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Hey there. Imagine you're about to play a game where you and your opponent are tasked to create the weakest list possible to pit them against one another. The thing is that you'll have to swap the armies and try to win with what crappy stuff your opponent has brought against your own crappy stuff! What's the worst possible list you could create for your faction? Here are a couple rules:
1. It must be a 2000 pt list. Try to get as close to 2000 as you can (just don't bother with getting exactly 2000 - a few points over or under is ok).
2. It must be a mono-faction list, no soups.
3. It must be a single Batallion Detachment.
4. Don't take multiples of the same unit unless you can't fill the Batallion FOC to do so, for example, if your faction only has 1 troop choice and you must take 3 for batallion, take multiples of this unit. If you have 2 troop choices, pick 2 of one unit and 1 of another.
Here's an example for my faction:
Orks 1999 points
Spoiler:
HQ Big Mek - Selections: Killsaw, Shokk Attack Gun
Big Mek in Mega Armour - Selections: Killsaw, Power Klaw, Tellyport Blasta
There are no ld buffs in there and without huge blobs of boyz, those infantry units will melt like butter. Everything is footslogging and pretty slow with no charge after advance and teleport, however, there are koptas, they are fast but super expensive and fragile, so i hope i will be able to kill them. Nobz can kick major ass with killsaws but the're pretty slow and with no ammo runts must be killed pretty easilly. However, the list has a bunch of rokkits and some weapons that can put the hurt on opponent's multi-wound stuff, though, ork's BS must help here.
What's the best worst list you can create to win against?
This message was edited 4 times. Last update was at 2018/02/12 16:56:17
Only thing i can think of for vanilla marines is to equipment overload on everything to burn points. but then you are still running around with dank equipment.
Taking troops might make this list good. With 19 chariots I am not even sure you could deploy them all in some deployment zone setups? with so many, large footprints on the table they would block other chariots from getting into melee.
Spearhead #1
HQ Herald of Slaanesh on Exalted Seeker Chariot
Heavy Support
Exalted Seeker Chariot x5
Seeker Chariot x1
Spearhead #2
HQ Herald of Slaanesh on Exalted Seeker Chariot
Heavy Support
Exalted Seeker Chariot x5
Spearhead #3
HQ Herald of Slaanesh on Exalted Seeker Chariot
Heavy Support
Exalted Seeker Chariot x5
I'm sure others can do much worse, but it was fun trying. There's almost no anti-armour, most of the list has to get really close yo do much of anything and things fall to a stiff breeze. The Hornets are vastly overgeared with all vehicle equipment and might survive a bit, but their only weaponry is scatter lasers. In general, the more options you have, the worse you can make your list.
EDIT: Mixed craftworlds of course, we don't want no craftworld trait. A Dire Avenger is the warlord. No relic.
This message was edited 1 time. Last update was at 2018/02/12 17:49:20
tneva82 wrote: Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.
Read and noted, but amusing to see how one of/THE most OP formations of 7th is outrageously, laughably, crushingly bad in 8th.
tneva82 wrote: Wonder how many have even read conditions Battallion only, no spamming multiple times same choice unless required to fill in mandatory FOC slots.
I did. Mine is a battalion, and all slots are different. I could've done a lot worse otherwise, especially with the negative CP detachment available.
Hive Fleet Gorgon 5x Tervigon 5x Tyrannocytes with Venom cannons.
Your only shooting is in the form of 5+ ballistic skill venom cannons on the Tyrannocytes, and the 4+ ballistic skill 4 shot stinger salvos on the Tervigons.
Think of Tervigons like slower leman russ tanks with no real shooting. Should they make it to melee, and if they've been degraded to even 1 tier, their massive crushing claws hit on 6s, with their amazing 3 attacks. Although this probably won't happen, because once they degrade they can simply be avoided, as they'll be moving 6" or 4" each.
They have the ability to spawn termagants, but unfortunately this costs reinforcement points, which the list doesn't have.
EDIT - i see you said battalion. Apply the same principle.
3x Tervigon 3x Ripper swarm 6x Tyrannocyte
Assuming we can set aside points in reserve, the worst army would be: 3x Neurothrope 3x Ripper Swarm the rest of the points in reserves, unspent. Hive fleet gorgon. GG
This message was edited 2 times. Last update was at 2018/02/12 18:15:50
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
This one's pretty bad... comes in just over 2,000 points.
Lots of footslogging small arms, lots of AV, nothing in between. Potential for alpha strike with nothing to back it up.
