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Made in us
Regular Dakkanaut




Howdy folks fine tuning my ITC list up abit:

Nurgle Battalion:
GUO Sword/flail <Virulent bless, Nurgle rot, shrivel pox, or stream of corruption
Poxbringer ><miasma>
3x nurglings
3x nurglings
3x nurglings

Tzneetch Detachment
LoC w/ sword (warlord -1 damage) Impossible robe <bolt of change, infernal gate>
Changecaster <flicker flamer, boon of change>
30xHorrors
10xbrim stones 5xblues
10x brimstones 5xblues

Mixed Chaos Supreme command
Daemon Prince of Nurgle (deathguard) <blade of putrifaction>
Tzneetch daemon prince (debating new Tsons or Chaos daemons) <gaze of fate>
Khorne DP (-1 Cp) Skullreaver


~174 reinforcement pts

Pink horrors can split quite alot making it so to earn reaper you have to plow through 100 or so bodies. Thousand cuts is alittle tougher than it seems as the brim stone squiads can blue that can split alittle, and after that you have harder to target chracters and great daemons.Head hunter is good against the list but i figure if you are scoring that well you are probably well on your way to tabling the list.


Not sure on the tzneetch daemon prince. The new Tsons one gets 2 spells and access to more spell lores, but the current chaos daemons prince will give reroll 1s which is a back bone unit.

PLay wise plan to spend all the CP fire turn Deep striking LoC, GuO, & horrors. Most likely will need to auto pass morale for the horrors, and odds are i'll spend a CP to cast a third spell on the LoC.

Considering put an icon in the horror unit and droping 2 blues from the brim stone squads.

anywho comments and critizism welcome. It's abit of a beta strike list really aiming for a turn 2 play, and the horrors are there to clear out chaffe and to be a source of anti horde should i need it. Definitly a bit of a monster mash, and the army aims not to be table via some math hammers and sample rolls the reaper and shining spear list out there should struggle to table this army, and thus force them to play a longer game. In such cases thansk to nurglings better scouting and all the bodies i should hold table control for much of the game, and that assuming the princes and great daemons don't just start ripping appart the enemy force.

This message was edited 2 times. Last update was at 2018/01/30 19:13:43


 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Have you play tested this list, it seems to lack a bit of a punch. With only several monsters on a field, an army with target priority and concentrated fire, such as cadia, can bring you easely down.

Wh40k, necromunda, Mordheim 
   
Made in us
Regular Dakkanaut




 Spreelock wrote:
Have you play tested this list, it seems to lack a bit of a punch. With only several monsters on a field, an army with target priority and concentrated fire, such as cadia, can bring you easely down.


It's definitly lighter on the punchiness I agree. As you say the only punch is from the daemon princes and greater daemons, and the big horror unit. That said the deep striking horror unit is super effective against GEQ models.

The GUO and Loc are pretty hard for casual to realisticly bring down. All the high so stuff basicly lose that high so status against the invulns and disgustingly resilience basicly making a Las cannon about as good or worse than a Las gun at shooting the greater daemons (for the pts).

As for the daemon princes they are surrounded by what is effectively 100 horrors. I'm still building the actual ljst, but with proxies of the list against stuff like my eldar and casual. The most terrifying thing to my list is hundreds of Las guns of which the horrors can quite nicely deal with.

Basicly it's mote high durability than super punch simple due to the sheer amount of fire power that is required to take units out.
   
 
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