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Made in gb
Fresh-Faced New User




Apologies for bothering those on here, but I have a question and not an answer to some tactics.

An impending large-scale battle between two amassed sides (one Chaos and Xenos coalition, the other Imperial) is going to feature at least two Warlord-class Titans with the Imperials. They are likely to be supported by smaller scale walkers as well, though if there will be any Reavers and Warhounds among them I cannot say. The opposing side is likely to benefit from a few Eldar Titans, likely several Revenants, but beyond that I cannot say what might be brought against them.

If anyone knows any inherent weaknesses or possible tactics to bring down at least one of the two walkers, I would greatly appreciate it if you should share those details.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Depends on how you're playing the game - either focus-fire them down or ignore them and grab objectives. When I play against one I try to snipe it with a Valdor & Shadowsword while distracting it with Knights.

Apparently there's some 'beta' Eldar titan rules floating about (that FW posted on an Eldar FB page for play-testing) which improve them - might be worth trying to find them

This message was edited 1 time. Last update was at 2018/03/01 16:24:25


 
   
Made in gb
Fresh-Faced New User




Given the nature of the game, holding objectives will likely not be a part of it. Still, thank you for the suggestions.
   
Made in us
Been Around the Block




BA death company with thunder hammers will do well. I unit can down a warhound, possibly a reaver by itself. Make certain to not assault it with more than 1 unit that you care about, but that +1 to wound on the charge will work wonders. Also void shields don’t work in melee is remember that.
   
Made in se
Dakka Veteran





How Would You Destroy Two Warlord Titans?


Easiest way is probably to 'accidentally' bump into the gamingtable so they fall over.

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in de
Nihilistic Necron Lord






Germany

KTar wrote:
BA death company with thunder hammers will do well. I unit can down a warhound, possibly a reaver by itself. Make certain to not assault it with more than 1 unit that you care about, but that +1 to wound on the charge will work wonders. Also void shields don’t work in melee is remember that.


There is most likely going to be some meatshield around the titans. DC can use a 3D6 charge to jump over that shield, if possible. If not something has to punch a hole in the shield, to allow DC to charge them. DC can use boltguns, but not with hammers. Inceptors are pretty good at removing meatshields, deepstriking 18 heavy bolter shots for 135 pts. is not bad. Lemartes would be needed as well, he can reroll failed charges and failed hit rolls in CC.
   
Made in ch
Legendary Dogfighter





RNAS Rockall

1. LET ME JOIN IN THE NEXT ONE. I'll take some days off and drive in up to 3 peeps!

2. The only reliable means i've found to kill a warlord is with a reaver or better's Volcano cannon, supported by a buttload of manticores to drop the first 10 wounds and 1 point off its invul. Admittedly that's not 100% helpful here but it's still valid.

3. Warlord profile is:
S16 T 16 W 70 A 5 Sv 2+

with
18/4/2/3
14/4/3/4
12/5/4/4
20/5/4/5
move/ws/bs/invul
as its brackets. Without a dedicated close combat weapon the titan dragon kicks do 20 attacks at ap4 and 3 damage

So right away anything less than s9 is a waste of potentially limited time, unless you have access to abilities/strats that give you +1 to wound.

4. For all its fear and intimidation, the standard loadout warlord *isn't that good* in Apoc except for killing other titans. It has very limited viable weapon options and assuming no conversions with the rabbit ear weapons, it's not going to kill anything reliably except what it fires the arm guns at, thanks to the nerf bat FW took to the laser blasters, necessitating a great many titan rearming projects.

The biggest thing to watch out for is the uber plasma blastgun which has an aoe effect, necessitating spreading your units (not models) apart from each other by a minimum of 6"

5. Knight gallants, of all things, are actually quite effective in units of 3 or more. Whilst i'm not sure if you're using pointed apocalypse, do keep in mind that a warlord is significanlty more than 5000 points, and equivalent points in thunderstrikes/thermal cannons will wreck one consistently.

6. Take pics and post them here.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in gb
Sadistic Inquisitorial Excruciator




Titan Killers?!

Why Deathstrike Missile Batt--....

Oh.

Nevermind.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in ch
Legendary Dogfighter





RNAS Rockall

AdmiralHalsey wrote:
Titan Killers?!

Why Deathstrike Missile Batt--....

Oh.

Nevermind.


To be fair, 30 of them would wipe a warlord out quite reliably.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in gb
Sadistic Inquisitorial Excruciator




 malamis wrote:
AdmiralHalsey wrote:
Titan Killers?!

Why Deathstrike Missile Batt--....

Oh.

Nevermind.


