I will apologize now, the list got huge but this is pretty much all I found to hit the ground running as a newbie
DM.
The more experienced folk could point to better stuff I hope to improve this list.
Played D&D and the
AD&D way back when.
Did the 3rd edition, gave 4th a pass.
I was "forced" into
DM'ing 5th edition for a group of 6 which was a challenge.
I will say I like the detail of 5th edition and everything seems to make a degree of sense.
I picked up "Hoard of the Dragon Queen" and in our one session we got through the first 2 "Acts".
I decided to go with the Act leveling up as a crutch... I am new!
BUT this guy makes a great deal of sense on how every second level and specific levels for that matter need more time since they start getting hairy to balance and adjust to.
http://theangrygm.com/how-to-xp-good/
So I had to "crash course" for a couple weeks to get going.
Some things I would suggest:
"Baisc Rules"
http://dnd.wizards.com/articles/features/basicrules
Overall reference aside from the actual player book and
DMG.
https://5etools.com/5etools.html
https://roll20.net/compendium/dnd5e/Combat#content
OrcPub is my goto for character creation:
https://www.orcpub2.com/
I had to touch-up a few things but making links to images on the net and stuff to flesh-out the sheets was a boon, it even makes out some spell cards.
Speaking of Spell cards:
Just bit the bullet and grabbed the "Spell Cards Arcane" it covers pretty much everything.
https://www.flamesofwar.com/gf9online_store.aspx?CategoryID=13327
There are free ones on the net I am sure you can figure out.
I found what I view as a good
player (or beginner
DM) reference "cheat sheet":
https://drive.google.com/drive/folders/0BwCtO5aw9n2LRl9CekVsZjJUd1k
Nice production of this one too:
https://gameslaboratory.com.au/wp-content/uploads/2016/02/DD-Player-Cheat-Sheet.pdf
A bit dense text but worthy as well:
https://drive.google.com/file/d/0B2Fbq7v8pucJa293M2huakphRDQ/view
I feel this is the most useful reference sheets
as a DM, I had found and I laminated them:
This is the most efficient for space and ease of reference:
http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1141
This is fast and gets the job done:
http://swshinn.com/dnd-5e/rules-summary/
Another good alternative:
https://olddungeonmaster.com/2016/06/17/dd-5e-dm-screen-portrait-version/
For having the tablet or laptop in front of me, this one has it all:
http://ceryliae.github.io/5edmscreen/
DM general physical "tools".
http://dmdavid.com/tag/photo-guide-to-dungeon-masters-tools-2/
I have a large kitchen table (seats about 8) with a galvanized metal surface (With a "pretty" distressed wood frame around it) so I have been creative with magnets and dry erase markers.
I STRONGLY suggest allowing and awarding use of "hero points" it allows heroic moments and allows the
DM to avoid some really hard decisions when you think you may have "killed" the party.
It really helped award good gameplay as well (I had to write out my rules of what the merit would be and not be accused of any favoritism).
Some notes on their use:
https://d-d-5e-road-test.obsidianportal.com/wikis/hero-points
An amazing "everything" use site for the overwhelmed
DM:
http://donjon.bin.sh/
Yep, took a look again and got "lost" for 15 minutes.
This site is perfect for VERY quickly making a fast and dirty adventure in under an hour (I could see 15 minutes with some screen grabs) with lots of detail.
Party tracking sheets:
https://simplednd.wordpress.com/2016/05/24/dd-5e-party-tracking-sheet/
NEVER ask for "passive perception check" again unless you want to make the players nervous intentionally.
Encounter management (on-line)
http://kobold.club/fight/#/encounter-builder
I dug into much more but pretty much got what I needed with lots to spare.
Anyone have anything better to add: please let people know, I am trying VERY hard to keep my newbie
DM work as painless as possible and I can focus on the narrative and less on the mechanics.
I found just getting crib sheets together and encounter tables figured out and the key
NPC characters ready to play makes it go smooth.
Balancing combat with splitting parties, "forcibly" joined
NPCs, "pickup" players joining or not showing up for combat and whatever else balancing act is brutal and an art form of it's own.
Many players were using their phones to keep track of their characters but found we all migrated to the some form of physical spell cards to keep in front of us.