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![[Post New]](/s/i/i.gif) 2018/02/04 01:28:13
Subject: FW Grot Tanks/Mega-Tanks
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Dakka Veteran
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Had a question regarding the "Full Speed Ahead!" rule that Grot Tanks have;
Full Speed Ahead!
Grot Tanks have a Movement of 2D6", and this must be rolled for at the beginning of each Movement phase.
If you have multiple units of them, do you roll one 2d6 roll that counts for all the tanks at the start of each movement phase; or is it 2d6 rolled individually for each squad?
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![[Post New]](/s/i/i.gif) 2018/02/04 01:49:23
Subject: Re:FW Grot Tanks/Mega-Tanks
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Lieutenant General
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The unit's name is 'Grot Tanks'. Therefore the rule should be read as follows:
Full Speed Ahead!: The Grot Tanks unit has a Movement of 2D6", and this must be rolled for at the beginning of each Movement phase.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/02/04 02:09:57
Subject: FW Grot Tanks/Mega-Tanks
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Horrific Hive Tyrant
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I don't think that's right. Units don't have a move characteristic, models do.
Take the Advance rule in the core rules. It says to increase the models' movement characteristics, not the unit's.
Therefore I would say you roll for each model separately.
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![[Post New]](/s/i/i.gif) 2018/02/04 02:14:32
Subject: FW Grot Tanks/Mega-Tanks
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Humming Great Unclean One of Nurgle
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Stux wrote:I don't think that's right. Units don't have a move characteristic, models do.
Take the Advance rule in the core rules. It says to increase the models' movement characteristics, not the unit's.
Therefore I would say you roll for each model separately.
By that logic, Advance requires you to roll separately for each model in a unit.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/02/04 02:33:18
Subject: FW Grot Tanks/Mega-Tanks
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Lieutenant General
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Stux wrote:I don't think that's right. Units don't have a move characteristic, models do.
Take the Advance rule in the core rules. It says to increase the models' movement characteristics, not the unit's.
Therefore I would say you roll for each model separately.
From page 175 of the main rulebook, 'Modifying Characteristics':
You may encounter a characteristic that is a random value instead of a number. For example, a Move characteristic might be 2D6", or an Attacks value might be D6. When a unit with a random Move characteristic is selected to move, determine the entire unit’s move distance by rolling the indicated number of dice (pg 176).
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/02/04 02:36:07
Subject: FW Grot Tanks/Mega-Tanks
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Horrific Hive Tyrant
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JNAProductions wrote:Stux wrote:I don't think that's right. Units don't have a move characteristic, models do.
Take the Advance rule in the core rules. It says to increase the models' movement characteristics, not the unit's.
Therefore I would say you roll for each model separately.
By that logic, Advance requires you to roll separately for each model in a unit.
No, because the Advancing rule specifically says you roll once and then add the amount to the Move characteristic of each model in the unit. Automatically Appended Next Post: Ghaz wrote:Stux wrote:I don't think that's right. Units don't have a move characteristic, models do.
Take the Advance rule in the core rules. It says to increase the models' movement characteristics, not the unit's.
Therefore I would say you roll for each model separately.
From page 175 of the main rulebook, 'Modifying Characteristics':
You may encounter a characteristic that is a random value instead of a number. For example, a Move characteristic might be 2D6", or an Attacks value might be D6. When a unit with a random Move characteristic is selected to move, determine the entire unit’s move distance by rolling the indicated number of dice (pg 176).
This, however, clearly proves me wrong with regards to this particular rule! As there is a specific exception for random movement.
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This message was edited 1 time. Last update was at 2018/02/04 02:37:40
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