++ Emperor's Children Battalion Detachment ++
+ HQ + Lucius the Eternal Sorcerer in Terminator Armour: Combi-flamer, Death Hex, Force sword, Mark of Slaanesh, Warptime
+ Troops + Chaos Cultists: 39x Chaos Cultist w/ Autogun, Mark of Slaanesh Chaos Space Marines: Icon of Excess, 9x Marine w/ Boltgun, Mark of Slaanesh Noise Marines: 20x Marine w/ Sonic blaster
+ Elites + Chaos Terminators: 5x Terminators, Icon of Excess, Mark of Slaanesh, Combi-plasma, Power axe Helbrute: Mark of Slaanesh, Power scourge, Twin lascannon
+ Fast Attack + Raptors: Mark of Slaanesh, 4x Raptor Warp Talons: Mark of Slaanesh
+ Heavy Support + Defiler: Defiler scourge, Mark of Slaanesh, Twin lascannon Havocs: Mark of Slaanesh, 10 marines, 4x Lascannon
This message was edited 1 time. Last update was at 2018/02/12 18:34:36
However many Deathwatch Vets with Twin Thunder Hammers you can fit in a list seems bad. 51 point MEQs with no protection seems like a good building block for a terrible list.
2x Maxed out Techmarine
10x Intercessor Sqd with all options
10x Intercessor Sqd with all options
10x Intercessor Sqd with all options
5x Assault Squad with all options except jump packs
5x Assault Squad with all options except jump packs
5x Assault Squad some options, no jump packs
8x Drop Pod
By keeping the intercessor squads large, you can also lose extra guys to morale.
Two leman russ tanks can put out more dice per turn than this entire list, at a higher strength, and better range.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
techsoldaten wrote: This one's pretty bad... comes in just over 2,000 points.
Lots of footslogging small arms, lots of AV, nothing in between. Potential for alpha strike with nothing to back it up.
++ Emperor's Children Battalion Detachment ++
+ HQ +
Lucius the Eternal
Sorcerer in Terminator Armour: Combi-flamer, Death Hex, Force sword, Mark of Slaanesh, Warptime
+ Troops +
Chaos Cultists: 39x Chaos Cultist w/ Autogun, Mark of Slaanesh
Chaos Space Marines: Icon of Excess, 9x Marine w/ Boltgun, Mark of Slaanesh
Noise Marines: 20x Marine w/ Sonic blaster
+ Elites +
Chaos Terminators: 5x Terminators, Icon of Excess, Mark of Slaanesh, Combi-plasma, Power axe
Helbrute: Mark of Slaanesh, Power scourge, Twin lascannon
+ Fast Attack +
Raptors: Mark of Slaanesh, 4x Raptor
Warp Talons: Mark of Slaanesh
+ Heavy Support +
Defiler: Defiler scourge, Mark of Slaanesh, Twin lascannon
Havocs: Mark of Slaanesh, 10 marines, 4x Lascannon
techsoldaten wrote: This one's pretty bad... comes in just over 2,000 points.
Lots of footslogging small arms, lots of AV, nothing in between. Potential for alpha strike with nothing to back it up.
++ Emperor's Children Battalion Detachment ++
+ HQ +
Lucius the Eternal
Sorcerer in Terminator Armour: Combi-flamer, Death Hex, Force sword, Mark of Slaanesh, Warptime
+ Troops +
Chaos Cultists: 39x Chaos Cultist w/ Autogun, Mark of Slaanesh
Chaos Space Marines: Icon of Excess, 9x Marine w/ Boltgun, Mark of Slaanesh
Noise Marines: 20x Marine w/ Sonic blaster
+ Elites +
Chaos Terminators: 5x Terminators, Icon of Excess, Mark of Slaanesh, Combi-plasma, Power axe
Helbrute: Mark of Slaanesh, Power scourge, Twin lascannon
+ Fast Attack +
Raptors: Mark of Slaanesh, 4x Raptor
Warp Talons: Mark of Slaanesh
+ Heavy Support +
Defiler: Defiler scourge, Mark of Slaanesh, Twin lascannon
Havocs: Mark of Slaanesh, 10 marines, 4x Lascannon
That's a pretty normal FLG looking list.
It was the worst I could come up with. Help me weaken it.
