Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/02/26 20:39:31
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Pyromaniac Hellhound Pilot
|
I could do with a few to mix into my foot guard. I usually use Elysians, but a tournament I'm playing at doesn't allow forge world.
My thoughts:
- Scions - good damage, but will get blown away after 1 turn. Possibly the best option. I'd strongly consider the volley guns or plasma guns, but then they get a bit pricey at 78pts
- Assassins - very flexible, but only one-model units and don't really want to sit around on an objective.
- Assault marines - want to be in CC really so not idea.
- Seraphim - don't know much about these, including if they can even deep strike
- Inceptors - good damage output but very squishy
Basically I'm looking for anything that is imperial, deep strikes, is tough and has decent damage output if possible. Or 'what is the thing that is most like Elysian drop troops if I can't use them...'
|
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 20:40:54
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Locked in the Tower of Amareo
|
BA assault marines get take plasma.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 21:14:19
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
A 10man GK Strike squad, with Psibolt stratagem. 40 str 5 shots on the drop isn’t bad.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 21:16:46
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Stalwart Space Marine
|
Reivers with carbines?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 21:20:44
Subject: Re:Best imperium deep-striking units for capping objectives?
|
 |
Hooded Inquisitorial Interrogator
|
Seraphim or GK strike squads if your looking for reasonable cheap.
Custodes if you don't mind the points or possible command point cost.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 21:22:04
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Longtime Dakkanaut
*Current meatspace coordinates redacted*
|
Yeah, this is one place that the GKs actually look pretty good. Even a 5 man unit with Psilencer only costs about 100 points and puts out 20 odd dice and has some solid melee capability.
Plasma Scions are still the best first turn punch unit for the points if mass plasma is what you're looking for.
In either case, if you leave them out in the open and aren't providing enough target saturation they'll get hosed first turn, pretty much any infantry will. Adding an Assassin to either help that out, especially the Eversor.
|
He knows that I know and you know that he actually doesn't know the rules at all. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 21:26:37
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Ship's Officer
London
|
I’d probably also recommend the GKs. Maybe just a patrol with a GMDK and a strike squad or two.
Reivers are pretty durable for their cost, but their damage output is very weak. I don’t know if it’s worth adding a marine detachment for them.
It’s very hard to go wrong with a Culexus assassin, of course.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/26 21:26:38
Subject: Re:Best imperium deep-striking units for capping objectives?
|
 |
Sadistic Inquisitorial Excruciator
|
If you're just capping an objective you put in cover, a 10 man Scion squad with no upgrades gets a tasty 2+ save with the use of take cover, at only 100 points, and can toss out a vicious amount of AP - 2 dice at anything that comes close to it.
|
Disclaimer - I am a Games Workshop Shareholder. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 03:48:42
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Preacher of the Emperor
|
I'd agree with AdmiralHalsey on Scions, although GK may have staying power too. Seraphim do deep strike, but don't deep strike WELL... both flamers and Inferno pistols are out of range for a turn.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 03:58:26
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Hardened Veteran Guardsman
Tampa, Florida
|
Seraphim are not what you are looking for. They’re fast, durable, and shooty, but only in a proper Sisters detachment with St. Celestine so they get all their juicy rules.
It’s gonna be tough to do better than Scions, especially since you’re already running IG.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/27 08:06:16
Subject: Re:Best imperium deep-striking units for capping objectives?
|
 |
Guard Heavy Weapon Crewman
Paris
|
I would go with GKs too. If you only need shooting, maybe a Purgation Squad with Psilencers could be good: on the turn they arrive, it's 24 S4 AP0 shots, on 4+ (because heavy weapon). It's useful against troops, but not so much against monsters/vehicles. In that case, Scions will be a better fit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 14:56:16
Subject: Re:Best imperium deep-striking units for capping objectives?
|
 |
Regular Dakkanaut
|
Rough riders could probably do quite well
|
Owz it work.
Coz I sez it doz, dats why |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 16:47:08
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Longtime Dakkanaut
|
If you don't want the unit to get destroyed after deployment you could look at legion of the damned. 3++ save, ignore cover with their guns, and deep strike w/ a multi melta if you want for tank busting. Down side is they are really expensive.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 16:51:49
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
Sternguard in a drop pod if points aren’t an issue. The GK Strike squad sounds best for points.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 18:25:03
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Nihilistic Necron Lord
|
Inceptors are squishy ? Show me an imperial infantry unit that can deepstrike, shoot 18 HB shots, is better than T5 and W2 per model with a 3+ armor sv. BA inceptors can be improvied with a company ancient with the banner of sacrifice, which gives a 6" bubble with 5+++.
|
This message was edited 1 time. Last update was at 2018/03/03 18:26:24
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 18:35:54
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Locked in the Tower of Amareo
|
Inceptors are over 20 pts/W. They are incredibly vulnerable to multiwound weapons. That said, they are truly devastating and force target priority challenges.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 18:51:33
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Longtime Dakkanaut
|
Barebones scouts are by far the best imperial unit for objective camping. Scions are decent, but they are really too offensively oriented to sit on an objective.
