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![[Post New]](/s/i/i.gif) 2018/01/29 12:27:22
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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So im finally rereading the book and catching a lot things i missed when it came out.
The stragems seem very single purposed and not able to be big game changers. The standard reroll strat still seems best unless unless you have a strat like linked fire and happen to be taking many fire prisms.
As for psychic powers they all but one effect one unit and does not include the psyker himself. This really weaken the whole army imo. I just dont know what to now at all. My whole army is falling apart worse and worse while im trying toIfigure out how to play.
In response im looking for how i should be expected to use stratagems and powers to make an army synergistic because i cant see it.
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This message was edited 1 time. Last update was at 2018/01/29 12:29:05
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/29 12:31:35
Subject: Explain some uses for eldar psychic powers and stratagems
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Battle-tested Knight Castellan Pilot
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the army has the potential to win the LVO, one of the biggest 40k tournaments around, there is options available to you to. Maybe read up on the current meta build or someone here could fill you in to help you out?
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12,000
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![[Post New]](/s/i/i.gif) 2018/01/29 12:39:30
Subject: Explain some uses for eldar psychic powers and stratagems
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Swift Swooping Hawk
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Eldar have access to very powerful psychic powers, but they don't live up to their full potential if you don't plan for them. Guide gets better on a large unit with lots of shots, Doom is very powerful but choosing the right target can make it so much better. Quicken, Jinx, Conceal... all can be lackluster if you don't plan ahead, and golden if you can use them to their fullest.
The only times I have trouble using Eldar psychic powers to great effect are when my dice hate me.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2018/01/29 13:10:01
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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I here of a lot of mixed eldar armies doing well but are there any pure eldar armies doing well? No fw models no ynnari just pure codex armies.
And what would be a good big unit to guide? Warwalkers is biggest i can think of
And fortune can be replaced with ulthwe attribute, one model or whole army.
Like said runes of battles could be great but how do i know when and who to use them on, can i just spam conceal now?
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/29 17:17:33
Subject: Explain some uses for eldar psychic powers and stratagems
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Longtime Dakkanaut
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Many of them are force multipliers, or get better when they stack with other abilities.
You should almost certainly play as Alaitoc, as that craftworld ability is broken as heck.
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![[Post New]](/s/i/i.gif) 2018/01/29 19:06:55
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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Most of the strategems are situational so there's only a list of around six or seven that I use...
Webway Portal is probably the most popular to drop a unit or two right where needed - think Fire Dragons on your opponent's prized unit or a big block of Guardians on an objective turn three.
Matchless Agility is also one of my favourites to give Banshees a guaranteed 19 inch charge, and probably further.
The best of all (and a game changer) I've found is Warriors of the Raging Winds with Feigned Retreat. Used on a Shining Spear unit this allows them a huge range to shoot one unit, charge another, then repeat again the next turn. It's possible for them to devastate half of your opponent's army single handed.
For psychic powers I'm probably in a minority in that I like the defensive powers Fortune and Will of Asuryan to make a unit tough to remove (like the big block of Guardians that came through the Webway Portal). But then it's also fun to use Unparalleled Mastery to cast Executioner, Mind War and Smite all in one phase for plenty of destructive power.
Oh Warlocks and Spiritseers, I don't trust them to get off their powers when needed. You could get around it by making one your Warlord with the Seer of the Shifting Vector trait, but I don't think it's very fluffy for them to outrank Farseers or Autarchs.
Overall I think my favourite strategems and powers are those which allow a unit to do something out of the ordinary, rather than say a +1 or re-roll on a dice.
Anyway, there are so many combinations to be used - set your favoured plan and experiment!
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![[Post New]](/s/i/i.gif) 2018/01/29 21:24:23
Subject: Explain some uses for eldar psychic powers and stratagems
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Longtime Dakkanaut
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Eldar psychic powers and stratagems are definitely force multipliers and work best when stacked. I often run an Alaitoc Autarch (-1 to Hit at over 12") with the Shimmerplume Helm (another -1 to Hit). Now I often use him as my counter-charge unit which can lead to him getting exposed so I have been known to use the Lightning-fast Reflexes on him for another -1 to Hit. Suddenly Marines need 6s to hit and units with BS4+ or worse cannot hit him at all!
