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![[Post New]](/s/i/i.gif) 2018/02/01 00:47:43
Subject: Feculent Gnarmaw and disembarking
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Regular Dakkanaut
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You have to be within 7 inches of the FG at the start of your turn in order to benefit from being able to advance and charge. If you have say some possessed in a rhino that is within 7 at the start of the turn and they disembark so the models in the unit are within 7 do they get to advance and still charge? Or do the models themselves not count as being on the table while inside a transport and therefore not get to be counted as within 7 at the start of the turn for the bonuses. I know it's meant to be used mainly for actual daemons from codex daemons but I really want to use it with possessed, talons, oblits and mutilators. Cheers
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![[Post New]](/s/i/i.gif) 2018/02/01 01:43:18
Subject: Feculent Gnarmaw and disembarking
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Powerful Phoenix Lord
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The second. At the start of the turn the Rhino is in range but not the embarked unit.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2018/02/01 05:30:30
Subject: Feculent Gnarmaw and disembarking
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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EDIT - disregard me - not engaging brain before posting.
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This message was edited 2 times. Last update was at 2018/02/01 05:52:39
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![[Post New]](/s/i/i.gif) 2018/02/01 05:44:26
Subject: Feculent Gnarmaw and disembarking
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Insect-Infested Nurgle Chaos Lord
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That’s only for stratagems though.
The trees abilities are not based on a stratagem, and per the designers commentary the keywords are interchangeable for abilities and aura requirements etc once the game starts iirc
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2018/02/01 05:52:09
Subject: Feculent Gnarmaw and disembarking
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Ascalam wrote:That’s only for stratagems though.
The trees abilities are not based on a stratagem, and per the designers commentary the keywords are interchangeable for abilities and aura requirements etc once the game starts iirc
A good point - I wasn't thinking! I shall edit my post...
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![[Post New]](/s/i/i.gif) 2018/02/01 07:10:40
Subject: Feculent Gnarmaw and disembarking
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Locked in the Tower of Amareo
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Ascalam wrote:That’s only for stratagems though.
The trees abilities are not based on a stratagem, and per the designers commentary the keywords are interchangeable for abilities and aura requirements etc once the game starts iirc
And even for strategems faction keyword thingie is only for chaos daemons. It's not generic change. Thus alpha legion strategem still usable with death guards as per FAQ.
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2024 painted/bought: 109/109 |
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