To be fair, 30 of them would wipe a warlord out quite reliably.


Not if the other side got first turn.

In fact, even if the death strike's got first turn, it probably wouldn't matter, since they can't fire till turn 2 at best, probably much, much longer...

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in dk
Longtime Dakkanaut




1) Use Death Hex on them, so that they cannot use their invulnerable save

2) Use doom on them, so that all attacks against them gets +1 to wound.

3) Combine doom with veterans of the lang war, and even Cultists will wound anything on a 4+. Throw Jinx in to give the titan -1 to all saves (including invulnerable saves)

4) Use Doombolt + Restrain to reduce a titans movement by 75%
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 MinscS2 wrote:
How Would You Destroy Two Warlord Titans?


Easiest way is probably to 'accidentally' bump into the gamingtable so they fall over.
And then 'accidentally' jump up and down on them shouting "FOOT OF GORK" at the top of your lungs. I like how this narrative is forging itself.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in ch
Automated Rubric Marine of Tzeentch



Netherlands

Death Hex + Doom + VotlW + Lascannons. No invul save, 6+ armor save, wound him on a 3+. You still not going to do 70 wounds in a turn, but hey, you tried

2 warlord titans that's 10000 points. How many more points are left for them for bubble wrap? What are you bringing for your 10000 points worth of titans? You could bring 277 biovores for the same points. They would be killing both the warlord titans in a single turn and put out an extra 140ish spore mines for what's left.

...of course you could use the money you spent on 277 biovores to get yourself a new car


14000
15000
4000 
   
Made in us
Locked in the Tower of Amareo




With a mallet
   
Made in gb
Sadistic Inquisitorial Excruciator




topaxygouroun i wrote:
Death Hex + Doom + VotlW + Lascannons. No invul save, 6+ armor save, wound him on a 3+. You still not going to do 70 wounds in a turn, but hey, you tried

2 warlord titans that's 10000 points. How many more points are left for them for bubble wrap? What are you bringing for your 10000 points worth of titans? You could bring 277 biovores for the same points. They would be killing both the warlord titans in a single turn and put out an extra 140ish spore mines for what's left.




I don't think any sentence has outlined how precious little balance there is in this game.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in de
Waaagh! Warbiker




Somewhere near Hamburg

A couple of Tigershark AX-1-0 with markerlight support should make quick work of any superheavys.

Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in us
Been Around the Block




Why not shadoswords?
   
Made in gb
Lord of the Fleet






London

The equivalent of Warhounds could take a shot at it. Twin-Turbos would be putting out roughly 24D3 shots wounding on 4+, each hit doing 2x2D6 wounds plus any extra Mortals from the wound rolls.

Encountered this a few weeks ago in an Apoc game, Warhound shot the Reaver first with Twin-Turbos, pretty much crippled it instantly.
   
Made in us
Stubborn Prosecutor





Take their point value and divide by 4. Purchase that many spinefist Termagaunts.


CHARGE!!!

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Longtime Dakkanaut




Another thing to look for is ways to inflict minus to hits and anti movement effects on the Titans as that should be more than possible with the points cost of a titan.
You don't have to one turn them, just put enough damage/effects on them to make them combay ineffective. A lot less scary if its only hitting on 5 or 6's even better if you can force it to an unachievable 7+ in CC as it would you to realy beat on them in CC and bypass shield
   
Made in us
Furious Fire Dragon




USA

beast_gts wrote:
Apparently there's some 'beta' Eldar titan rules floating about (that FW posted on an Eldar FB page for play-testing) which improve them - might be worth trying to find them

Anyone have any additional information on this? With the point increase to Revenant Titan's they are hot garbage now.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in ru
!!Goffik Rocker!!






No real tactics. Just bring antitank and roll well. It's 40k. It's not about tactics.
   
Made in gb
Long-Range Land Speeder Pilot




UK

Death hex, after that smite or any lascannon based AT unit will make its points back in a single shooting phase.

Splash damage from infernal gateway would also be hilarious - from the description this has to be close to a 15-20k point game, to fit everything into their DZ will necessitate clustering up tightly around that huge footprint titan and overhand from the primary weapons should ensure its a close target.

   
Made in ca
Regular Dakkanaut




50 Fire Prisms with linked fire and a warlock conclave casting Jinx and Restrain should do the trick!
   
Made in us
Douglas Bader






Fear the Valdor or ten mixed in with the other anti-tank. It's throwing a pretty nasty gun at you just in raw stats, and even a single wound taken off means a -1 penalty to hit next turn. Add in any other debuffs and you can quickly find yourself with a titan that is alive but unable to fight effectively before it is finished off.
   
 
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