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You have some points tied up in places where you dont need them/ are not efficient. Split your tactical squads into 5 man teams, drop the missile launchers. that -1 to hit for heavies gets really annoying.
Split the Devastator squad into two, adding the 2 missile launchers= 1 squad with 1x lascannon and 2x missile launcher, Sergeant with boltgun, and just add a regular marine with boltgun to fill the squad up to 5. That gives you 2 "ablative" wounds for each devastator squad.
I have the sniper scouts as well, but i am loosing faith in them, they havent killed a character in 3 games... and thats with the captain and lieutenant bubbles. for the 90 points you could have an additional 5 man tactical squad with special weapon. If they have been working for you, keep them.
I am going to second Helvost, invest in 2 rhinos. if you do the above changes, then your points shouldn't have changed much. you can fit 2x 5 man squads in a rhino, and you can use them to absorb overwatch, or tie up units that you dont want to shoot at you.
GET 2 LIEUTENANTS!!! Seriously, get them. keep one with G-man in the mobile gun fortress and 1 with your devastators.
Unless you are planning using terminators, drop the terminator captain.
If you still have points available, i like the redemptor dreadnought with heavy and regular onslaught gatling cannons, thats 18 shots BS 3 S 5 AP -1. now add the rerolls from your characters and you are slaughtering hordes at 24"
If your group allows Forge World, Relic Contemptor dreadnoughts. cyclone missile launcher, and a huge variety or ranged and close combat weapons, BS 2, 2+ armor save, 5+ invul save, 6+ ancients ignore wounds. and that at 12 wounds.
you should be able to fit both of those dreads and stay under 2000. i didnt do the math, so i cant guarantee it.
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