Inceptors and Terminators are awful suggestions. Those are hard-hitting units that you want to drop within rapid-fire range of the enemy, not something you want to grab objectives with.
|
This message was edited 1 time. Last update was at 2018/03/03 18:53:16
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 19:01:44
Subject: Re:Best imperium deep-striking units for capping objectives?
|
 |
Nihilistic Necron Lord
|
There is no imperial unit which is hard to kill, can deepstrike, and have good damage output. Inceptors are probably the closest match. Pick two out of three requirements, thats possible, but not all three in one unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 19:01:45
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Locked in the Tower of Amareo
|
Inceptors don't have a rapid fire range. That's why they are a viable candidate. They project 18" at full power.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 19:32:21
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Inceptors, at least for me, have been invaluable in the job of deepstriking behind enemy lines and kill those weak squads people lets behind camping objetives.
If you are facing armies like Orks or IG that can 100% negate deepstriking in their half of the table, they have less uses but still they can help clear chaff in Turn 2/3. But when you face other armies, yeah.
I can't count the number of Scouts Units, Skitarii Units, Cultists, etc... I have obliterated with a unit of Inceptors to steal their points in the mid-late game. And if you put them in cover (Something easy in squads of 3), T5 with 2+ is nothing that your enemy can kill without proper firepower. And thats forces him to retreat units from the main engagement in the table.
|
This message was edited 2 times. Last update was at 2018/03/03 19:33:32
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 19:42:53
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Locked in the Tower of Amareo
|
Inceptors are still great vs IG if you can keep the heat off them. They clear guardsmen proficiently, and can redeploy via upon wings of fire. They just have to live.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 21:08:15
Subject: Re:Best imperium deep-striking units for capping objectives?
|
 |
Commander of the Mysterious 2nd Legion
|
GK strike squads that have been mentioned have the benifit of being troops and thus if you also snag a GK HQ you can spin em into a patrol detachment and get Objective secured on them. Another army worth talking about from a deep strike POV are custodes, they're pretty beefy BUT expensive so I'm not sure I'd want to use them as a deep strike throw away. still, a squad of allarus custodes could be intreasting, deep strike em in, hammer a target and then maybe unleash the Lions to spread the squad out to cause havok among the lines?
|
This message was edited 1 time. Last update was at 2018/03/03 21:09:30
Opinions are not facts please don't confuse the two |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 21:30:47
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Regular Dakkanaut
|
Ravenguard hellblasters.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 21:47:55
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Nihilistic Necron Lord
|
How do you deepstrike them later in the game ?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 12:14:10
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Longtime Dakkanaut
|
Martel732 wrote:Inceptors don't have a rapid fire range. That's why they are a viable candidate. They project 18" at full power.
Yeah, that is true. But inceptors are still an expensive option for a objective camping unit, and so are strike squads. They are fine units when you want to deal damage, but that is not really what this thread is about, is it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 14:28:40
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Nihilistic Necron Lord
|
pismakron wrote:Martel732 wrote:Inceptors don't have a rapid fire range. That's why they are a viable candidate. They project 18" at full power.
Yeah, that is true. But inceptors are still an expensive option for a objective camping unit, and so are strike squads. They are fine units when you want to deal damage, but that is not really what this thread is about, is it?
This thread is about finding a unit which is imperium, can deep strike, is tough and has decent damage output. Your suggestion of scouts is very bad, because they only fulfill 25%, they are imperium, thats it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 17:04:41
Subject: Best imperium deep-striking units for capping objectives?
|
 |
Longtime Dakkanaut
|
p5freak wrote:pismakron wrote:Martel732 wrote:Inceptors don't have a rapid fire range. That's why they are a viable candidate. They project 18" at full power.
Yeah, that is true. But inceptors are still an expensive option for a objective camping unit, and so are strike squads. They are fine units when you want to deal damage, but that is not really what this thread is about, is it?
This thread is about finding a unit which is imperium, can deep strike, is tough and has decent damage output. Your suggestion of scouts is very bad, because they only fulfill 25%, they are imperium, thats it.
Scouts are the best imperial unit for standing on objectives, though. And that is what the title says. And scouts are what what people use. They are also tougher than inceptors most of the time.
|
|
 |
 |
|