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Made in us
Crazed Spirit of the Defiler





Just got back from 9 months overseas, and it looks like someone changed the game rules while I was away. I've read up on the rules and Codex but I haven't had a chance to play a game yet. Happy to hear any feedback on this 1000 pt list

Iron Warriors Battalion
HQ:
Chaos Lord w/power axe
Warpsmith w/melta, flamer, and power axe

Troops:
Cultists x10 w/close combat weapon
Cultists x10 w/autoguns
Chaos Space Marines x5 w/plasma gun

Elites:
Khorne Bezerkers x6 w/6 chainaxes and 6 chainswords
Rhino w/combi-bolter


Iron Warriors Spearhead
HQ:
Sorcerer w/Force Sword

Heavy Support:
Havocs x5 w/4 lascannons
Havocs x5 w/4 heavy bolters and mark of Slaanesh
Predator w/autocannon and 2 heavy bolters

My basic thought is to have a heavy base of fire to support the fearless cultist mob's push up the table. The bezerkers are my reserve against potential charges.Sorcerer would mainly cast prescience on the havocs and warptime to rapidly redeploy the bezerkers along my line.

Iron within, Iron without 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

The firebase seems really solid, though I would swap it (if possible) so that your Predator was carrying the lascannons and the Havocs were carrying more heavy bolters. To me, the Predator is a more durable platform for your only anti-tank.

The only issue I have with your army is that it doesn't have much in the way of mobility or speed. If you need to move up the board to claim objectives, it's not going to take much to knock out your Rhino and then you're footslogging it up.

If it were me, I'd lose the Bezerkers and get another Rhino for redundancy. Park the Chaos Lord with your firebase so they get the re-rollable 1's, shove your Warpsmith, Sorcerer, Marines into a Rhino, shove the Cultists into the other, and hope for the best.

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