2x Maxed out Techmarine
10x Intercessor Sqd with all options
10x Intercessor Sqd with all options
10x Intercessor Sqd with all options
5x Assault Squad with all options except jump packs
5x Assault Squad with all options except jump packs
5x Assault Squad some options, no jump packs
8x Drop Pod
By keeping the intercessor squads large, you can also lose extra guys to morale.
Two leman russ tanks can put out more dice per turn than this entire list, at a higher strength, and better range.
It's bad enough it's actually illegal as per rules of this exercise.
Worst possible mono-Custodes is produced by taking two foot sword/shield Shield Captains and three ten-man Guard squads with swords/shields. Yes, you have a lot of tough bodies, but you have no flags, no ability to interact with the game outside of 12" from yourself, no ability to effectively engage anything with Toughness higher than 5, and any list ever built for any other faction can kite you long enough to kill you long before you'll get anywhere near melee. (Addendum: Technically to remain in keeping with the rules of the exercise one of the Shield Captains needs to grab Terminator armour, but that doesn't really change anything.)
Worst possible mono-Corsairs is produced by taking just about any of it. If it isn't a splinter cannon jetbike it's basically a waste of points.
For worst-possible Grey Knights you've got two Brother-Captains with Incinerators, three minimum Strike squads armed with hammers, and around thirty Purifiers armed with hammers. Everyone (except the HQs) is a 30pt+ Marine body with a single melee attack hitting on a 4+ and a storm bolter. You'll land, unload a volley of storm bolter shots and a few one-wound smites, maybe get a charge and hammer a thing or two, and then your 45 single-Wound T4/3+ bodies sitting out in the open are going to die. (Addendum: Without just duplicating the worst units one of the Strike squads needs to be a Terminator squad, who get to be wildly overpriced by dumping more points into hammers and an Incinerator, one of the Brother-Captains gets to be a Grand Master with the same loadout, and some of the Purifiers need to be Purgators (ten hammers) and Interceptors (ten hammers), but the crappiness remains and for basically the same reasons.)
This message was edited 2 times. Last update was at 2018/02/12 19:33:13
JNAProductions wrote: HQs 134-Shield Captain with Sentinel Blade and Storm Shield
134-Shield Captain with Sentinel Blade and Storm Shield
Troops 177-3 Custodian Guard, Storm Shields and Sentinel Blades
177-3 Custodian Guard, Storm Shields and Sentinel Blades
177-3 Custodian Guard, Storm Shields and Sentinel Blades
Heavy Support 400-Venerable Land Raider
400-Venerable Land Raider
400-Venerable Land Raider
1,999 Points
Give a Captain the Eagle's Eye, to waste your Relic.
Personally I'm not sure the Land Raiders are actually worse than taking a bunch more shield/sword Guards, given that they let you move faster and engage targets outside 12".
JNAProductions wrote: HQs 134-Shield Captain with Sentinel Blade and Storm Shield
134-Shield Captain with Sentinel Blade and Storm Shield
Troops 177-3 Custodian Guard, Storm Shields and Sentinel Blades
177-3 Custodian Guard, Storm Shields and Sentinel Blades
177-3 Custodian Guard, Storm Shields and Sentinel Blades
Heavy Support 400-Venerable Land Raider
400-Venerable Land Raider
400-Venerable Land Raider
1,999 Points
Give a Captain the Eagle's Eye, to waste your Relic.
Personally I'm not sure the Land Raiders are actually worse than taking a bunch more shield/sword Guards, given that they let you move faster and engage targets outside 12".
True, but they're also 400 points for not very many shots. Take nothing but Guard, and you have a decent (if small) horde.
One thing I might do is add some Vexila Allarus with Vexila Defensors. Allarus because nothing else is deepstriking, so that's wasted, and they cost more points. Defensors because all Custodes (excepting the Raiders) have a 5+ invuln base, so it's useless.
Clocks for the clockmaker! Cogs for the cog throne!
This single battalion just needs the boots knocked off the ground for an auto loss. I assume you would not just auto load up the vendettas for an auto loss, but that is possible. Killing 40 guardsmen/less of they board their planes shouldn’t be too hard.
Hmm, a death guard list with nothing but maxed out Nurgling units (no morale mitigation, mixed detachment) and multiple Sorcerers (no DR, synergy in powers, or Invul save of any kind) with the beta smite rules.
Use all command points to reroll Disgustingly Resilient rolls on Nurglings.
Oh wait.... DG don't get Nurglings. So let's Summon them instead. Makes it even worse.
This message was edited 3 times. Last update was at 2018/02/12 21:25:13