This guy has survived combat against a full squad of Hammernators and been shot at by 1000+ points of Tau without going down. Granted the effect only lasts for a phase but if it is the phase that counts it can be massively worth it. Few opponents will pass up the chance to Slay your Warlord and stop him chopping up more of their units, it is only after they have start declaring their targets that you make him almost impervious to damage.
Many of the Stratagems are situational like this but many can be planned for. Keep for Farseer near a unit of Dark Reapers and any enemy attempting to enter play from Reserves within LOS of them risk being blown away. Wraithguard or Guardian bombs from the Webway are great. Fire and Fade can be used to rapidly redeploy infantry or even embark on a vehicle after firing.
Doom is a great psychic power for when you really want a target unit dead. In effect, it buffs every unit that shoots at the target so can potentially benefit any number of your units. Guide is slightly less powerful but can still be good on the right shooty unit, War walkers and Reapers will probably give the most bang for buck but 20 Guardians are not a bad target either.
Eldar psychic powers and stratagems are designed to leverage synergy with the army. On paper, they may look insipid but combine them with the natural abilities of various units and they can become very powerful indeed.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2018/01/29 21:55:50
Subject: Explain some uses for eldar psychic powers and stratagems
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Fresh-Faced New User
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If FW units are an option Guide is also great to use on Shadow Spectres.
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![[Post New]](/s/i/i.gif) 2018/01/30 02:26:13
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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Right now the prices of gw and fw plastic is so much higher than other systems that new models are not an option. Im tempted to buy tie strikers at 30 usd to be my hemlocks though.
Can quicken disembark a unit from a wave serpent?
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This message was edited 1 time. Last update was at 2018/01/30 02:29:22
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/30 02:49:28
Subject: Explain some uses for eldar psychic powers and stratagems
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Fixture of Dakka
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Klowny wrote:the army has the potential to win the LVO, one of the biggest 40k tournaments around,
Ynnari is not Craftworlds.
Also, most games go more than 2 turns before time is called.
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This message was edited 1 time. Last update was at 2018/01/30 05:46:17
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2018/01/30 03:45:33
Subject: Explain some uses for eldar psychic powers and stratagems
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Craftworlds is Craftworlds. A small Ynnari detachment, after the great Ynnari nerf doesn't change the fact that Alaitoc Craftworld Eldars are very very powerfull. Even more when they are using Craftworld Stratagems in the Ynnari units.
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This message was edited 1 time. Last update was at 2018/01/30 03:45:58
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/01/30 05:18:15
Subject: Explain some uses for eldar psychic powers and stratagems
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Screaming Shining Spear
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Try this fan site for some ideas:
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Eldar(8E)
It is full of errors and outright things that are wrong, but most of it is spot on.
Pick your playstyle and then find the psychics and stratagems that work for your army.
I don't use tanks much so CloudStrike is not for me.
I don't use Guardians Much so Celestial Shield is not for me.
Both of those can be huge for others. CloudStrike a Scorpion Super Heavy Tank in or Protect+ celestial Shield on some Webway guardians is tough stuff.
You just need to tailor it to what you have and how you use it.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/01/30 08:24:13
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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My playstyle is aggressive near blitzkreig run to the enemy. But i like gaurdians and wraithlords. If i just didnt have to play 2000 points like everyone wants too. Phantasm 3 wraithlords to flank or hide would be great. Webstrike 2 blobs of 20 gaudians in and run 3 wave serpents to my opponent with gaurd in them. This is the game i would like to play but it just seems to easy of a list to derail.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/30 08:39:04
Subject: Explain some uses for eldar psychic powers and stratagems
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Loyal Necron Lychguard
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DarknessEternal wrote: Klowny wrote:the army has the potential to win the LVO, one of the biggest 40k tournaments around,
Ynnari is not Craftworlds.
Also, most games go more than 2 turns before time is called.
There was a pure Alaitoc list in the top 8. Alongside the Blood Angels list it was the only non-soup list to get in.
