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Made in de
Regular Dakkanaut





I feel like this list could be surprisingly effective, but I also feel like it will fold like a wet noodle. Strategy should be pretty self-explanatory. Artillery shoots lots of things! Then Jump grots/crew of dead artillery to where ever they can be useful and/or annoying. Best part is, it only needs 182 Gretchin!


++ Brigade Detachment +9CP (Orks) [77 PL, 1486pts] ++

+ Heavy Support +

Big Gunz [5 PL, 108pts]
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon

Big Gunz [5 PL, 108pts]
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon

Mek Gunz [11 PL, 210pts]
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon

+ HQ +

Big Mek [5 PL, 79pts]: Choppa, Grot Oiler, Kustom Force Field, Warlord

Weirdboy [4 PL, 62pts]: 3. Da Jump

Weirdboy [4 PL, 62pts]: 3. Da Jump

+ Elites +

Mek [3 PL, 26pts]: Choppa, Grot Oiler, Slugga

Mek [3 PL, 26pts]: Choppa, Grot Oiler, Slugga

Runtherd [1 PL, 26pts]: Grabba Stikk, Grot Hound

Runtherd [1 PL, 26pts]: Grabba Stikk, Grot Hound

+ Fast Attack +

Grot Tanks [6 PL, 150pts]
. Grot Tank: Big Shoota, Shoota
. Grot Tank: Big Shoota, Shoota
. Grot Tank: Big Shoota, Shoota
. Kommanda: 2x Big Shoota, Shoota

Grot Tanks [6 PL, 150pts]
. Grot Tank: Big Shoota, Shoota
. Grot Tank: Big Shoota, Shoota
. Grot Tank: Big Shoota, Shoota
. Kommanda: 2x Big Shoota, Shoota

Grot Tanks [6 PL, 150pts]
. Grot Tank: Big Shoota, Shoota
. Grot Tank: Big Shoota, Shoota
. Grot Tank: Big Shoota, Shoota
. Kommanda: 2x Big Shoota, Shoota

+ Troops +

Gretchin [4 PL, 90pts]: 30x Gretchin

Gretchin [4 PL, 90pts]: 30x Gretchin

Gretchin [3 PL, 33pts]: 11x Gretchin

Gretchin [2 PL, 30pts]: 10x Gretchin

Gretchin [2 PL, 30pts]: 10x Gretchin

Gretchin [2 PL, 30pts]: 10x Gretchin

++ Spearhead Detachment +1CP (Orks) [25 PL, 512pts] ++

+ Heavy Support +

Big Gunz [5 PL, 120pts]
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba

Big Gunz [5 PL, 120pts]
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba

Mek Gunz [11 PL, 210pts]
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon

+ HQ +

Weirdboy [4 PL, 62pts]: 3. Da Jump

++ Total: [102 PL, 1998pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2018/01/31 11:07:04


 
   
Made in us
Regular Dakkanaut





I don't think you can jump artillery crew. It is an interesting list but I don't think the extra command points are worth taking all your troops as grots. You need units that can actually inflict and/or take damage.
   
Made in us
Death-Dealing Devastator




So many grots, I love it! I'll spare you the generic common sense advice since that clearly isn't what you are going for with this list. Please let us know how it does and good luck.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
 
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