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Made in us
Yellin' Yoof




Texas

I've played this once against the usual top table player in my club and was winning until I missed everything last turn
++ Battalion Detachment +3CP (Orks) [97 PL, 1478pts] ++

+ HQ +

Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field

Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field

Warboss on Warbike [5 PL, 93pts]: 3. Tenacious Survivor, Attack Squig, Headwoppa's Killchoppa, Warlord

+ Troops +

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Shoota

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [13 PL, 187pts]
. Boss Nob: Big Choppa, Shoota
. 29x Ork Boy W/ Shoota

Gretchin [2 PL, 30pts]: 10x Gretchin

+ Fast Attack +

Stormboyz [9 PL, 165pts]
. Boss Nob: Power Klaw
. 18x Stormboy

+ Heavy Support +

Big Gunz [2 PL, 27pts]
. Gun: 2x Grot Gunner, Kannon

Big Gunz [2 PL, 27pts]
. Gun: 2x Grot Gunner, Kannon

Big Gunz [2 PL, 27pts]
. Gun: 2x Grot Gunner, Kannon

++ Vanguard Detachment +1CP (Orks) [24 PL, 304pts] ++

+ HQ +

Weirdboy [4 PL, 62pts]: 3. Da Jump

Weirdboy [4 PL, 62pts]: 3. Da Jump

+ Elites +

Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna

Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna

Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna

Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna

++ Vanguard Detachment +1CP (Orks) [16 PL, 217pts] ++

+ HQ +

Weirdboy [4 PL, 62pts]: 2. Warpath

+ Elites +

Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna

Painboy [4 PL, 55pts]: Killsaw

Painboy [4 PL, 55pts]: Killsaw

++ Total: [137 PL, 1999pts] ++

Created with BattleScribe
   
Made in au
Flashy Flashgitz






This list is great. You have all the right tools, the only tweaks would be meta calls. I would personally bring 4-5 weirdboyz and drop some of the kommandos, I feel like you already have enough bodies and board presence but you lack high ap damage.
   
Made in it
Waaagh! Ork Warboss




Italy

I'd drop the gretchins in favor of more stormboyz or an additional kannon since there are already tons of boyz plus artillery and several min squads of kommandos to sit on objectives. Maybe with the spared points you could upgrade two kannons to KMKs. I also think that 5 min squads of kommandos may be redundant.

 
   
Made in ae
Fresh-Faced New User




Would you consider swapping one of the units of boyz for a big unit of Stormboyz? I just find that as you can only use da jump once per turn, foot slogging boyz can be quite slow in getting to where you want them whilst Stormboyz can cover a lot of ground very quickly.
   
Made in us
Yellin' Yoof




Texas

Instead of dropping a boy squad, if I drop the grots, kannons, and a kommando squad I can bring a full 30 stormboyz and another weirdboy, for pure greentide?
   
Made in ae
Fresh-Faced New User




I’d maybe think of getting rid of one weird boy, a unit of boys and the Big Gunz for a few (3-4 maybe) Kustom Mega Kannons and as many storm boyz as possible.

I only play with one weird boy as I only have one big unit of boyz which I mob up with another but I think with you having so many 30 man squads that two weird boyz with da jump is important.

How have your pain boys performed?
   
Made in us
Yellin' Yoof




Texas

I plan on adding some KMKs, but right now I don't have any. The tournament meta in my area is a lot of BA and DG, so the smites so far have been detrimental.
The painboys have been good. They have always made their points back. I usually plop a boy squad on an objective surrounding a kff and painboy and hold it until their needed else where.
   
Made in it
Waaagh! Ork Warboss




Italy

Kannonz are useful though, they add a little anti tank in your list and they're cheap and effective objective holders, with boyz and stormboyz you don't want to sit on objectives but run towards the opponent.

Stormboyz are also priority target number one, and in my experience you don't always need more than 20 of them since they don't get the +1A like the boyz. A unit of 20 stormboyz in a greentide with tons of boyz is already solid, but of course if you have the spared points 30 dudes are better than 20 I'd just avoid dropping the artillery.

This message was edited 1 time. Last update was at 2018/03/02 07:49:23


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

I believe the 2 vanguard detachments could be combined into a Battalion by moving the Painboys into the existing Battalion detachment. This would net you +1 command point.

   
Made in us
Yellin' Yoof




Texas

Well I used this list in a tournament in Austin today. I won my first round and lost my second two. They ran some odd non Itc missions, but it was fun.
First round was against Death Korp with three super heavy tanks including one with 30 shot gun and another tank that let it reroll ones. I did well on the other flank and won off points.
Second was against another ork list with 180 boys 9 weirdboyz, a warboss, 2 kff meks, and 2 painboys. He out played me hard. Damn near tabled me.
Third round was against a SoB heavy bolter and flamer spam. This one was based on PL killed with objectives as secondaries. Those girls kicked my teeth in. Dawn of War deployment didn't help.
   
 
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