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Made in us
Human Auxiliary to the Empire




Dayton, Ohio

So, a while ago I became interested in the T'au empire after having watched this battle report. The T'au lose here, but I liked the gundam-esque fighting. Still pretty new to the wargaming scene, I picked up a starter set and built a breacher team, 3 crisis suits, and an ethereal. My friends wanted to get into the game as well and a long time friend of mine chose Blood Angels for his first army. We each picked up some additional units beyond our starter sets, with him adding a second Baal Predator and a unit of intercessors. I picked up 3 (used) broadside battlesuits and an (also used) devilfish APC. These built, we went to battle. (NOTE: Still new to this, I didn't realize the significant point advantage the three broadsides gave me.)

Deployments looked pretty standard (as far as I know). He loaded a tactical squad in the back of one predator and had it moving with his other predator accompanied by intercessors, his terminator captain stayed in reasonably close proximity. I fielded my 3 broadsides around my ethereal, hoping to take advantage of the "Calm of tides" ability the ethereal has, and loaded the breacher team in the APC. Crisis suits with their drones remained in manta hold. I seized initiative and let my APC advance, using it to plug a gap in the terrain so my opponent would be forced to waste time driving around. This done, I declared Calm of Tides, and moved to shooting phase. Three broadsides firing collectively firing 6 S-8 AP-4 D-D6 shots that re-roll hits of 1 vaporized a baal predator instantly, and few of those inside made it out. This left them, now facing an APC with fairly decent weaponry and a full breacher team, to foot slog. This done, we didn't go to turn two. He conceded the game knowing that a second broadside salvo would all but wipe out what force he had left. Needless to say, there was a fair bit of

This leads me to believe T'au are somewhat overpowered, considering that the Broadside suits aren't the faction's most reliable artillery platform and they are still able to vaporize a tank in one shooting phase. Even taking my point advantage into account, I don't think my opponent, even with more significant forces could have crossed the board without losing his remaining force. Crisis suits could have deployed to kill off stragglers, while the Broadsides did what broadsides do. The only METAL BOXes I can think of that would have maybe survived the barrages are land raiders, so outside of land raiders and hella deepstrikers or maybe a drop pod list, do MEQ armies have an answer to T'au? And, even if they do, are T'au overpowered?

2000 points of mecha Red Army (Sept So'viet)

We come in peace. We mean you no harm. All of you will die. 
   
Made in us
Legendary Master of the Chapter






Lol no.

plenty of armies can put out at least 6 high strength ap 3-4 shots with rerolls of ones pretty easily.

its probably the big primary issue with 8th is that the range of shooting makes it not function nearly as well as the AOS does.

only real way to alleviate this is to use a ton of LOS blocking terrain giving people a chance to move around and do a thing.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Sadistic Inquisitorial Excruciator




So you brought a bunch of "Good" Anti Tank guns.

And your opponent brought a bunch of tanks.

And you won.


... Seems legit?

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in fi
Locked in the Tower of Amareo





That's basically 6 lascannons with rerolls. IG can field that no problemo. Commander + 2 HW squad with lascannons. 6 lascannons rerolling 1 to hit or 1 to wound whichever you prefer(probably 1 to hit ) with commander. 186 vs 549 broadsides. Okay things are not as clear cut but still on pure firepower those broadsides aren't that major. IG can for that price range get 18 lascannons. Take that predators!

You just had rather good hard counter, point advantage and let me guess not much of useful terrain. Get some shoe boxes or something like that at least to provide LOS blocking if nothing else is available.

This message was edited 1 time. Last update was at 2018/02/19 21:37:54


2024 painted/bought: 109/109 
   
 
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