and then bubble wrap it with the harlequins.

I could then still twilight pathways the first starweaver to have 2 fusion gangs (1 in starweaver) and Yncarne in backfield turn 1.

Just won’t be as competitive (or brutal) as I had hoped :(


Automatically Appended Next Post:
fresus wrote:
HammondLuke wrote:
Game plan:
The 2 starweavers with fusion gangs move twice (twilight pathways and WotP) Into deep enemy territory. Harlequin starweaver pops something big and allows Yncarne to come in, triggering also the ynnari starweaver fusion gang to kill something else allowing Yncarne to charge. The other 4 starweavers all advance to be ready for turn 2 support backed up by yvraine and shadowseer. This also puts 2 starweavers with fusion fans and Yncarne in backfield turn 1 for some difficult prioritisation and distraction.

A few things, rulewise:
- You can't cast WotP on a Starweaver (only infantry, bikers and the Yncarne are allowed to soulburst)
- Harlequins inside a Starweaver cannot soulburst. Units embarked on transports cannot do anything unless specified otherwise. Specifically, you can't cast psychic powers on them, and they can't soulburst normally (they can't be 7" away from a dying unit, since they're not on the table).
- The Yncarne cannot charge on the turn she comes in (or any turn on which she deploys/redeploys with its special rule), soulburst or not.
I'm afraid Ynnari are a lot worse than what you imagine :(


P.s thank you

This message was edited 1 time. Last update was at 2018/01/30 16:31:39


 
   
Made in fr
Longtime Dakkanaut




Sadly, you can't deep strike Yvraine. The deep-strike stratagem can only be used on a Harlequin infantry or biker unit. There are also similar stratagems for DE and CWE, but Yvraine doesn't have any of these factions.
   
Made in gb
Fresh-Faced New User





A bad day... :(
   
Made in us
Fixture of Dakka






As of right now, just get more Harlequins. Get a solid 2k base done so you can fully enjoy them

Ynnari is great after that.

Harlequins are harder to play well, get used to it, b.c Yncarne is even harder to play. IMO the Yncarne is the hardest unit in the game to play well.

There are some really neat things you can do with a Heavy Deatchment of Ynnari Quins thats is nothing like you've seen before. But it requires knowing what quins can and cant deal with and how to play Yncarne.


   
 
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