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![[Post New]](/s/i/i.gif) 2018/03/01 02:29:23
Subject: What to do with 36 Spawns?
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Dakka Veteran
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Lets say I have 36 Spawns. They only move 7" compared to moving 12"!
They are great for filling in FA slots dirt cheap.
Bikers of equal points just out perform them. I have no bikers.
What should I do with 36 Spawns?
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2018/03/01 03:14:19
Subject: What to do with 36 Spawns?
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Bounding Assault Marine
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Sell/trade some?
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2500 pts Raven Guard, painted |
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![[Post New]](/s/i/i.gif) 2018/03/01 04:07:23
Subject: What to do with 36 Spawns?
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Regular Dakkanaut
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get Thousand Sons or tzeentch and spam transmogrification/LOC staff on enemy characters?
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![[Post New]](/s/i/i.gif) 2018/03/01 07:03:59
Subject: What to do with 36 Spawns?
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Dakka Veteran
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Spawns are great, although I'm not sure why you're comparing them to bikers, one is a fast shooty unit, the other a slow:ish, resilient melee-unit. Apples and Oranges and all that.
With that said, 36 may be a wee bit too many. I'd never get more than 15-18 myself. Sell some?
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2018/03/01 09:50:15
Subject: What to do with 36 Spawns?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Field all of them. Now!
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/03/02 00:12:04
Subject: What to do with 36 Spawns?
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Oozing Plague Marine Terminator
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Do some conversion work.
Counts as Beasts of Nurgle/fiends of slaanesh. Automatically Appended Next Post: Spawn are still pretty good. They can actually hurt things in CC.
But a daemon save would make them better.
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This message was edited 1 time. Last update was at 2018/03/02 00:13:07
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![[Post New]](/s/i/i.gif) 2018/03/02 02:44:33
Subject: What to do with 36 Spawns?
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Dakka Veteran
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The only reason why i had 36 spawns is because the Imperial Armor: Siege of Vraks had listed spawns as 18ppm for Renegades and Heretics in 7th ed.
They used to move 12", move through cover and charge 2d6 and where super good for 18ppm.
Now they only move 7" and cost 36ppm (or was it 33ppm).
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This message was edited 1 time. Last update was at 2018/03/02 02:44:53
In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2018/03/02 02:49:33
Subject: What to do with 36 Spawns?
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Humming Great Unclean One of Nurgle
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Beasts of Nurgle are also quite slow. In fact, slower than Spawn, so...
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/03/03 05:17:32
Subject: What to do with 36 Spawns?
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Longtime Dakkanaut
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33 ppm.
Spawn are still awesome. They can do some real damage at that value. But yeah 36 is a lot. Make some into fiends of slaanesh (idk, give them lipstick, pom poms, and extra horns / tenticals) and hit the enemy with a double punch since fiends lock the opponent into combat and the spawn will devourer them after.
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![[Post New]](/s/i/i.gif) 2018/03/03 13:42:40
Subject: What to do with 36 Spawns?
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Oozing Plague Marine Terminator
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The question is: What to do with the remaining 812 points?
You probably want to field them as renegades to advance+charge, improving their threat range a lot. You'll also want a psyker for warptime.
With 36 spawn you could theoretically field 12 outrider detachments, which would be quite hilarious, annoy your opponent
One thing they lack is AP, so you'll probably need some havocs, predator or some of the heretics artillery, but I'm not familiar with those.
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![[Post New]](/s/i/i.gif) 2018/03/03 18:03:15
Subject: What to do with 36 Spawns?
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Longtime Dakkanaut
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I would definitely use them with dual mutalith vortex beasts. Rampage!!
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![[Post New]](/s/i/i.gif) 2018/03/03 18:17:04
Subject: What to do with 36 Spawns?
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Trazyn's Museum Curator
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Isn't there a spell that turns things into spawn? Try spamming that
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/03/04 03:33:27
Subject: What to do with 36 Spawns?
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Ultramarine Chaplain with Hate to Spare
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36 spawn is epic! Love those guys. My favorite use is killing Custodes with them.
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![[Post New]](/s/i/i.gif) 2018/03/06 18:10:32
Subject: What to do with 36 Spawns?
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Daemonic Dreadnought
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Same boat. I ran a Spawn Rush list in 5th edition where I fielded 36 Spawn, it worked in 6th but not as well in 7th.
I'm keeping them, in the hope that a future EC / WE Codex gives us a reason to use them. Having stuck with a horde over several editions, I'm optimistic their time will come again.
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![[Post New]](/s/i/i.gif) 2018/03/07 01:51:10
Subject: What to do with 36 Spawns?
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Oozing Plague Marine Terminator
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Sgt. Cortez wrote:The question is: What to do with the remaining 812 points?
You probably want to field them as renegades to advance+charge, improving their threat range a lot. You'll also want a psyker for warptime.
With 36 spawn you could theoretically field 12 outrider detachments, which would be quite hilarious, annoy your opponent
One thing they lack is AP, so you'll probably need some havocs, predator or some of the heretics artillery, but I'm not familiar with those.
Spawn don't get Legion Traits. It would be awesome if they did.
I still use Spawn like I said, but right now the TS actually get a Strategem for them (after wish listing this for ever...) And that's how they got me suckered into building a small Thousand Sons detachment.
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![[Post New]](/s/i/i.gif) 2018/03/08 14:35:58
Subject: What to do with 36 Spawns?
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Oozing Plague Marine Terminator
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Never realized that as they get the DG trait (which is of no use though).
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