Infantryman wrote:I'm a fan of making them two saves - roll cover, then roll armor.
If light cover is nominally 5+, Marines get 5+ then 2+, where the Ork gets 5+ then 5+. If heavy cover were 4+, it would just be the same but at 4+.
I had used these in 3e/4e, actually, with one local player - we rather liked this system. I think we actually used 6+ for light "concealment", 5+ for light "cover", 4+ for "heavy cover".
Unfortunately this adds a roll and slows down the game too much for modern times.
This is how I play "myhammer" - cover is separate roll before armour save/
inv save is rolled. It doesn't slow game all that much if you just use rolling tray and not throw your dice around entire table in fancy ways and then waste time gathering all that dice. This is the only way cover is equally usefull for anyone, no matter if their base save is low/high armour or
inv save.