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![[Post New]](/s/i/i.gif) 2018/01/30 10:00:49
Subject: Explain some uses for eldar psychic powers and stratagems
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Ship's Officer
London
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Arachnofiend wrote: DarknessEternal wrote: Klowny wrote:the army has the potential to win the LVO, one of the biggest 40k tournaments around,
Ynnari is not Craftworlds.
Also, most games go more than 2 turns before time is called.
There was a pure Alaitoc list in the top 8. Alongside the Blood Angels list it was the only non-soup list to get in.
And Alex's wolf-based imperial soup of course.
Right now Ynnari units can use craftworld stratagems - even those specific to particular craftworlds, if there's a different detachment that's all craftworld Eldar. The LVO list worked by having a pure Alaitoc detachments (rangers and dark reapers featured) plus a soupy ynnari detachment with units from assorted craftworlds. In the soupy detachment he had stuff like saim hann shining spears, which are capable of near-supersonic speeds, a biel tan character with their relic, plus of course a big unit of dark reapers. They get to deep strike using the craftworld stratagem, then fire twice using the ynnari psychic power. Pew Pew.
Hopefully, there'll be some FAQs to rein this stuff in a bit. Two identical armies went undefeated using this list at the LVO (over 8 or 9 games) and then met in the final. That doesn't suggest the list is very balanced!
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![[Post New]](/s/i/i.gif) 2018/01/30 13:42:39
Subject: Explain some uses for eldar psychic powers and stratagems
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Lone Wolf Sentinel Pilot
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zerosignal wrote:Many of them are force multipliers, or get better when they stack with other abilities.
You should almost certainly play as Alaitoc, as that craftworld ability is broken as heck.
This. Bonus should not stack. Tyranids have several shrouding spore units and it specifically states that they do not stack. Getting a -2, -3 to hit is crazy 33 -50% change in a units viability. So broken.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2018/01/30 16:14:56
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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Its different abilities that come from different sources.
Like a trait if im shot from a unit more than 12" away you get -1 but im also concealed so thats -1 and i happen to have a relic that makes it -1 to shoot at me. Of course one unit will get that much save at a time. Its just picking the unit you need to stay alive or forcing your opponent to shoot at something else.
Not something i can manage though because i dont play those special units. Well not that way at least.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/30 17:39:40
Subject: Explain some uses for eldar psychic powers and stratagems
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Ship's Officer
London
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vaurapung wrote:Its different abilities that come from different sources.
Like a trait if im shot from a unit more than 12" away you get -1 but im also concealed so thats -1 and i happen to have a relic that makes it -1 to shoot at me. Of course one unit will get that much save at a time. Its just picking the unit you need to stay alive or forcing your opponent to shoot at something else.
Not something i can manage though because i dont play those special units. Well not that way at least.
The Nid ones are also different sources, but with a specific rule saying they don't stack. This is because the people who wrote the Nid codex thought it would be broken if you couldn't shoot at them. The people who wrote the Eldar one were fine with making it impossible to shoot Eldar.
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![[Post New]](/s/i/i.gif) 2018/01/30 20:14:27
Subject: Explain some uses for eldar psychic powers and stratagems
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Lone Wolf Sentinel Pilot
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Mandragola wrote:vaurapung wrote:Its different abilities that come from different sources.
Like a trait if im shot from a unit more than 12" away you get -1 but im also concealed so thats -1 and i happen to have a relic that makes it -1 to shoot at me. Of course one unit will get that much save at a time. Its just picking the unit you need to stay alive or forcing your opponent to shoot at something else.
Not something i can manage though because i dont play those special units. Well not that way at least.
The Nid ones are also different sources, but with a specific rule saying they don't stack. This is because the people who wrote the Nid codex thought it would be broken if you couldn't shoot at them. The people who wrote the Eldar one were fine with making it impossible to shoot Eldar.
Yup. They should really work to keep some sort of uniformity across all codex.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2018/01/31 00:20:08
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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How about USR's
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/31 01:33:40
Subject: Explain some uses for eldar psychic powers and stratagems
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Ship's Officer
London
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I do think so. There are a lot of things where a USR would be appropriate. There are situations where units are doing basically the same thing, but with very different rules. For example:
- Infiltration. You get SM scouts, rangers, ratlings, SftS, Lias and assassins "deep striking" and so on. All of these units have snuck into position ahead of the game but there are several different sets of rules for them. Why do SftS guys appear after scouts, but before Lias and his friends?
