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[1500] - Ultramarines: Looking for advice on army strategy/direction  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





You have some points tied up in places where you dont need them/ are not efficient. Split your tactical squads into 5 man teams, drop the missile launchers. that -1 to hit for heavies gets really annoying.

Split the Devastator squad into two, adding the 2 missile launchers= 1 squad with 1x lascannon and 2x missile launcher, Sergeant with boltgun, and just add a regular marine with boltgun to fill the squad up to 5. That gives you 2 "ablative" wounds for each devastator squad.

I have the sniper scouts as well, but i am loosing faith in them, they havent killed a character in 3 games... and thats with the captain and lieutenant bubbles. for the 90 points you could have an additional 5 man tactical squad with special weapon. If they have been working for you, keep them.

I am going to second Helvost, invest in 2 rhinos. if you do the above changes, then your points shouldn't have changed much. you can fit 2x 5 man squads in a rhino, and you can use them to absorb overwatch, or tie up units that you dont want to shoot at you.

GET 2 LIEUTENANTS!!! Seriously, get them. keep one with G-man in the mobile gun fortress and 1 with your devastators.

Unless you are planning using terminators, drop the terminator captain.

If you still have points available, i like the redemptor dreadnought with heavy and regular onslaught gatling cannons, thats 18 shots BS 3 S 5 AP -1. now add the rerolls from your characters and you are slaughtering hordes at 24"

If your group allows Forge World, Relic Contemptor dreadnoughts. cyclone missile launcher, and a huge variety or ranged and close combat weapons, BS 2, 2+ armor save, 5+ invul save, 6+ ancients ignore wounds. and that at 12 wounds.

you should be able to fit both of those dreads and stay under 2000. i didnt do the math, so i cant guarantee it.
Made in us
Regular Dakkanaut





you are correct... I was wrong, my bad. I thought gman only let you reroll failed hits not wounds.
Made in us
Regular Dakkanaut





I played around with the points a bit, if you drop the 2 sniper squads for 180 points you can get the following:

1x space marine squad, 4x boltgun, bolt pistol, chainsword, tonfullfill the 3x troop requirement

1x lieutenant with bolt pistol and chainsword. Keep him and your captain with the devastator squads for rerolls

Company veterans, 1x sergeant and 2x veterans, each with bolt pistol and chainsword. If you keep them within 3" of gman they can absorb wounds for him at a 2+. Essentially 3 extra wounds for him.

With the extra Hq you can take your elites and make a vanguard detachment for an extra CP.
 
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