- Bodyguards. There are two basic models here - either a model can intercept a whole hit (like those death guard guys) or instead they soak individual wounds (like Ogryn bodyguards and Tau drones). Again there's no consistency and players have to learn loads of versions of the same rule. The logical thing to me would be to have the hit be transfterred to the bodyguard unit, so you rolled to wound, save etc against that guy rather than the original target. That's not too hard to resolve and gets around issues like an Ogryn somehow managing to take some of the wounds from a lascannon shot that hit a tank, but not all of them.
- Flyers, and the guns designed to kill them, are another example. Here it's less of an issue because they do have pretty consistent rules. But if the flyers all had a USR like "hard to hit" then you could give AA weapons a USR that cancelled it out, rather than the current weirdness of giving them guns with +1 to hit flyers and -1 to hit everything else. Instead we end up with the nonsense situation of a gun that can hit a gun drone or jetbike more easily than it can hit a shadowsword.
Sorry this is way OT now.
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![[Post New]](/s/i/i.gif) 2018/01/31 05:48:32
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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My fault for getting off topic.
So im hearing about the hard to hit rule being the game changer in eldar.
How are people making an army with close range guns hard to hit. Even a 24" gap can be negated with a good run and assault gun.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/31 06:08:33
Subject: Explain some uses for eldar psychic powers and stratagems
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Screaming Shining Spear
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Well most 40k gamers have a simple playbook of tactics.
1) they play an army that sits back and shoot
2) they play an army that gets up In your face
3) the 'tricky' ones will use both elements
4) few players actually use flanking attacks, bait and trap, or any other tactics that take skill and time to develop.
First this edition doesn't permit the time to do that and it is pretty dumbed down so that the inept can succeed doing 1 or 2.
What we need is to 'develop' the player base so they don't cry when someone has a -1 to hit or Inescapable Accuracy.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/01/31 07:54:41
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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On your last point my issue is hearing that its the hard to hit making eldar good but my eldar havent succeded in using that rule. I play too much of a midrange game early. My army is fitted with shuriken cannons and shuriken catapults. I expect my wraithlords to do the tank busting with melee
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2018/01/31 10:39:09
Subject: Explain some uses for eldar psychic powers and stratagems
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Ship's Officer
London
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I think it's hard to describe the two finalists at the LVO, using essentially identical lists, as "inept".
Their lists use hard to hit where it's effective. So for instance Alaitoc rangers are happy to sit far away (when not being used as a screen) so they often get the -1 to hit. Likewise their small units of dark reapers.
But then it doesn't do all that much for shining spears, which come up close, so those were taken as Saim Hann Ynnari - allowing them to use the Saim Hann stratagem and spirit shock.
Hard to hit also works very well with fast units that can reposition, even if they need to go close to their targets. It still lets them stay far away from most things. So for instance a Hemlock will go near whatever it's murdering, but that doesn't mean just ramming right into the middle of the enemy army.
The point is that -1 to hit is annoying, but you can deal with it. -2 or -3 starts to be way more significant, as BS4+ armies can barely hit them at all. It's a very big bonus to be given out for free.
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![[Post New]](/s/i/i.gif) 2018/01/31 13:50:20
Subject: Explain some uses for eldar psychic powers and stratagems
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Regular Dakkanaut
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So rangers and one unit that you cast conceal on with a warlock/seer really benefit from the hard to hit?
So with that. Wraithlords are a melee unit with some guns, wraithgaurd are 12" or less range and gaurdians ar 12" range. I can feild serpents to move stuff but i dont see many gems and psychic powers that really help an army with this unit focus.
Phantasm is great for three wraithknights, what about lords or serpents. Webway strike the gaurd so i dont have to take serpents. But the i cant reserve the gaudians who die easier.
Psychic powers are too situaltional to bank on. But spiritmark is awesome with new voice of twilight.
Will a lord ever be able to use tears of isha?
Linked fire looks great but how do i protect 3 fire prisms?
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This message was edited 1 time. Last update was at 2018/01/31 13:57:32
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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